Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  


Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Steve

Pages: 1 2 [3] 4 5 ... 132
Do you mean like an animated texture?

Thanks, Claude. The GLSL shaders are more capable and you should normally be using them.

If the flag shape doesn't match the shape of the faces that you apply it to then there will be some problems around the edges. On way around that is to use a texture with an alpha channel. .GIF and .PNG formats support an alpha channel. Make a large blank area surrounding the flag with alpha set to 0 (transparent). Make a texture with that and set the blend mode to DECAL, alpha mode to LAYER. Then use the UV tool in the point editor to move the image where you want it. Here's a simple example of a sphere with the flag as a decal.

A year or so ago I did some preliminary work on using a .WAV video file for a background or possibly a texture. I never got it working successfully. Maybe it's time to revisit that. At the same time I'll see if I can also support numbered image sequences.

That's really funny! Next they'll be ordering pizza delivery :)

General Anim8or Forum / Re: Suggestion for Anim8or update
« on: August 02, 2021, 05:53:05 pm »
Do you mean like to CAD measurement ruler does in the Object editor?

Finished Works and Works in Progress / Re: Question about rendering
« on: July 31, 2021, 05:18:45 pm »
Yes, you can use your computer for other things while rendering. If it becomes too slow you can reduce the amount of load Anim8or uses when rendering (at least for the ray tracer) by setting the integer attribute "MaxThreads" to -1, -2, -3, etc. to keep that many threads free for use by other programs.

General Anim8or Forum / Re: Something is wrong with normal map
« on: July 04, 2021, 05:55:03 am »
The gif moves too fast for me to see it very well. Can you post stills of the two frames?

Anim8or v1.0 Discussion Forum / Re: Folders in Sequence mode
« on: July 03, 2021, 09:14:31 am »
[johnar] one issue is when you add new bones and folder names to a figure, after viewing a scene that contains that figure, the new folders aren't displayed if you go to the scene again.

Finished Works and Works in Progress / Re: My projects in progress
« on: June 23, 2021, 11:18:42 am »
Looking good!

General Anim8or Forum / Re: How Handy is anim8or
« on: June 06, 2021, 06:24:02 am »

Anim8or v1.0 Discussion Forum / Re: About shadows
« on: May 31, 2021, 09:21:33 am »
No, shadows are only visible in rendered images.

General Anim8or Forum / Re: Hello everyone!
« on: May 31, 2021, 08:48:31 am »

Anim8or v1.0 Discussion Forum / Re: Folders in Sequence mode
« on: May 18, 2021, 02:47:49 pm »
Finally got folders working in the Sequence editor: build 1402. It was a bit more work that  I had thought - too much messy code! Who wrote this, anyway? I also noticed, most importantly:

#101-055 - Adding a new bone to a figure doesn't show up in a scene.

so I'll be fixing that next.

Finished Works and Works in Progress / Re: Android walking test
« on: May 12, 2021, 05:16:04 pm »
I like to hair (???) on the white one! :)

Pages: 1 2 [3] 4 5 ... 132