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Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"

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Messages - Steve

Pages: 1 2 [3] 4 5 ... 134
31
General Anim8or Forum / Re: Layers question
« on: January 30, 2022, 03:52:31 pm »
Layers have two properties that can be very useful when editing complex things. You can show or hide levels, and you can lock/unlock levels. An example is a room full of furniture with a couple of people in it. If you put the room's walls, floor, etc. on one level, the furniture on another, then you can lock the room level when you want to arrange the furniture, adjust the lighting,etc., lock the furniture level to animate people, hide walls, etc.

32
General Anim8or Forum / Re: Creating edge loops
« on: January 25, 2022, 06:55:42 pm »
You can also use the Topographical Knife tool to do this. Or you can first select the edges that you want to connect, then use the Edit->CutEdges command to split theme exactly in the middle, and then connect the middle points with the Add Edge tool.

33
General Anim8or Forum / Re: Lighting
« on: January 25, 2022, 06:49:42 pm »
Anim8or doesn't support photon mapping or path tracing in the Art renderer, so it cannot model the diffuse reflections that are required for images like this.

34
General Anim8or Forum / Re: Knife tool question
« on: January 23, 2022, 02:24:50 pm »
If you turn off the back-facing setting in the Point Editor (the "Back" button in the left hand toolbar) then the knife tool will only cut faces that are facing the screen.

This is not exactly the save as cutting only faces that you can see because it will cut through a mesh that is hidden behind another one, but it may help you do what you want.

35
General Anim8or Forum / Re: Hello forum
« on: December 28, 2021, 11:46:07 am »
It looks like there are one or more vertices that aren't assigned to the correct bone. I can't tell for sure form these photos.

36
Finished Works and Works in Progress / Re: Robot Bloodhound
« on: December 19, 2021, 12:45:49 pm »
Excellent! Looks like something that Boston Dynamics would make.

37
General Anim8or Forum / Some Newest Members have been Lost
« on: December 13, 2021, 07:04:59 pm »
There was a glitch in the forum members. Several new members were deleted. So if this happened to you, please re-register. If you send an e-mail to support@anim8or.com I can make sure that your account is restored quickly.

38
General Anim8or Forum / Re: Forum security certificate has expired
« on: December 12, 2021, 06:29:59 pm »
Thanks, I'm working on it.

39
General Anim8or Forum / Re: Forum registration problems
« on: December 08, 2021, 04:58:55 pm »
Please ask kuncendorfs to try registering again, and to send me an e-mail when he does. I've had some problems with registration lately.

40
Finished Works and Works in Progress / Re: STL Projects
« on: December 07, 2021, 05:09:20 pm »
Cool chopper!

41
General Anim8or Forum / Re: export problems with GODOT
« on: December 05, 2021, 04:32:19 pm »
I don't know what is happening. Anim8or exports units unchanged to .obj format. If your original model is a 1x1x1 cube then the .obj format will be that size.

42
General Anim8or Forum / Re: Sky Boxes
« on: December 05, 2021, 04:27:26 pm »
If you use a cubemap texture for the background you should be able to eliminate the seams.

First load a cube map texture. Then in the Scene editor, in the Scene->Properties dialog, click the Environment button and choose a Cubemap Texture for the background image.

I've attached an example project. Look at "scene01". I didn't include all the files for the other scenes.

43
Finished Works and Works in Progress / Re: STL Projects
« on: December 05, 2021, 04:17:29 pm »
Nice robot! Too bad the guy was a flake.

44
General Anim8or Forum / Re: export problems with GODOT
« on: December 01, 2021, 12:17:55 pm »
What I want to know is what steps do you take to export a model from Anim8or and import it into Godot? Do you use the .obj exporter in Anim8or? .3ds?

45
General Anim8or Forum / Re: export problems with GODOT
« on: November 30, 2021, 05:31:20 pm »
How are you exporting Anim8or models? I don't understand the comment 1 unit = 200 units.

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