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Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"

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Messages - Pocketenix3d

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16
I didn't want to make a new post so I'll also add this.


I think I'm going to start posting more anim8or content on YouTube. I remember over a decade ago there were so many users on YT with anim8or stuff. Now it's very dry. I'm going to be the change I want to see for this software. Since it was what made me get started in 3d.

17
Finished Works and Works in Progress / Re: Work in progress
« on: January 18, 2024, 06:52:47 pm »
Very nice renders. Love to see this kind of work coming out of anim8or! I've actually owned a type of Yamaha like that.

18
Very simple models (lowpoly) that I put together quickly so that I could practice rigging. I used this program a long time ago but I never got into rigging inside anim8or. However the weight painting is actually very useful! Although somewhat a little too basic, it can still get the job done for simple rigs. Let me know what you guys think!



19
Finished Works and Works in Progress / Was bored so I made pokeball
« on: January 16, 2024, 12:23:38 am »


You know I might just start playing with this software again like I did when I was in highschool.

20
Ah yes i see. I noticed this too. It turns out i have to put it to corner key BEFORE i do the movement. I was trying to change it after i had already set the keys on a path and it had no effect. So I just changed it to corner Then when i repositioned it straightened out the path. Its just wwierd that i cant change these after the fact. But thank you anyways. I havent delved deep into the animation part of this program but im impressed by what is given here in the scene mode.

21
Okay I know it has been a while since i used this software for animation but this is really embarassing. All i want is to move an object two directions. Up, and then to the right. To be more specific, move the sphere up, have it hold there a few frames, then to the right. No matter what variation i try, anim8or always wants to add these automatic "anticipation" frames to the object before the keyframe position comes into play. Im aware this type of interpolation is useful for objects with bones, but i simply want to move an object in two places without this "windup" effect. I thought selecting the frame and changing the key type to corner would help but it doesn't. Changing the key to step also didnt help. I even tried changing all keys to corner, all to step. first to corner/step then subsequent to smooth etc. You can see in the first image my problem.

Basically ive tried everything and nothing works. I've found a "solution" to getting what i want but it involved copy/paste the keyframes before the ones of the initial movement. Is there a way to turn this interpolation off or "straighten these keys? This seems very basic and i can't seem to find a way to do this other than the mess of extra frames that ive had to shove in to fix my issue. I would rather not do things this way as it seems very intrusive to simply moving an object to 2 different locations. You can see the messy "solution" that i found to acheive the effect that i want.

22
Finished Works and Works in Progress / Re: First post here!
« on: June 19, 2023, 07:14:28 pm »
I like this little clock face character, are you going to animate it ?

I kind of just put this together on a whim of nostalgia. This guy is called Time Wizard. It's a monster from the original Yu-Gi-Oh series. I would like to animate it but I need to get back to rediscovering how to rig in anim8or properly.

23
Finished Works and Works in Progress / First post here!
« on: June 17, 2023, 09:30:01 pm »
I used to use anim8or back in the day like 2009ish to about 2014. I have recently come back to this program and found that it is now very different, so i'm here to share a creation of mine. I also plan to make anim8or focused vids for youtube in the near future.

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