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Ongoing Anim8or Development / Re: Figure Editor: Simultaneously Add, Lengthen, Rotate Bones
« on: April 09, 2015, 03:30:05 am »OK I've experimented a bit with using the Shift key in Add Bones mode so you can orient/scale bones by click-dragging on their tips. It works fairly well so I'll include it in the next drop.Superb! Thank you.
I don't know how distinguish between the start of a bone and the tip of it's parent though.This could be something to discuss after the dragging is committed.

