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Messages - nemyax

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166
OK I've experimented a bit with using the Shift key in Add Bones mode so you can orient/scale bones by click-dragging on their tips. It works fairly well so I'll include it in the next drop.
Superb! Thank you.

I don't know how distinguish between the start of a bone and the tip of it's parent though.
This could be something to discuss after the dragging is committed.

167
Steve
Do you think it could be possible to extend "new bone" mode to allow dragging of any bone's start/end point, not just the newest bone's end point? Because that's what we do when we build skeletons—we arrange joints (and let the program derive the bones). This behaviour could be enabled by holding down a modifier key.

168
In new bone mode, once you release the mouse button, the endpoint of the new bone is frozen, and you have to switch tools to keep adjusting it. Is that the way it's meant to work?

169
It would be helpful to have two modes for skeletons:
  • An edit mode similar to objects' point edit mode. You'd move/rotate/scale bone endpoints like you do mesh points. One important difference would be the ability to set the roll.
  • A hierarchy mode where you transform bones like you do objects.

170
ASL Scripts / Re: Script Request Thread
« on: March 13, 2015, 03:07:53 pm »
polyGon_tError
Your close-edge script doesn't collapse individual pieces of selection. It just merges all vertices affected by the selection. I've been emulating collapsing in the recent versions with "scale to almost-zero then convert to points then merge". Works well enough.
I've found nothing resembling a dissolve among these tools.

171
ASL Scripts / Re: Script Request Thread
« on: March 13, 2015, 11:48:58 am »
polyGon_tError
I did try your scripts looking specifically for dissolve and collapse, but didn't find what I needed.

172
Ongoing Anim8or Development / Re: Big Changes to Point Edit Tools
« on: February 22, 2015, 03:59:55 pm »
I always thought Mysterons was a Portishead song, but what do you know.

173
Ongoing Anim8or Development / Re: Big Changes to Point Edit Tools
« on: February 16, 2015, 03:26:48 am »
It's is pretty weird using it with the mirror
It isn't. And the mirror should work reliably regardless of what you use.

174
ASL Scripts / Re: Script Request Thread
« on: February 12, 2015, 03:58:30 am »
There are a lot of possible problems: one example of many is if a ring of edges completely encircle a group of faces, then deleting them will create an island.  If anything strange like this is present, bail out and revert to the original mesh.
Bailing out is one option. Another would be to go for the closest valid result. An example from Wings:



Perhaps this would be the "least surprise" choice in situations where you dissolve edges in multiple areas at once. But of course, it's your call.

For face dissolve:

1) Replace each selected face group and all it's edges and points with a single point at the group's center.
But this is collapsing =) Anim8or's Merge Faces already dissolves face groups.

Then there's the concept of face and edge collapse, which is another topic ...
Maybe this discussion should be snipped off the script request thread into its own?

175
Ongoing Anim8or Development / Re: Topo Tool
« on: February 08, 2015, 04:08:56 am »
So the tool is as good as a done deal then — very nice =)
For it to be as useful as XSI's, it should support fast select-style highlighting.

176
Ongoing Anim8or Development / Re: Topo Tool
« on: February 07, 2015, 06:45:58 am »
Basically it only cuts the edges/faces of faces shared by the starting point/edge, with no chance whatsoever of unintentionally cutting what you don't intend to cut (such as stuff underneath).
I see. But what about the existing slice-the-hell-through functionality for situations when you do need it?

Off topic: I couldn't find a "topo"-labeled tool in Mod Tool, but what you showed in the video looks like Add Edge.

177
Ongoing Anim8or Development / Re: Big Changes to Point Edit Tools
« on: February 06, 2015, 03:32:32 pm »
Raxx's idea on an improved cut tool
Is there a link to the description?

[Added by Steve]: Here's a link: Topo Tool

178
MMB with or without Ctrl still zooms in perspective mode in arc-rotate (FOV info in the status bar). The wheel, however, dollies (distance from POI info in the status bar).

179
The buffers behave themselves in build 1159. Thanks, Steve!

180
ASL Scripts / Re: Script Request Thread
« on: January 22, 2015, 02:49:23 am »
I had kind of hinted at this to Steve before

Ah, then you should keep trying! Steve is very keen on the important stuff if you can prove it's important =)
I hadn't realized how useful this would be until I implemented it - so thanks for keeping on reminding me about it until I finally did something :)

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