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Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"

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Messages - slex

Pages: 1 ... 5 6 [7]
91
Just out of interest some of my scripts do not work with this latest version of Anim8or I get "out of bounds memory" on my laptop running Windows10.  Most significant is mesh2path by NickE which I use quite a lot. Any body else had the problem?
--Try to manually increase ''Undo buffer'' to about 100MB(default is only 1MB) in /file/configure/Undo buffer//.

Update//I finished test video made with dev.build 1194- rendering time was about hour. here's the link: youtube.com/watch?v=8qw0bYWg7qE[/youtube]]https://www.
   :) (btw. video is short, you can loop it by double right click and select repeat)[/color]

92
 8)  I've found nice solution for transferring .an8 files(but it is plausible only when there aren't too many pictures involved in a project)-so I could transfer projects on usb or some cloud storage and work on it or render it on other computers. I just copy needed .an8 file in new folder, then I copy all the pictures used for that project and paste it into that folder also. When I copy it on some other computer and start that project - Anim8or looks for picture files automatically in that folder ;D

93
build 1194- new Anim8or looks very profesional as it deserve, gray interface looks smooth and stylish, works fine with W10 64bit ;D
I just had to ran it as administrator first time.
  I have few question- could it be possible to integrate used textures(pictures) into saved .an8 file? What I mean is- every time when I move or copy saved .an8 file in which I used some pictures for texturing or bumpmaps etc., and try to open the same file again, it gives me errors that it cannot find the pictures and I have to find that manually. example is in attached pic1.
 Support for non english fonts please? Manual altering of L strings in .an8 file with notepad as mentioned is hard, I got lost into the finding the right unicodes,there are so many of them :o :o
 Regards

94
<Trevor>..maybe your PC or laptop has dual graphics -integrated and dedicated. Integrated gpu works most of the time on these configurations. You'll have to open settings on dedicated gpu and force it to turn on together with anim8or. /btw. you people should really put some basic hardware/system specs of your pc together with your comments so it would be easier to find the solution  ::)

95
"d-Anim"... and All the other users having problems with seeing labels (view options) here's a catch, there seems to be some driver issue when you have intel gpu- I can tell because I have intel gpu on laptop and I have the same problem there like you and also some shaders problems, I am not sure about AMD because I did't test it but I will soon. All new releases of Anim8or work superb with Nvidia gpu, even with the cheapest like mine on my spare PC. Here's a prtscr:

96
   Hello Mr. Steve and all the others on the forum,
  I've been learning Anim8or for some time and I like its speed and artistic posibility. 1179 release is a bit faster and unlocked bones and fast sellection are great. I managed to make this video using .1179 dev. release youtube.com/watch?v=osk93tv65y0[/youtube]]https://www.

  There are few things I am looking forward to see in some new release:
 1.It would be great if you could add the support for east european latin/cyrillic fonts- it's imposible to enter/edit 3D text other than    english- I've tried many ways without any luck.
 2.blue background colour of the workspace cannot be manually changed into anything other than white- gray would be great.
 3.Could you make the posibility to add few more independent 'root bones' to one object into the 'figure mode'- I think that would make animation easier and without sliding during walk.
  cheers.

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