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Anim8or Challenges / Re: Challenge #21: Dinner is served
« on: September 14, 2010, 01:34:10 pm »
The deadline is the 16-th. So that meens, that the last update can be uploaded before the end of the 15-th or even the 16-th ?
Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"
Feww, my first entry ever! I just realized that I am horrible at modeling
. Just didn't know from what to start! And it's even not a super complex model. From this moment I'll try to participate in every challenge that will come up, so this way I'll practice more
:
Good stuff guys!Emmm... yes, as it says, guests can't see images
Kreator I'd love to see your render but I can't see it on Animanon, it wont let guests see your image!
, so you just have to login in . ( that simple )))
). Uuh, I couldn't participate on previous , so I do my best to join this one.
, four left
Another option is to enter the values manually, although, if everything else is good, do as kreator said and try from other views.?Manually ?
I don't think you can ( sure actually )
computers available will be very very happy man 
The FIRST FIRST thing that you must decide about is what kind of game it will be: something about magic with castles, knights, creations ( like you started i think ) or something about cars like simple races and crashes or something A LA Mario with cartoony caracters some apples and stars
? And everybody can ( must ) suggest something and not to wait all be done by one, becouse again if everybody will give an idea the range of choice will be bigger and things will move faster. And if the project will move constantly other users from the Cre8or forum will be glad to help. Why not, we are all one big 8 family
The majority is power
Borrow a few computers and render separate frames on each, if anything. Anim8or is a small package, easy enough to distribute that and your project files in a folder and render away in a few clicks.
When using a quadcore (or maybe even on a dualcore) you don't have to borrow computers. You can open you project multiple times (3-4 times max) and make then render each some frames. ie the first frames 0-99, the second 100-199, the third 200-299 etc.
This will make your computer very slow and you wont be able to use it for a while. But rendering will be faster
About the models: you should decide what you need and then ask it from some users, for example "the main caracter is man/girl/dog/bug
( big, small, cartoony, super-dooper
) and then every user will create something and there will be a big range of choice ( just imagine that for example for one good enough model you would spend one hour, but if in this one hour at the same time 10-15 people are doing one model each you will have 10 different models in time in which one person whould make only one). And all this only when everybody know what exactly to do. So, in summary, it must be declared what exactly is going on here, what's the story, who's the caracter, what he/she must do, what can do ( for example one knight fights some creations and try to get a magic stone which is on the last level in the castle
)Definitly it's very cool idea and it would be shame if it'll "die" .