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Messages - xalener

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226
Finished Works and Works in Progress / Re: my new woman modeling
« on: March 26, 2008, 11:01:33 pm »
It's hell though, If you tuck in your shirt, it looks like they're way above your stomach. It looks stupid, and people won't shut up about it...........
Anyway, can we see another view? I can't see the arms very well here..

227
Finished Works and Works in Progress / Re: Half Life 2 Funny Movie
« on: March 26, 2008, 10:53:34 pm »
.....At the cost of one's personal morale.......
Anyway, If this is gonna get done, something needs to get done.
Any ideas? concepts?

228
Finished Works and Works in Progress / Re: my new woman modeling
« on: March 26, 2008, 09:09:14 am »
Welll....It is a bit different seeing as I'm a guy.....but still...

229
Finished Works and Works in Progress / Re: testing with V.97
« on: March 26, 2008, 09:07:32 am »
Okay, now I'm really confused......what are you talking about?


lol

230
General Anim8or Forum / Re: PLZZZZZZ!!!!! I NEEEEEEEED HELP!!!!!!!!!
« on: March 26, 2008, 09:04:39 am »
.......wow......

231
Finished Works and Works in Progress / Re: testing with V.97
« on: March 25, 2008, 10:17:02 pm »
..........Do tests really need to be anything?
...........Are you really asking that question?
.......lol......



huh.....

232
Finished Works and Works in Progress / Re: my new woman modeling
« on: March 25, 2008, 10:14:34 pm »
Well, I can't really comment on the legs, seeing as I have about the same leg to torso ratio.......
It looks wrong, but trust me, it's possible..............
:(

233
Finished Works and Works in Progress / Re: Half Life 2 Funny Movie
« on: March 24, 2008, 03:24:15 pm »
......to continue my previous post, another reason for these types of projects being abandoned is that the members give the starter too much crap.
"This won't take off"
"It's impossible"
"DO IT YOURSELF"
Are among the most common. I just hope some members hear me out here. I'd like members to be able to just make fun projects people can work on.
*cough thismeansyourudyshnider cough*

234
Anim8or v0.98 Discussion Forum / Re: Art and mesh clipping
« on: March 24, 2008, 01:50:22 pm »
Got a better example......

The top one is rendered with ART, the bottom one is rendered with scanline.

235
General Anim8or Forum / Re: modeling a male human torso, how?
« on: March 24, 2008, 01:41:49 pm »
I think you'd be one of the first minotaur modelers, if you were to do this....




That means no, I don't believe there are any meshes.

236
I have another feature suggestion. Make morphs activated be slider instead of putting in numbers.

237
Anim8or v0.98 Discussion Forum / Re: Bug Report
« on: March 24, 2008, 01:23:46 pm »
Oh, and the figure mode for ver. 0.97 makes the program go very slow. It doesn't do this in the other versions.

238
..........that's friggin' amazing
THe shadows are a problem, though...

239
glowing objects, motion blur, and animated textures is all this program needs (to fit my needs)
All I want to use it for is fun and movies, and for the movies part, that's the most useful thing there it.


.....IK, but that's being worked on.

240
General Anim8or Forum / Re: How the heck do i drag select????
« on: March 22, 2008, 09:09:24 pm »
.......You relly nood to learn how to ask questions. No offense, but...... seriously.

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