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Messages - xalener

Pages: 1 ... 15 16 [17] 18
241
Finished Works and Works in Progress / Re: Half Life 2 Funny Movie
« on: March 22, 2008, 08:29:51 pm »
I may be able to help when my vacation't over.
You gotta promise you'll go through with this, though. Too many big projects have just died because the leader is MIA, or bored with it.

242
Finished Works and Works in Progress / Re: My werewolf
« on: March 22, 2008, 08:22:25 pm »
http://anim8or.org/index.php/topic,376.0.html
There's the thread.
I don't remember how I did the head, but I do remember that I built the buody as seperate muscle shaped Ngons, and then connected them.

243
Anim8or v0.98 Discussion Forum / Re: Art and mesh clipping
« on: March 21, 2008, 01:27:33 am »
sure.
look at the top of the "metal nose strip"

244
Anim8or v0.98 Discussion Forum / Art and mesh clipping
« on: March 21, 2008, 12:44:19 am »
I've noticed that when rendering with art, if there's a face cutting through and behind another, I can still see it. The "texture" dissapears, but the mesh can still be seen through a face if it's "impaling" it. I'm a complete noob, and R retarted at this subject, but an educated guess would tell me that rays aren't recieved from back faces, but they do from the front, no matter what it's behind.......?
Has anyone else notice this?

......lol.
Can anyone understand this? looking back, my wording is fugly.

245
Spicy:  This isn't helpful to the topic.  Yes, youtube is wonderful, but this topic isn't discussing if youtube is wonderful or not.

neither was that.
OH!!!!!........I have nothing more to add, for I already posted my channel...
How about a channel comments thread.

246
Finished Works and Works in Progress / Re: My werewolf
« on: March 20, 2008, 06:56:50 pm »
Head's gotta be bigger, man.
I have been working on one too, but I want to ask you if it's okay to post it.
I'd hate to hijak a topic.

247
Finished Works and Works in Progress / Re: Tiberian sun Titan
« on: March 02, 2008, 08:43:08 pm »
What happened to him?
He started to post more work from his job, then. Poof.

248
Finished Works and Works in Progress / Re: Tiberian sun Titan
« on: March 01, 2008, 08:37:02 pm »
I was gonna make a chicken/ED209/MGS4 kinda thing.....
Hey, G3, did you still have wires? an unrendered screen?
also, how did you go abou texturing it? Did you import it into a UVing program, or did you do it manually?

249
Finished Works and Works in Progress / Re: Tiberian sun Titan
« on: March 01, 2008, 06:30:17 pm »
Imma make a mech now. lol.

250
I think the env is perfect. The ball is absolutely colorless If he turned it down, it would go from chrome, to  plasticy gray. Not good.

251
Anim8or v0.98 Discussion Forum / Re: Features request
« on: February 29, 2008, 03:35:45 pm »
yes.

252
Anim8or v0.98 Discussion Forum / Re: Features request
« on: February 28, 2008, 07:03:11 pm »
I'd like displacement maps on subdivisions.
So you'd only need a cylinder with a few sections in it and a displacement map will give it preper  definition (like an arm), so it willl still deform as if it were a low-detail cylinder. That would be extremely useful.

253
ASL Scripts / Re: motion tracking request
« on: February 28, 2008, 06:04:55 pm »
..........:0
Thank you....
Really.....

254
I didn't mean to be rude at all, I'm just wondering what the logic is behind his though. It just doesn't make sense.

255

THERE I GO!!!!!!!
lol

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