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Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"

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Messages - Pixie3D

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General Anim8or Forum / Re: Why do we love anim8or?
« on: April 27, 2017, 07:59:03 am »
I love Anim8or for how easy it is to run, no installation is required and no long loading time either. It also has some great tools that allows you to be very creative. Some people love the workflow in Anim8or, separating out objects, figures, sequences and scenes etc. I am not a big fan of this concept but I appreciate different opinions, also never got much out of the renderer before Steve implemented Art. The Art renderer has improved it the software a lot. It is might not be as flashy as the commercial software but that is fine - big respect to Steve for developing single-handedly in the first place. I do also love the support and loyal community Anim8or has created over the years. But all in all Anima8or to me is a great solid modelling software.

General Anim8or Forum / Re: Pixie3D
« on: April 19, 2017, 09:12:39 am »
As for the fact you are advertising competition software (and not using it as a feature request demo) I do not see any advantage over an8 here.

This is a good idea, though. Perhaps making the software open-source so people who know how to program can implement ideas for feature requests.
I am curious, P3D - where do you wanna go with this?

The idea with Pixie3D is simply to make an easy to use 3D Software. At the moment I am not considering Open-Source.

It's still a very rough and basic program, but it does some things nicely.

The interface and features in my software follows the industry standard
But you're only really making it look like 3ds max, aren't you. Saying that the industry has a standard for these things is a bit of a stretch.

Thank you for the feedback. Yes, you are right Pixie3D is leaning towards 3D Studio Max in design and workflow, as far as I am aware 3D Studio Max has had the biggest user base for many years so I have been considering it as being the leading 3D software in the industry but of course I could be wrong.

General Anim8or Forum / Re: Pixie3D
« on: April 18, 2017, 01:14:24 pm »
I'll give it a

Skal prÝve den ik.... whoops, wrong language.
 I'll give it a shot tonight. Looks pretty nice

Hej med dig og mange tak!  :)

Hi Trev,

You have quite a wasteful modeling technique if you are gearing pixie toward Games.
Just because PC's and consoles have more memory and CPU power, doesn't mean modelers (or their tools) should be lazy.:P

The car did utilise most of the grid, but the house, I could have 1/2 the number of triangles used there just by getting rid of the grid.

Not sure if I fully understand you, so please correct me if I am wrong. I assume you are referring to the video on my website? I know it might not be obvious until you have tried the software for yourself but the grid you can see in the video is just a helper grid (a ruler or guideline if you will). The grid is not actually a physical object, so if you export the scene the grid will not be exported. The grid can easily be hidden/displayed for each view individually  in case you do not like using it. This is a very common modelling feature in the industry. Keep in mind, the purpose of the video was to demonstrate how to do polygon modelling in Pixie3D - The scene that was being created in the video was not necessarily designed for a game.

As for the fact you are advertising competition software (and not using it as a feature request demo) I do not see any advantage over an8 here.

I do not see Anim8or and Pixie3D as competitors, I just see it as Steve has made an amazing 3D software and I have been inspired by Steve and made my own 3D software. The interface and features in my software follows the industry standard so Pixie3D is by nature not as original as Anim8or is, however, because of that I think it will be easier to jump to a commercial 3D software once you have got used to use Pixie3D - in case that would be of your interest.  :D

You say it exports to unity, but An8 also exports to "Wavefront OBJ" which is all your doing, then using separate software to import obj and export unity file.

Yes, you are absolutely right, there is nothing more to it than that.

Thank you for your interest in my software.  :)

General Anim8or Forum / Pixie3D
« on: April 17, 2017, 01:42:09 pm »

As much as I like and have enjoyed using Anim8or, I thought it might would be of interest for other Anim8or users to try out a new upcoming 3D software. Go to and download Pixie3D.

In case you do not know, Pixie3D is a software I have written in my spare time.

I hope the software will be able to help indie game developers, 3D artists and 3D enthusiasts to create assets for their projects. The beta version allows you to create and export polygon models for games engines like Unity3D 5 and Unreal Engine 4. If you have any questions please do not hesitate to contact me and I will try to answer them as quickly as possible.

For years I have been admiring Steve for single-handedly creating Anim8or and he has been a massive inspiration for me, so it would be brilliant to hear Steve's opinion on Pixie3D at some point :-)

Kind regards,

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