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Messages - Modeler_in_the_Myst

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16
General Anim8or Forum / Re: Branching splines?
« on: September 05, 2013, 09:27:50 pm »
OK, I hope this doesn't break too many forum taboos, but rather than make a new topic, I have another, rather unrelated question. I am trying to make a lit light-bulb, one that looks like a featureless piece of light in the shape of the bulb that lights up the scene.
I've tried various combinations materials and lighting in the scene editor, but nothing looks quite how I want. Not by half. Does anyone have any good tips on achieving this kind of effect?

17
General Anim8or Forum / Re: Branching splines?
« on: September 04, 2013, 10:23:25 pm »
Oh well, thanks for the info.

18
General Anim8or Forum / Branching splines?
« on: September 04, 2013, 01:51:26 am »
Specifically, can you do this?
It would help awesomely for making trees, but I am not sure how to do it or if it's even possible

19
Finished Works and Works in Progress / Re: WIP New Zoey Model
« on: April 12, 2012, 04:31:00 pm »
Is the mouth meant to look that 'tight'? It looks almost sewn shut.

20
Finished Works and Works in Progress / Re: HAPPY EASTER
« on: April 05, 2012, 10:03:17 pm »
There was a good feeling of 'mass' when it was struggling to get on the egg, but it was unfortunately lost when it actually sat on it. Here's an example of what I am saying. As the flour sack hits the ground it goes from being stretched out to squished, as well as other 'aftershocks' that help convey a feeling of weight. The Dance of the Hours from Fantasia is a famous and extreme example of giving a feeling of mass to animation.
Still, a lot better than I could do and I like the lighting, it really felt 'sunny', and the basic idea was humorous. :)

21
Finished Works and Works in Progress / Re: Friendship Express
« on: April 03, 2012, 07:08:18 pm »
I'd add some more polygons to the wheels, they look jagged in comparison t other parts of the train.
Also, I'm not sure how the roof thins at the peak quite works.
On the other hand, you got a nice soft 'cartoonish' look with lots of detail, so good work there.
Kudos and thanks for sharing.: :)

22
Finished Works and Works in Progress / Re: Elf Be Gone
« on: April 02, 2012, 10:59:35 pm »
A stylized elf head with red circle slash might be a nice touch to add to the label.

23
Hmm, I'd make it a bit bigger.
Maybe add some 'gill slits', like on a shark, at the top as air intakes for the organic jet engine.

24
Yeah, OK. Anyway, I think it narrows too sharply in the model.

25
You mean the stomach area?
Lower down, the lines that form where the legs connect to the pelvis and the space in between. The groin area.
Edit: Sorry if this is turning into an anatomy lesson.

26
Well, I don't know the exact term for it, but area over the pelvis, where you get this kind of  V shape as it descends toward the crotch. Even on woman it doesn't exactly end in a point, and guys even less so.

27
Hmm, I am no anatomist, but the area leading down to the crotch seems to be leading down to too narrow a point for what I assume is a male figure.
This picture might help show what I am talking about. (warning: includes penis)

28
Finished Works and Works in Progress / Re: ANIM8OR TRUCK
« on: March 28, 2012, 05:15:05 pm »
The tires look a little wonky, but otherwise I mostly like it. Very nice job. :)

29
Finished Works and Works in Progress / Re: Spooky roof WIP
« on: March 23, 2012, 05:54:34 pm »
Thanks Raxx, you really put it much better than I could. :)

30
Finished Works and Works in Progress / Re: Spooky roof WIP
« on: March 23, 2012, 04:21:35 pm »
I hope so, because I do like the design in the players avatar.

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