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Messages - thehalflifedude

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16
Finished Works and Works in Progress / Re: 3ds max computer wip
« on: June 08, 2008, 10:01:29 pm »
forks... sissors... cutting machines... table edges... gun sights... all sorts of things...

17
Finished Works and Works in Progress / Re: 357 magnum
« on: June 08, 2008, 09:57:37 pm »
i have never made a texture in 3ds max and it's really hard to apply my new uv map, and with milkshape 3d it's as simple as 3 steps, select face to uv map, apply uv map, and edit uv map, then you uv map every face, and i wasn't planning on starting 3ds max again to render it, as it takes ages to initilize, yet alone start up 3d, then finally loading the model, so i used anim8or to render. that awnser you're questions? :P

18
Finished Works and Works in Progress / Re: 357 magnum
« on: June 07, 2008, 06:20:05 pm »
yeah, i used a reference image for the gun, and i tried to find a top view, but i never could find it.

19
Finished Works and Works in Progress / Re: 357 magnum
« on: June 07, 2008, 05:35:25 pm »
image 5:

20
Finished Works and Works in Progress / 357 magnum
« on: June 07, 2008, 05:28:32 pm »
model created in 3ds max, texture created in ms paint, model texture applied in milkshape 3d, and rendered in anim8or.


image 1. 357
image 2. 357
image 3. 357
image 4. reference image used for creating model
image 5. texture made in paint.

21
Finished Works and Works in Progress / Re: 3ds max computer wip
« on: June 05, 2008, 09:40:13 pm »
Quote
Perhaps also change the material properties: the shadow (on the left panel) looks far too dark compared to the other faces.
hehe, that's nothing to do with the materials, it's the lighting :P

22
Finished Works and Works in Progress / 3ds max computer wip
« on: June 05, 2008, 09:06:38 pm »
yeah yeah, i know i shouldn't post a model made in 3ds max, but the least i could do after telling you i'm not using anim8or and using 3ds max is to at least show you what i've done so far. here is the reason i prefer 3ds max: it has more tools, which means i can contruct models faster with the great tools, i made this in less then 30 minutes, still working on it though:

23
General Anim8or Forum / Re: good bye
« on: June 05, 2008, 12:10:24 pm »
Quote
just because you don't use Anim8or anymore you can still come back to visit and help people out.
yeah, i'm not leaving the community, i will occasinolly try to make some anim8or models and then post them here, but i'm still going to be using more of 3ds max.

24
General Anim8or Forum / good bye [Apparently a 'I'm back' thread]
« on: June 05, 2008, 12:29:02 am »
hello all users of anim8or community, i have been using anim8or for 2 years now, but i decided it's time to move on, anim8or has too much limitations and\or is too simple to make a very complex model, which is what i want to do, and i want to be able to do it easily, so i have moved on to 3d studio max, it's a great program, i just got it this afternoon and i'm already making a spas-12, it's my fav gun, and making it with 3d max is much faster and easier then with anim8or, so, i decided not to use anim8or anymore. good bye everyone, i've had a great time here.

Forget all this crap, sorry. Was the 08' fever I must have been terribly ill from.

25
Finished Works and Works in Progress / my latest work: pluck
« on: May 19, 2008, 12:34:48 am »
my latest work: thee ol' pluck, somthin i made up when i was bored, is now a brick statue, it's quite simple really, it's a duck with the base of a plant, so therefore, pluck. :) please comment



26
you just open one of the models you want in you're scene, click export>obj then find another and repeat until you have exported all the models you want in one picture, then create a new file, click import then on the drop down list for filetypes, click "obj" and import all the model you want in the picture, then goto mode>scene then click build>add object then add the first model, move it around and rotate it to you're needs, and click buid>add object then just keep doing this until you have all the objects in the view, then render it.

27
General Anim8or Forum / Re: Adding texture to different faces.
« on: May 18, 2008, 03:10:50 pm »
Quote
There's a slight misunderstanding here.

First you load your texture in materials
Then, in point mode you select a face, which will show yellow, and you apply your material to that face;
then you select another face and again apply your material
and so on until all the required faces are covered.

If a texture is stretched on a particular face goto Settings > Component and change the X or Y or Z axis. You can further fine tune if you also tick Apply Interactively which will put the UV ring over the face.

Hope this helps :)

Tutorial at : http://www.3d-anim8.com/tutorials/

thanks, i guess i shoud've tried to tell him step by step like you just did :)

28
General Anim8or Forum / Re: Adding texture to different faces.
« on: May 18, 2008, 01:42:47 pm »
Quote
Thanks for the help but I still can not figure it out, is there a tutorial somewhere,
I select one of the sides (it has multiple faces) then select the UV buttoand rotate the square that apears but nothing changes on the face I have selected..
oh, you didn't convert it to mesh before trying it, goto build>convert to mesh, then try what i told you, and like the other guy said, be careful when you hit left mouse button, that won't rotate it the way you'd want it to, only use the left mouse button and middle mouse wheel for moving and scaling the texture.

29
sorry for late reply, to upload, goto imageshack (google it), upload it on there, then somewere there should be "direct link to image" somewere near the bottom, copy it, and paste it beetween these two tags: [img ] and [/ img] (remove the spaces beetween the "g" and "]" for the first tag and remove the remove the space beetween the "[/" and "img]" for the second tag) tada! you're done

30
my best work is pretty much a bumpmap test:

EDIT: i'm logging off now, so if you have anymore questions, ask them when i'm online, otherwise, you'll probably get a anwser a couple hours days or possibly a week later, as i barly check any of the forums i have a account on.

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