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Finished Works and Works in Progress / Re: 3ds max computer wip
« on: June 08, 2008, 10:01:29 pm »
forks... sissors... cutting machines... table edges... gun sights... all sorts of things...
Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"
Perhaps also change the material properties: the shadow (on the left panel) looks far too dark compared to the other faces.hehe, that's nothing to do with the materials, it's the lighting
just because you don't use Anim8or anymore you can still come back to visit and help people out.yeah, i'm not leaving the community, i will occasinolly try to make some anim8or models and then post them here, but i'm still going to be using more of 3ds max.
please comment
There's a slight misunderstanding here.
First you load your texture in materials
Then, in point mode you select a face, which will show yellow, and you apply your material to that face;
then you select another face and again apply your material
and so on until all the required faces are covered.
If a texture is stretched on a particular face goto Settings > Component and change the X or Y or Z axis. You can further fine tune if you also tick Apply Interactively which will put the UV ring over the face.
Hope this helps
Tutorial at : http://www.3d-anim8.com/tutorials/
Thanks for the help but I still can not figure it out, is there a tutorial somewhere,oh, you didn't convert it to mesh before trying it, goto build>convert to mesh, then try what i told you, and like the other guy said, be careful when you hit left mouse button, that won't rotate it the way you'd want it to, only use the left mouse button and middle mouse wheel for moving and scaling the texture.
I select one of the sides (it has multiple faces) then select the UV buttoand rotate the square that apears but nothing changes on the face I have selected..