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Messages - Guilherme Amorim

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31
Finished Works and Works in Progress / Re: Chess: King Piece
« on: October 02, 2008, 09:39:13 pm »
I did the last piece today, the horse, it's horrible xD
and Rook (or Hook),aw... the "tower"!  is horrible too

The "tower" I can fix, but the horse is a problem, I'm a very bad modeller xDD

32
General Anim8or Forum / Re: A personal question to Steve xD
« on: October 02, 2008, 09:16:03 pm »
Oh, AIs are fun...

Good luck in your education, I also wish to take a similar course to yours when i get to college / higher education.
Yes, I love AI's :D
Programming is great!
Thx and Good Luck for you too!

33
Another thing you can do to speed up your renders is to make the scene and models effectively - don't blame it all on the hardware! It's often possible to render the same scene 5 times faster and get the same result. Here are several tips:
  • The objects in the background and in the dark places can be very simple, there don't have to be bumpmaps and high-res textures. In fact the background can be faked completely - you can use textures to fake shadows (it's bit of work, but the render time will be faster than with real shadows) etc.
  • Not all the objects must either cast and receive shadows. For example the floor and the walls inside a room don't need to cast shadows, while a wire fence doesn't have to receive shadows (unless the camera is very close to it...).
  • Try to use lower number of AA samples and soft shadows samples - it's often possible to decrease the numbers without any visible difference.
  • You can delete faces and parts of meshes that are not visible

I know you asked about hardware so my advices are a bit off-topic... I just thought this was a good place to point out what people often forget.

Well, I think if I put priority to high will make a great difference, too...
Yes, good ideas, but my problem, the render is slow when I rendering ART Scenes, even if its not complex =\
Rendering is done completly on CPU power. So if you want faster rendering, you need a better chipset. Or use one of the free standalone renderers which are on the market, those are most of the time faster then anim8or's build-in render.
The workspace I'm not completly sure of, I belief the workspace is OpenGL based (?). So I think that's is done by RAM and video card.
2gb sounds enough, but think about this: more faces means more lagg. I have 4gb of ram and still it laggs when I get over the 100-200k faces.

If you want to upgrade your computer think about it wisely. Anim8or runs fine on even the lowest systems, so don't spend hundreds only for anim8or.
If you do want to upgrade I suggest to get a dual or quad core processor. Those are way faster then the single core computer and not so expensive anymore these days. For processors you have Intel and AMD, intel is slightly better but more expensive.

For Videocards goes the same, don't buy a big videocard only for anim8or, it could save you a lot of money.
For videocards you have Nvidea (where steve works) and ATI. Again Nvidea is slighty better but more expensive. For low-middle budget cards i would go for an ATI-card.

If Iput a better video card, anyway it will be better for me, I like to play games anyway x))
Well, next time I have a chance to change will will choose between Video Card or CPU

Thanks, both posts are helpful :)

34
Finished Works and Works in Progress / Re: I call him doob
« on: October 02, 2008, 01:22:26 pm »
Great work xD
hey, you're using bump map in th ground?

and how much time you took? x)

35
Finished Works and Works in Progress / Re: The Burlap Man
« on: October 02, 2008, 01:11:48 pm »
Funny xD
CowTail
I want to be like you when I grow up!

36
General Anim8or Forum / A personal question to Steve xD
« on: October 02, 2008, 01:00:07 pm »
 :D Hi
Steve, when you started programming?
Which language you  learned?

I'm in a technical school, and my course is software development, and I learning Java since the begin of the year.
Until next year our programs are all in the console, next year we'll learn to make GUI's
I wish be a Game Programer (characters moddeling and the program itself) and study Artificial Inteligence...


37
Finished Works and Works in Progress / Re: Chess: King Piece
« on: October 02, 2008, 11:07:32 am »
Well made but I don't think ART supports fog yet though scanline still does


No, but I'll use ART without showing the background xD

Perfect! Thank you!
You're most welcome :)

=D



WOW, that's wicked sick! :o (excuse my skate talk)

it looks pretty high poly.(im nudging towards 'Wire frame?')

Were the ridges actually extruded, modeled (i mean vertex by vertex), or a texture?

and lastly, how long have you been using anim8or?

Three parentheses,a new record.
I'm not sure I understood you:

"(im nudging towards 'Wire frame?')"

Actually they are extruded, and the I converted it to subdivided to make it smoth

Almost a year :P
Anim8or is the first 3D modeller I have ever used.
I learning yet, this is the best model I did, coz before I used to worry just with lights and shadows (using downloaded models ).

38
Anim8or v0.98 Discussion Forum / Re: v0.97d Preview Ready
« on: October 02, 2008, 09:33:30 am »
Steve, will you add boolean difference in some future version of anim8or?

39
Hi!
How can I make the preview(the workspace) and rendering work faster?
I mean, which component makes the difference?
Video card, processor, RAM?

I had 1 gb in ram, so update that to 2gb, but the redering still in the same speed...
So I think it isn't the last one :D

And which mark/serie of video card/processor is good for it?


Thx!

40
Finished Works and Works in Progress / Re: Chess: King Piece
« on: September 25, 2008, 10:58:53 pm »
For your black piece you might try

amb 2
diffuse 1
spec 0.5
em 0
rough 30
brilliance 1

R 17 G 17 B 17 or a bit less but more than 0

Perfect! Thank you!

41
Finished Works and Works in Progress / Re: Chess: King Piece
« on: September 24, 2008, 07:43:09 pm »
Thanks, I thought It was too simple :D

very good - are you planning to make the rest of the set too?

and could i ask what material and render settings you used?  it has a really nice glowy feel which i've never been able to achieve.

:)
I did this piece some months (one or two) ago so I can't say if I used the glow effect of Paint.net =\
but I'm a bit sure that I did

And yes, I'll try to do whole set :)

Here's one direct from ani8or:


if someone get a little hint to the material to the black pieces, I would be grateful, the one I made is too dark


I'm putting the .an8 file here if you want to see the settings ;)

Aw, actualy, there are four lights, infinite, one coming from bottom(to represent the reflect of the ground, making shadow), another from up, the shadow is soft 100, and two in diagonal, in in the same position, one creating a shadow soft 20, and a normal volume shadow(I think it needs to be changed to raytrace to appear now)

42
Finished Works and Works in Progress / Chess: King Piece
« on: September 24, 2008, 01:11:03 pm »
Hi!
 ;D I really love reproduce real things in 3D...
But I'm not the kind of guy that is good on it x)
And a lot of times i just put my works to side and forget it

BUT now I'll try to no to that x)

lol

Here is a piece :)


What do you think?

43
Anim8or v0.98 Discussion Forum / Re: Ambient Occluder Example
« on: September 23, 2008, 11:58:07 am »
Just thinking about ease, what do you think about a check button?
I always forget the names of the attributes =P

It's not a critic, just a suggestion

^^
Thank you

44
Anim8or v0.98 Discussion Forum / Re: Render Area Preview
« on: September 23, 2008, 11:49:58 am »
Cant you just set the camera to do that instead by changing the focal point? I mean your way may seem more efficient, but if you had to re-render it how would you set the coordinates again?

Well, I know it, but if we're in a scene and you want to see only that area, the position of the camera, or the intensity of vof will be different when you try that in the original position

about the second thing, the window could have a button "render last area", I don't know...

cool ideia, i like this!

area preview tool!!

:)


Brasil manda! x)

(Translating for them "Brazil Rules")

45
Anim8or v0.98 Discussion Forum / Re: Ambient Occluder Example
« on: September 22, 2008, 12:36:33 pm »
Thx Steve, I was waiting this update, I don't know if you remember but I asked it, not in that words, but that was it :)


Great work!

I'm your fan!  :-*
 xD

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