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Topics - Bobert

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General Anim8or Forum / Hole Appears in Subdivided Mesh
« on: July 24, 2008, 04:46:03 pm »
I've come across a few problems in my modeling with anim8or. In some objects that I have made, when I use convert to subdivided on the object, a hole appears in the mesh that I can't get rid off.  :( Any help would great appreciated. :)

Im trying to model a human character and I need to now how to UV map it correctly (I use UV mapper classic). 1) How do you know what type of UV map (box, planar, spherical, cylindrical, cylindrical cap) you should use for each body part? 2) After you unwrap the the body parts, is their any other manipulation you need to do to make the map perfect? 3) And if your model has alot of parts how do you separate them all?  :o

Thanks for any tips/tutorials.

I'm fairly new at learning anim8or and at the moment I'm trying to learn how to model a human head... so far its not going well  ???. Can anybody give me some tips or a tutorial on how to model a head (through box-modeling or any other methods).

The help will be greatly appreciated.  :)

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