Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Gregory

Pages: 1 [2] 3
16
Because that will in addition to increasing the number of segments perpendicular to the the path, my goal, increase the number along the path, creating a lot of unnecessary polys.

17
I've made a cross-section of a railroad track, and extruded it along a curved path to create a railroad line.  How do make it so the extrusion is denser so the curves are smoother?


18
General Anim8or Forum / Re: Objects far away are invisible
« on: July 21, 2008, 10:57:29 pm »
Good news.  Thanks.  When is the next preview?

19
General Anim8or Forum / Re: Objects far away are invisible
« on: July 14, 2008, 10:10:55 pm »
Thanks, Steve.  Is this in the current .097b download or for a future release?

20
General Anim8or Forum / Re: special effects
« on: June 29, 2008, 02:29:36 am »
There are hundreds of free .avi clips of effects (smoke, explosions, sparks, blood, etc) available free at http://www.detonationfilms.com/free_stuff.htm

You can clean up the animations and use them with Terranim8or's backround image utility to put the effects animations into your movie.

21
General Anim8or Forum / Re: Objects far away are invisible
« on: June 27, 2008, 03:29:38 am »
Well, think about it, in real life could you see something 12 KM away?
Unless it was HUGE, no, but you are right to have environments that large if they are in real life (I'm assuming that your/your program's aiming for photo-realism)

Yes, you can.  Here's an example at sea, and in the mountains you can see much farther.

It's simple, really. If you want to know the distance to the horizon you simply have to know your height of eye. That is the distance that your eyes are off the surface of the water. If you're in a jon boat, that would probably be about three feet (if you are sitting like you should be in a jon boat). If you were standing at the water's edge, your height of eye is the distance from your eye to your feet.

Once you know your height of eye you simply plug that into the following formula:

1.17 times the square root of your height of eye = Distance to the horizon in nautical miles

For example, let's say you are on the water in a friend's sport fishing boat and your height of eye is 9 feet above the surface of the water. The formula to calculate distance to the horizon is:

1.17 times the square root of 9 = Distance to the horizon in nautical miles.

1.17 * 3 = 3.51 nautical miles

If you want to calculate the distance at which an object becomes visible, you must know your height of eye and the height of the object. You then do the same calculation for your distance to the horizon and the object's distance to the horizon and add the distances together. For example:

You have the same height of eye of 9 feet so your distance to the horizon is still 3.51 nautical miles. You're approaching a port that has a lighthouse that is shown on your chart to have a height of 81 feet. Using the same formula you would find that 1.17 times the square root of 81 (1.17 * 9) = 10.53 nautical miles (the light house can be seen 10.53 nautical miles over the horizon)

By adding the two together: 3.51 + 10.53 = 14.04 nautical miles, you should be able to see the lighthouse when you are 14.04 nautical miles away.

As you can see from the illustration, because of the curvature of the earth, the higher your height of eye the farther you can see, and vice versa.

http://www.boatsafe.com/kids/distance.htm




22
General Anim8or Forum / Re: How do you select two objects at once?
« on: June 26, 2008, 10:06:21 pm »
You can drag a marquee around them in Scene mode.

23
General Anim8or Forum / Re: Objects far away are invisible
« on: June 26, 2008, 09:22:41 am »
Thanks, Steve. 

I think there is a z-limits bug or two in Anim8or that could be causing this.  I'm looking into a fix.  You should be able to set these values.

24
Anim8or v0.98 Discussion Forum / Re: Enhancement NEAR Z-limit
« on: June 26, 2008, 02:22:07 am »
Steve, can you take a look at this one please.  http://www.anim8or.com/smf/index.php?topic=897.0

25
General Anim8or Forum / Re: Objects far away are invisible
« on: June 25, 2008, 04:40:15 am »
Rescaling them is not an option.  I am previsualizing animation for a different program using the coordinates.

Does anyone know how to get far objects to render in OpenGL?

26
General Anim8or Forum / Re: Objects far away are invisible
« on: June 24, 2008, 04:45:54 am »
Does anyone have a fix for objects farther than 12,000 meters away bring invisible to the scanline and opengl renderer?

27
General Anim8or Forum / Re: Objects far away are invisible
« on: June 23, 2008, 08:27:35 pm »
No fog, no background.

28
General Anim8or Forum / Re: Objects far away are invisible
« on: June 23, 2008, 01:35:34 pm »
I set the Z-Far in both the View settings and in the Environment tab but still no far objects render in scanline or OpenGl.  Is there any other setting I've missed?

29
General Anim8or Forum / Re: Objects far away are invisible
« on: June 23, 2008, 12:20:04 pm »
Thanks.  I set the Z-Far in both the View settings and in the Environment tab.

30
General Anim8or Forum / Objects far away are invisible
« on: June 23, 2008, 06:07:56 am »
In my space battle animation objects very far away are clipped off:  I have set Z_Far to 100,000 and more, yet large objects at beyond 12,000 meters are invisible.  Is there a limit on the distance that can be rendered?

Just ran another test:  they are not visible when rendering with OpenGL or Scanline, but they do render in ART.

Pages: 1 [2] 3