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Messages - selden

Pages: 1 [2] 3 4 ... 15
16
General Anim8or Forum / Re: How to view object dimensions?
« on: June 24, 2023, 06:59:09 am »
Steve,

Thanks a lot! That's exactly what I was looking for.

17
General Anim8or Forum / How to view object dimensions?
« on: June 23, 2023, 11:09:53 pm »
I'm using Anim8or v 1.01.1403

I'd like to view "dimension arrows" alongside models that I'm making in "object" mode. Is this possible? If so, how?

I seem to recall enabling and using this feature a few years ago, but I simply can't find it now. I have a vague (and maybe wrong) recollection about this feature somehow being related to an "engineering" option. I've stared at menu options and searched through the manual, but simply can't find it. I've looked for the keywords "engineering", "units", "dimension". I'm probably looking at it and simply not seeing it.

As I seem to recall, the feature produced lines and arrows like the yellow stuff in the picture below, although the lines were thinner.




18
Thanks for the clarification. Removing that option does seem reasonable.

19
build 1403: mistaken info in the "About -> System Info..." popup.

The popup "About -> System Info..." shows the operating system version as being
OS Version: Windows 8 (6.2) build 9200

However, my computer is actually running Windows 10 22H2 build 19045.2486

Might it be showing the system info for the computer that it was built on instead of the computer that it's running on?

Also, it would be great if the text in the "About" popup windows could be copied-and-pasted.

In build 1403, that's only possible for the text in the "About" popup "License".

20
There had been two other copies of Anim8or still running, although neither of them had windows open. Using Task manager to terminate them was the first thing I tried. I'm sorry I didn't mention it. That didn't help. :(

I wish a reboot weren't necessary for a couple of reasons For one thing, I'm often working on other projects (on separate Virtual Desktops) that I'd have to close first and then restart after the reboot. (I often use Anim8or to modify a model that's being used by them.) For another, restarting those projects after a reboot can take a while. I'm working on scripts (using vdesk) so I don't have to re-open all of them manually, but still....

Is there any chance of a workaround becoming available? Maybe a utility that'd clear the Autosave lock and reset the ReleaseMutex?

21
Recently I've been getting an error popup which says
==============================
Initialization message
---------------------------------------
AutoSave in use by another Anim8or session:

Currently unavailable for this session.
==============================
even though no other session is running.

Also, there are no files in the location specified for autosaves,
which is C:\Users\selden\AppData\Local\Anim8or\temp\

How can I clear this error?

Edited to add: when I try to reconfigure Anim8or to not use Autosaves, I get another error popup which says

==============================
Just to you'd know...
---------------------------------------
ReleaseMutex failed: 0x00000120
==============================

22
Great!

23
General Anim8or Forum / Anim8or forum's security certificate has expired
« on: December 15, 2022, 04:04:25 am »
Unfortunately the Forum's security certificate has expired.

Edited to add:
Perhaps related, the system's clock is off by quite a bit, too.
This post was made at slightly after 4AM Eastern, which is slightly after 3AM in Chicago.
The Forum software claims the post was made slightly after 11 PM, which would place it somewhere in the Pacific.

24
General Anim8or Forum / Re: How long does it take to learn Anim8or?
« on: September 14, 2022, 09:08:11 am »
My personal experience has been that Anim8or was far easier to learn than Blender. For some reason its actions seem much more "natural" to me.

25
General Anim8or Forum / Re: Forum security certificate has expired
« on: December 12, 2021, 10:57:30 am »
It's happened again. These days certificates last only a year.

26
General Anim8or Forum / Re: "Simplifying" A Model
« on: October 03, 2021, 07:56:05 am »
"Under the skin" Anim8or seems to use triangles for its meshes, despite what it shows in the GUI. I was pleased to discover this when I wrote my export script for Celestia's CMOD format.

27
General Anim8or Forum / Re: "Simplifying" A Model
« on: October 01, 2021, 02:18:50 pm »
A description of how to use Blender to simplify (decimate) a mesh for 3D printing is at https://www.windowscentral.com/how-simplify-your-model-3d-printing

I don't do 3D printing, so I dunno how useful it might be.

28
General Anim8or Forum / Re: 3D Printing Using Anim8or
« on: September 18, 2021, 12:39:38 pm »
WRT rollers, long ago I found a Torus .a8s plugin by Tyson Collins. I modified it to be able to generate a 4-sided cylinder (3-60 sides) with up to 2000 rings. You can specify inner and outer diameters, too. I've attached an example of it in use, along with a zip of the plugin.





29
General Anim8or Forum / Re: Wanna Make Pretty Pictures
« on: August 31, 2021, 10:58:39 pm »
There's another technique which can be reasonably effective, but produces somewhat cruder results than are possible with Anim8or and similar 3D modeling programs. Specifically, some people like to pose spacecraft models which were designed in Anim8or using Celestia or Space Engine. The latter two are realtime 3D astronomical display programs. Using 3D hardware rendering does put some limitations on how well they render 3D objects compared to what software rendering can do. Shadowing is not as good, for example. The star positions and the orbits of planets and spacecraft are accurate, though.

30
Finished Works and Works in Progress / Re: A few questions
« on: February 22, 2021, 01:20:44 pm »
You might consider providing the option to the viewer to experience either the "voiceover" or the conlang.

Some viewers find subtitles completely off-putting.

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