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Messages - Claude

Pages: 1 2 3 [4] 5 6 ... 19
46
General Anim8or Forum / Re: Expanding the Editing Track in Scene Mode
« on: September 24, 2017, 02:14:19 pm »

47
Anim8or v1.0 Discussion Forum / Re: graph editor and timetrack
« on: September 13, 2017, 06:53:32 pm »
Beer maybe even better?
But only after change is made.

48
kreator

Great work again.
I must say that I've always
liked very much your models.
Your trains,planes and tanks are very detailed
and of a very high technical level.
I must say also that I have a soft spot for the WWII
warbirds.They bring back childhood memories:
those of a young boy, end of the fifties beginning of the sixties,reading WWII comic books.

Thanks for sharing.
Bye.

Claude

49
Anim8or Challenges / Re: Challenge #34: Anim8or 1.0 splash screen
« on: May 31, 2017, 04:25:59 pm »
There's a space missing between splash and 2.

50
Anim8or Challenges / Re: Challenge #34: Anim8or 1.0 splash screen
« on: May 31, 2017, 02:36:58 pm »
Right click on the anim8or shortcut on your desktop.
Select properties.
Add  -splash 2  at the end of the target line.
Click on apply.
Should work that way.

51
General Anim8or Forum / Re: Question about shader
« on: March 28, 2017, 11:45:04 am »
Don't worry.It was a hard one to remember
amongst all the info given.

52
General Anim8or Forum / Re: Question about shader
« on: March 28, 2017, 05:02:46 am »

53
Anim8or v0.98 Discussion Forum / Re: Importing obj surface normals
« on: December 08, 2016, 01:37:55 pm »
Wally

Just a comment.
The angle is not the only factor.
As the manual says,you can mark an edge as creased, so that it won't be drawn as a smooth surface but will appear as a sharp crease.
Double click edge to access edge properties
or select multiple edges and Edit→Edge-Properties command.

Claude

54
Good to know.

55
ELECTROHERMIT

Could it be that your spline is not closed or that the extendable
property is not unchecked ?

56
Windows might be keeping Anim8or running as a background process to allow a quick restart.
Try alt + F4 instead and see if it closes app completly.
Should work on all Win OS.

57
Select a mesh.
Click on the UV button.
The enable texture generation interface might
appear.Answer yes.
Then double click on the mesh.The texture coordinate generation parameters interface should appear.

58
Ongoing Anim8or Development / Re: Off to Italy
« on: May 10, 2016, 10:36:22 pm »
Steve

Life is really tough for you.
Have a nice and safe trip.

Claude

P.S.: 2 more months in Italy.Should we start learning
italian in case you want to switch forum language from
english to italian ?  ;)

59
You can't change the color of a bone.
There's 4 colors.1 vertex can be influenced by a maximum of 4 bones.There's 4 degrees of separation between 2 bones of the same color.So 2 bones of the same color can't influence the same vertex.As I type
this ,I'm not sure it will be helpful.If it ain't,ask again.
Someone else might have a better explanation.

60
General Anim8or Forum / Re: Bone translation and scale
« on: February 17, 2016, 11:50:48 am »
Not yet.
There's been a discussion about it recently.

http://www.anim8or.com/smf/index.php/topic,4647.msg39565.html#msg39565

Still pending.

BTW if you have time,have a look.

http://www.anim8or.com/smf/index.php/topic,4739.msg39431.html#msg39431

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