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Messages - Claude

Pages: 1 ... 3 4 [5] 6 7 ... 19
61
Build 1213 Windows 7
Loads OK.
Freezes in sequence mode when clicking play
button.
Try setting frame to 30 when you create
your file.It seems to solve the problem in my case.
Possibly unrelated.

62
ASL Scripts / Re: BVH File Import into Anim8or
« on: January 24, 2016, 09:58:33 am »
Post your BVH file and the parameters you're using.
I'm sure NickE will try to help next time is around.
He was on the forum an hour ago.

63
ASL Scripts / Re: BVH File Import into Anim8or
« on: January 23, 2016, 02:40:54 pm »
The file in NickE's post dated July 03, 2015, 03:26:30 pm
is the most recent one.

64
General Anim8or Forum / Re: An8Helper
« on: January 11, 2016, 10:46:33 am »
It works OK.
WIN 7

65
General Anim8or Forum / Re: An8Render
« on: January 07, 2016, 08:16:54 pm »
captaindrewi
 When you ran the app ,were you in full screen?
How much system memory do you have on your laptop?

Are you a gamer? ;) Your vsynch is off.Could you
try again with vsynch enable and let me know
if you still see a problem.

Thanks
Claude

66
General Anim8or Forum / Re: An8Render
« on: January 06, 2016, 05:31:33 pm »
captaindrewi
Could you please run the app.Run the animation(key 1) once or twice.Close the app and post the debug file.
Thanks
Claude

67
ASL Scripts / Re: SetFacePointIndex method
« on: January 04, 2016, 11:25:21 am »
NickE
You're using it the way I would have.
It's disappointing that calling Close() doesn't clean up.
Which way are you going now?
Cleaning up yourself,delete face and rebuild or else.

Happy new year.
Claude

68
ASL Scripts / Re: SetFacePointIndex method
« on: December 30, 2015, 09:00:49 pm »
When you're finished editing  the mesh,do you call Close() ? I have to ask since you didn't post
the code and I assume it's what should get rid of the unwanted edges.

69
General Anim8or Forum / Re: An8Render
« on: December 22, 2015, 11:11:45 pm »
captaindrewi

Happy to see that it works well on ATI card.I'm always
concerned of possible differences between ATI and Nvidia  GLSL
compiler.
The program renders in real time.By default,Anim8or renders
per frame as fast as possible.Could you see if you have
View/Preference/Limit playback checked. If not,please check
it and see if you see a difference.

Thanks
Claude

70
General Anim8or Forum / Re: An8Render
« on: December 22, 2015, 08:03:30 pm »
Raxx 

Glad to know it works on Nvidia and win10.

The UI was chosen to be able to change parameters on the
run.You're right it's an overkill, but it's fun and it's
only a test program.

The poor woman was a blob for 2 weeks.That's what happens
if you miss 1 1evel of transform.
The only thing you could sometime identify was
the Anim8or logo on the tshirt.

When you get back working on your 3D viewer,I hope
I'll be in a better position to help if needed.

Claude

71
General Anim8or Forum / Re: An8Render
« on: December 22, 2015, 04:02:21 pm »
Hi

It's been a very long pause, but since a few weeks, I've  started working on An8Render lib again.I've worked only on adding figure animation.We're still far away from a release,but I couldn't resist showing  progress made.

Now it supports: - diffuse,specular material  and specular power
                  - ambient,diffuse and specular factor
                  - diffuse texture
                  - ambient color = diffuse color(mat and tex)
                  - specular color = diffuse color(tex)
                  - 1 material / mesh
                  - 3 types of An8 lights.
                  - morph animation
                  - figure animation

It  uses liban8 to load .an8 models.
Morph and  figure animation rendering is done in real time,not per frame.
Interpolation is calculated exactly like it's shown in the
graph editor.One thing left is to deal with the morph normals.
Most of the data(vertex,tex coord,.......,weights and vertex index) is kept in VBO in the video card memory.A big part of the calculation is done on the video card as you can see in the shader files.

So,here's the test program I wrote for the lib and it
would be nice if a few of you guys would have a look at it.
To try the program,you need a video card supporting
OpenGl 3.3.To check your video card support,start Anim8or
and go to menu About/OpenGl Info.Please note the first 3 lines
if the OpenGl version is equal or higher than 3.3.

Run the program by double clicking the batch file
An8RenderRun. Please let me know if it works or not,
and also post OS and the OpenGl Info.

After the app is closed, a file named "debug" should have been created.If the app doesn't work please post it.
This will allow me to know if the program works well
using different videocard and OS and get debug info.

Thanks for your help.

Claude

P.S.
A few more info:

Click on the ? at the bottom left corner of the window for
help with the rotoslider.

Use the keyboard arrows to rotate the camera around the
object.


You can see the light setup in the An8 file.


The opening window will show the figure animation I would like
you to have a look at.It was made using makehuman and NickE's
BVH2Anim8or.It's a walking woman.Open the Female1_B02_StandToWalkExperience file in Anim8or to compare both animation
rendering.

MODEL 3

Numeric pad keyboard control(right side of the keyboard)

Sequence #1   1            2              3          4           5
                   Start     BindPause    Stop    Pause    Resume


If you want to have a look at the other 2 models,you can change model in the General UI.

The second one is the apollo-soyuz assembly and was added to show texture rendering at the time.
Source of the apollo_soyuz_carbajal 3D model: NASA.


MODEL 2

No key control

The first one is a sphere including 3 morphs to test the rendering code.
Sorry for the model.It will never win in a modeling contest, but for testing it was OK.


MODEL 1
General UI allows to change some parameters like Morph_LoopState and Morph_Duration,plus and operate manually by changing Morph_Time.
 
General UI:
MorphManualControl: click to allow manual morph adjustment
Morph_Time: change the morph time;use the rotoslider
Morph_LoopState: shows looping state
Morph_FlipLoopState: button to change looping state
Morph_Duration: set morph duration
RegisterMorph_Duration: then activate change;won't register
                        if morph not stopped

 UI allows to change  blue material properties on the run.
   

keyboard control

Morph #1   F1    F2       F3        F4
Morph #2   F5    F6       F7        F8
Morph #3   F9    F10     F11      F12
                Start  Stop  Pause  Resume


------------------------------------------------------------------------------------------------------------------------------------https://drive.google.com/file/d/0B84Q_4yIHaGAQUxaMDJ6alJXZjg/view?usp=sharing

------------------------------------------------------------------------------------------------------------------------------------

72
ASL Scripts / Re: MDL to an8 converter
« on: December 17, 2015, 04:55:25 pm »
Sorry, i didn't try it.I asked the question to know if
it was a potential source of animated models
to test code I'm working on.

73
ASL Scripts / Re: MDL to an8 converter
« on: December 17, 2015, 03:56:37 pm »
Thanks

74
ASL Scripts / Re: MDL to an8 converter
« on: December 16, 2015, 10:29:40 pm »
Does it convert skeleton animation?
If the answer is yes,do the models on sfmlab.com
include animation?

75
General Anim8or Forum / Re: liban8 issues
« on: December 15, 2015, 08:48:34 pm »
omutomata
Liban8 is not a rendering lib.It provides a comprehensive data
structure containing everything from the an8 file + utility
functions.

Reading SubDrag's code will show you how to access the data,
but not how to render since it's a converter.It's probably not
rendering,but writing to a file in obj format.

Something else could also help.
On the site of Liban8,you will find GLAn8Viewer.It's a demo using Liban8 to render an an8 model.

Claude

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