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General Anim8or Forum / hair
« on: August 01, 2009, 03:51:06 am »
ive never even attempted hair yet. but i know you can use transmaps or particles. i know anim8or doent have particles. i was just wondering wich is better to use.
i figure if u have a low poly model trans maps r best, but a high poly model particles r best.
im looking into videogame design. im studied a little bit of c++. i just got irrlitch and im using dev c++ as my compiler. i cant figure out configuring the ide but once i get started... i would like to know if particles (hair or indefferent) is the best method to use.
Im sure some of u guru's (of every aspect) can help me out,
i figure if u have a low poly model trans maps r best, but a high poly model particles r best.
im looking into videogame design. im studied a little bit of c++. i just got irrlitch and im using dev c++ as my compiler. i cant figure out configuring the ide but once i get started... i would like to know if particles (hair or indefferent) is the best method to use.
Im sure some of u guru's (of every aspect) can help me out,