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Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"

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Messages - rellik420

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General Anim8or Forum / Mirrored checkbox
« on: November 25, 2013, 05:32:12 am »
When you double click your mesh, the box pops up with the location and smooth angle settings. On the right of the smooth angle, there is a checkbox that says 'mirrored'.

How do you use it?

I hope it functions like I think it does. You select one side of your mesh and it manipulates the other side. If that's not the case, please elaborate.


Finished Works and Works in Progress / It's been a while.
« on: November 25, 2013, 03:10:09 am »
I haven't messed with anim8or, nor any other 3d software, in a long time. It seems like I came in at a good time too. Anim8or v.98 :). I'm glad to see more progress in anim8or.

Well, I started a character. It's not very good, but it's a (re)start. I really am just getting the basic shapes and loops down, then I can make some details. I'm going for a "cartoony" look. Here's where I'm at now.

Edit: Here's a wire frame too.

Edit 2: Looks like you get to watch Netflix with me ☺.

ASL Scripts / Re: Script Request Thread
« on: October 27, 2013, 06:14:32 pm »
I'm not sure if this is possible or not, but I think a multi slider tool would be great. I use the slide tool often, but you can only select one point at a time. If you need to slide 50 points, it can get tedious. But if you could select all 50 points at once, then slide them all at the same time, that would be amazing.

General Anim8or Forum / Re: Team
« on: June 12, 2012, 10:47:05 pm »
I would like to join. Hit me up if I make the cut.

General Anim8or Forum / Is there any progress updates?
« on: June 12, 2012, 09:44:55 pm »
I still lurk around here from time to time. I'm just wondering if there is a status availible on anim8or. Anim8or is still my "go to" program for modeling. I'm just curious and I wan't to know what's going on. Thanks.

Finished Works and Works in Progress / Re: Rainbow Factory
« on: May 30, 2012, 10:48:59 pm »
Hey Cori! Well done here. You have really come a long way. I remember when you 1st started and though you were a bit rough around the edges, you showed some talent. You can really tell that your persistance paid off. I'm glad to see that your still at it and I hope that you continue. Great job with the lighting. I think the video quality is on the low side but from what I can tell you did a good job on the textures. Good job keep it up.

General Anim8or Forum / Re: Need a walkthrough on some basics.
« on: February 17, 2012, 07:18:17 pm »
did you import the figure to the scene mode? you might of imported the object into the scene instead of the figure.

(pictures always help ☺)

General Anim8or Forum / piles of dirty clothes
« on: February 17, 2012, 07:15:45 pm »
im working on a project and im wonder what the best way to go about this is. im only using anim8or for modeling.

i can think of two options

1) model the entire piles of clothes in anim8or

2) model clothes individually in anim8or and use soft bodies in another program to layer the clothes into a pile.

any thoughts?

General Anim8or Forum / Re: daz suit now free
« on: February 16, 2012, 09:11:38 pm »
im trying to get them now. for some reason it wont send me an activation code to my email so i cant get anything. has anyone had this problem or is it just me?

im wondering if they are blocking new members because of this special sale. i really hope i can get this software im starting to get back into the 3d world.


i think daz doesnt like yahoo. i made a gmail account and the activation went through :) i think ill be tinkering with it tomorrow

pics are removed. please re-upload. i wanna see too ☺

Finished Works and Works in Progress / Re: Lil' Spaceman Model
« on: January 25, 2012, 07:22:20 pm »
looks pretty good. you should probably texture his front plate thing on his stomach. this character looks like it would be really fun to animate. keep it up

General Anim8or Forum / Re: daz studio makehuman and anim8or
« on: January 25, 2012, 07:18:12 pm »
as far as the remodelling goes, look more closely at the egdeloops. try to make them go the same way as the daz model has it. it would look like it a lot more. the biggest difference is obviously the nose but it goes a bit deeper than that. the nose sets off the rest of the face. like the creases around the eyes and going around the mouth. you dont have to actually make the nose but still follow the loops coming off the nose. just my 2 cents ☺. good luck with it

Finished Works and Works in Progress / Re: Need some HELP
« on: January 21, 2012, 12:12:49 am »
sup dav. the model itself looks pretty good. im wondering how your going about making it though. what technique your using. to me it looks like u made a bunch of spheres and manipulated them. what ever u did it worked out pretty good.

when u post a wireframe, you should have the shaded surface and lines visible. you really cant see what your doing in a subdivided wireframe like that.

keep it up though dude and post some more progress.

Finished Works and Works in Progress / Re: Zelda Style Dragon Skull
« on: January 21, 2012, 12:08:47 am »
hey there. it looks pretty good so far. you might want to delve into the edge loops a bit more. you can clean that up quite a bit and redirect in a few places. it really doesnt matter a whole lot though if it is going to just be a static image. just keep workin on it and it will iron itself out most likely. good luck

i just started to get into cre8or. the one major problem i saw was the lack of material on how to use the program. i know it changed in the later version but that was the only one i got to run on my computer and everything was changed. i had no luck at all finding anything useful on how the program actually works. + i was on there for like 1 or 2 days and the forums went down so i didnt have that much time to work on it.

i do hope u get it working again. it does look pretty cool

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