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Messages - TheCodedOne

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16
Finished Works and Works in Progress / Re: Anim8or Game
« on: September 02, 2008, 07:05:17 pm »
Yeah I know everthing was quickly made in paint in one day lol.

Well we're using a custom game engine of our design, but it's built on top of opengl (used in anim8or) and sdl (used in 2d games) two graphics api's.

Thanks for the comment any more questions or crits?

17
Finished Works and Works in Progress / Re: Anim8or Game
« on: September 02, 2008, 01:40:10 am »
Update 7:

DEMO: The menu and gui system is on the verge of completion so we realease to you the CDS GUI demo.

DEMO SPECS:

1.Menu System
2.Buttons
3.Rollover Buttons
4.Sound

READTHIS: The demo has two bugs in it that i'm aware of so read the readme to clear things up.

You can get the demo bellow.

Tell me what you think. Bugs, crits, ect.

18
Finished Works and Works in Progress / Re: Anim8or Game
« on: September 01, 2008, 05:31:22 pm »
Thanos:I actully noticed that after I put it in my post, but thanks for bringing that up none the less.

It's a bug...sorta.

What happeded is the objects modeled if placed in the program 'as-is' would be off the center of the screen due to camera orientation. So I translated the scene down so then the objects would be centered. Unfortunately the translation gets called more than once if the screen is updated so a small error, but an easy one to fix.

Thankyou for your input because that could have been something easly overlooked. Make sure to look at our next demo coming out in a bit. Your crits are appreciated.

19
Finished Works and Works in Progress / Re: Anim8or Game
« on: September 01, 2008, 03:55:00 am »
Update 6:
Ok so I've been learning up to create the engine for the game and we plan to release another demo in a couple of days (more interactive then the obj loader) I won't give out any details yet but expect an update soon.

20
Finished Works and Works in Progress / Re: Anim8or Game
« on: August 30, 2008, 01:59:50 am »
Thanks spicy for the confidence boost.

Update 5:

DEMO: The object loading functionality is basically done so I hacked together this little program that uses the commisioned engine to render two trees and a box in 3d.

There is no color or textures but the next update will feature

1.textures
2.lighting
3.moveable camera

DEMO SPECS:

1.Obj loader
2.So far it can safely render 50,000 polys per model

You can get the demo below.

Tell me what you think.

21
Finished Works and Works in Progress / Re: anim8or game team effort
« on: August 29, 2008, 11:08:29 pm »
Nice grenade pretty cool texture.

Wow almost cool lol.

22
Finished Works and Works in Progress / Re: HELP TO COMPLETE AERO
« on: August 29, 2008, 04:47:56 pm »
Or alternativly you could find or create your textures, select your faces, and use anim8or's built in uv tool (The uv button left pannal)  there is probably more information on this feature in the anim8or documentation if you wish to look it up.

Only use this if you dont want to download the previous programs listed by floyd.

23
Finished Works and Works in Progress / Re: Anim8or Game
« on: August 28, 2008, 06:25:20 am »
Thanks man.

lol as I read your message I saw your sig. :P

24
Finished Works and Works in Progress / Re: Anim8or Game
« on: August 28, 2008, 03:31:45 am »
Staff bios are up on the website "our team" page if anyone wants to know who I am or the people working on the game are.

25
Finished Works and Works in Progress / Re: Anim8or Game
« on: August 27, 2008, 08:29:32 pm »
Ok so theres a site up for the game It has a development blog for anyone interested I will update this post when the site gets updated. Once my art team is assembled we can change the layout of the site to match the game more.

http://www.hierarchy2gds.webs.com/

26
Finished Works and Works in Progress / Re: anim8or game team effort
« on: August 27, 2008, 05:12:27 pm »
Wow epic sword thats pretty cool.

27
Finished Works and Works in Progress / Re: Anim8or Game
« on: August 27, 2008, 05:10:25 pm »
Bad news guys I've abandoned the project AS IT IS now. I feel bad about this I mean I really wanted to create the 3d game, but it would just take to long given the circumstances. I'm still making the game, but it will be a 2d game instead  and I will still post progress.

1. I simply wont have time due to advanced school courses
2. It will be done alot faster (like this year :p)
3. I can do 'fake' 3d with sprites
4. Easier to impliment online features
5. If everone likes this game I will have a framework to build upon for a 3d version.

Sorry to dissapoint everone if I did, but I rather make a good 2d game then a sucky and rushed 3d game.

If you have any commets or questions post.

28
Finished Works and Works in Progress / Re: Anim8or Game
« on: August 25, 2008, 09:58:32 pm »
The bitmap loader is done and the obj loader is on its way to creation I will release a small sample soon to simply show you guys that I am making some progress. It will be a very boring sample that just shows the parts of the engine that are completed don't expect anything fancy though.

Sample:

Features:
Loaded Makehumman model(not animated)
Loaded Bitmap texture
Moveable first person camera

Extras if I have time:
Particle system test (Snow rain ect)
Animated model
Fog
Lighting

29
Finished Works and Works in Progress / Re: My first 3d model
« on: August 25, 2008, 09:49:49 pm »
Lol well happy to have helped some one.

emuman4evr post your textured model when you finish it I want to see what you come up with.

-TheCO-

30
Finished Works and Works in Progress / Re: My first 3d model
« on: August 25, 2008, 09:33:16 pm »
It was really quite simple.

1) I found a texture or 2

2) I entered anim8or and created a material

3) I loaded the textures I found as diffuse textures

4) I converted my model to mesh then selected individual faces or groups of faces

5) I then used the anim8or UV texture editor on the left hand pannal to zoom and move the texture untill I liked the position.

6) I basically repeated this for the whole mesh.

7)The modeling and texturing in combination with creating a few metalic materials took 20 - 30mins give or take.

I don't use any other texture editors like 'UV Mapper' or the like because i've become proficiant at the anim8or Texturer.

Well i hope this gives you a good idea of how I texture my models, this is not always practical especially for many larger high polly models, but it works. Sorry if this disappoints you guys because you already use this method. If you need a more descriptive example I will update this post.

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