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Messages - TheCodedOne

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31
Finished Works and Works in Progress / Re: Anim8or Game
« on: August 25, 2008, 05:21:41 pm »
For anyone curious I could not get ahold of any of my old games, but on one of my old floppys I found a saved INGAME screenshot of one of the bases of my old multiplayer game. This was as far into the level design as I got before my PC crashed.

You were fully able to interact with what you see. There was collision detection and the works. You could even pick up the flag at this point. It was a very basic map to test the game engine's dynamics.

- 1/2 to 1 year ago-
-Blue Base-


32
Finished Works and Works in Progress / Re: My first 3d model
« on: August 25, 2008, 04:53:07 pm »
Good model are you going to texture it? Here's a model I wipped up real quick and texured. It really adds reality to your model. Mine is probably not the best example because it was quick, but you get the point.


33
Finished Works and Works in Progress / Re: Odeon Cinema Screen (WIP)
« on: August 25, 2008, 04:25:17 pm »
Yeah billbording textures away from the camera is a pretty good Idea if your trying to keep the polycount low. It can result in a really good render if one does it right.

34
Finished Works and Works in Progress / Re: Anim8or Game
« on: August 25, 2008, 04:37:21 am »
Update 4:

Info:

The name of the game is: Commisioned (Working Title)

Basic Synopsis:

It takes place in a bleak future in which the government controls every aspect of our lives. You are not born you are "Commisioned" and when you are no longer needed you are killed or "decommisioned" the consept of this is that no humman is entitled to secracy or induviduality and  that our race is to function as a single entity for the greater good.

But when you stumble upon humanitys dark secret, the government orders you and your familly do be decommisioned. It's up to you to unlock the humman potential, to discover why things ended up this way, and to lead a band of "enlightened" people to freedom as the world seeks your annihilation. This is commisioned.

This will be a turn Based RPG

This is one of the tags for the game.



Post and tell me what you think of all of this.

35
Finished Works and Works in Progress / Re: (wip) Twist of the Moon
« on: August 25, 2008, 03:07:14 am »
Yep looking forward to this.

36
General Anim8or Forum / Re: wow
« on: August 25, 2008, 02:59:13 am »
I agree I would not want a game thats this realistic. Thankfully with current hardware it would be impossible to run in real time so we dont have to worry about that.

I think I have a fairly good "CG-eye" (pun intended lol) Because my friends showed me various footage with realistic looking cars or objects, but for me it was easy to tell what was fake. Besides her movements seemed too erratic in my eyes.

37
Finished Works and Works in Progress / Re: a wolf
« on: August 25, 2008, 02:34:27 am »
Very nice man I like it. My favorite part of the model thus far would have to be the teeth. :P (IDK I'm weird lol)

As for any crits or advice I would think the head would be more elongated, but I could be wrong. Keep us posted!

38
Finished Works and Works in Progress / Re: anim8or game team effort
« on: August 25, 2008, 01:32:43 am »
wiipowner
Your terrains are really impressive I'm happy to see the animations and things comming along.

Yeah keep at it guys!

39
Finished Works and Works in Progress / Re: Anim8or Game
« on: August 25, 2008, 01:27:33 am »
Emuman4ever

Not a bad gun you got there, most people I've met can't box model a decent gun, so I'm pretty impressed. This game was going to be a solo effort, but your offer is definitely appreciated. I dont quite know what my plans are for models yet, but you are on my list of contacts for sure. If I need any asistance I will be sure to let you know and you will be credited accordingly.

As for a website I have not made one yet because I dont want to get peoples hopes too high in case I dont finish the game. Ive created sites for my games in the past, but for now I need to work on getting a beta of the engine done.

Also if I do create a site I expect it to be a freewebs site to simply host a download for the anim8or community and to have a simple error and disscusion fourm. If the game gets popular and I decide to update and expand it and prehaps form a team of animators and programmers. I will definitely consider renting a server for online play and creating a 'real' official site.

I'll keep you guys posted. comments welcome.

-EDIT-

To answer you last question it is strictly an rpg, but there are guns in it because it takes place in a not so distant future.

40
Finished Works and Works in Progress / Re: anim8or game team effort
« on: August 23, 2008, 03:38:46 am »
I consider that con to be a pro. Do you know how much code it would take to replicate that in
c++ and opengl? (Just a statement I mean no offence)

41
Finished Works and Works in Progress / Re: anim8or game team effort
« on: August 22, 2008, 04:36:58 pm »
Almost Cool
lol I bow down to you master of the script. :)

"Notorios close button" thats great.

3d Joe

Like I said I know games can be made in lua just IN MY experience I had never seen it used for a WHOLE game not saying thats what you guys where planning on doing, but whenever I used lua it was on top of something else low level like C/C++ code. I'm sure you guys dont need me to tell you this and I'm confident you'll manage to make something cool. Good luck in your pursuits.

btw
Wikipedia is a good source  :)

42
Finished Works and Works in Progress / Re: (wip) Twist of the Moon
« on: August 22, 2008, 04:09:50 pm »
Good music it will do well at adding an atmosphere to your project a thing that many homemade games or animations lack.

43
Finished Works and Works in Progress / Re: anim8or game team effort
« on: August 22, 2008, 03:51:34 pm »
Well panda 3d supports .X format so you could export anim8or files to 3ds then use the program conv3ds to make the files .X format.

Or you could export the models to blender(dont scorn me) then use the .egg export script.

44
Finished Works and Works in Progress / Re: anim8or game team effort
« on: August 22, 2008, 03:34:07 pm »
Hey guys I dont know if this will be of any use to you. But python is a faily easy language to pick up. As a matter of fact there was an article about a guy who learned it for the first time and made his first game (a 2d rpg) in a week. I'm sure there are plenty of 3d engines that run of of python and as a plus its a scripting language.

That means:
Faster dev time
Less code
And you guys where debating scripting anyways right?

Ok well python does not have to be used for only 2d games it be used for 3d games if you have the right tools.

2d games:
pygame- 2d game toolkit for python

3dgames:
pygl(something like that)- open gl +python 3d games
Panda 3d- python and a 3d game engine can be used for any type of game even MMO RPG's
Irrlicht- a renouned game engine that can be used with python

That was all off the top of my head.

I recomened panda 3d for user frendieness good community and speed of development.

As a plus they're all free.

My only experience with lua is not using it for a full fledged game but for parts of it, such as parsing, property scripting, Artifical Intelligence, pathfinding, ect. I havent seen a full game in lua nor have I actually looked for one. I also dont know what tools are out for lua, but I'm sure its possible make a game in it.

Well this was just advice from a fellow gamemaker (anim8or game thread) take from it what you like. Hope this helps! Message any concerns.



45
Finished Works and Works in Progress / Re: Anim8or Game
« on: August 21, 2008, 07:05:58 pm »
Responces:

3D Joe/Hiho

Hey well not to seem shady or anything but unfortunatly my harddrive crashed in early march. That was a big learning experience (always have backups) so unfortunatly I cannot supply you with any examples at the moment, but I will look into seeing if my friend still has a copy of a game I made early on in my learning stages.

Hiho

Yeah anim8or was difficult for me when I first disscovered it so I moved to blener  :(  (lol much worse) After that I realized how user friendly anim8or actually was and went back to it. I did some trial and error, and learned as I watched others progress on the old anim8or.org fourms(before the unfortunate shutdown). I now use both in cgi films and games.

Since I have no games to show you I guess I can show you some effects I've done with anim8or and other programs.

I dont know if this qualifies for anything but it's an example of something I've done with CGI.


Update:
I've been busy with personal matters so not alot of prograss has been made, but I will try to get something visual up soon. If I'm inactive for extended periods of time that means eather my internet is down or I'm working on something. I don't like when people say they will do something on fourms then just never post back. If I quit this project I will be sure to let you all know.

Will have an actual update soon.

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