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Messages - TheCodedOne

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46
Finished Works and Works in Progress / Re: Anim8or Game
« on: August 20, 2008, 10:18:52 pm »
By self taught I mean Beginning with some tutorials then experimenting and even sometimes just reading header files. Some things tutorials can't teach you, sometimes you must simply "infer".

So in short:

Some tutorials
Some Inferencing
A little bit of reading source code files
And ALOT of experimentation.


47
Finished Works and Works in Progress / Re: New trailer for CGI film
« on: August 20, 2008, 07:43:59 pm »
Good job mate!

The music was well placed and the voices where funny to say the least. Good work overall.

Keep them comming

48
Finished Works and Works in Progress / Re: anim8or game team effort
« on: August 20, 2008, 07:27:57 pm »
.........good advice :)

EVERYBODY USE SUBDIVIDE FACES NOW!!!!!

lol that was great.

49
Finished Works and Works in Progress / Re: Anim8or Game
« on: August 20, 2008, 07:22:20 pm »
Responces

Almost cool:

I'm self taught (2-3 off on years to be exact) I began with open source gamemaking programs. Like rpg toolkit and gamemaker then went "Screw this I want to make real games!" and thus learned c++. It wasn't untill later I learned that c++ probably wasn't the best beginner language and so tried java, python, lua, and Dark basic.

None of these languages to me promised very much controll  because they where to high level and java just wasn't comfortable at the time because it was too object oriented so I ran back to c++.

I only tried each language for like a week before missing c++ lol.

Over the course of all of this I've made 7 games (All turn based rpgs).  And learned 2 engines and 5 api's. I'll supply a list of thoes.

Hopefully that answers your question and will be usefull to others.

Engines:
Irrlicht
Panda 3d

API:
Opengl
Directx
SDL
Allegro
Windows

Update:

Nothing to report today

Well if you have anymore questions involving myself, games i've made, or am making just post.

50
Finished Works and Works in Progress / Re: Anim8or Game
« on: August 19, 2008, 10:15:38 pm »
Responces:

Thanks for the input tazim I think I just might do that.

Update 3:

Small Update today.

The Character  class is roughly done and I am moving on to the obj and texture loader. I have also began some drafting of the storyline for critisim. I've been busy training so I do this between sessions and whatnot.

Expect more updates comments welcome.

51
Finished Works and Works in Progress / Re: Anim8or Game
« on: August 16, 2008, 09:26:04 pm »
Responces:

Kubajzz
Thanks man lol.

Update 2/2:

Ok this is not really an update hince the (2/2) I just wanted an opinion. I've come to the conclusion while writing the an8 loader that instead I could just use pre rendered images instead of models there are some disadvantages and advantages to this method like speed ect. What do you guys think?

Models or Prerendered Bitmaps.

52
Finished Works and Works in Progress / Re: Anim8or Game
« on: August 16, 2008, 02:52:00 pm »
Responces:
Tanzim thanks for the luck I'll need it yeah this is alot of work and it's also my first opengl game lol I might give up before the end but I surely hope not!

Update 2:

GameConsept: TBD
Lenght: TBD
Type: RPG Turnbased

Goals:
1) An8 and Obj loader
2) BMP Loader for textures
3) Character Class
4) Enemy Class
5) Invatory Class
6) Movement System
7) Main Menu System
*7) Basic demo 1 - Nothing fancy just a framework

Notes to others making games:

Tip 1: Dont spend all your time in design

This is a big nono. Yeah its smart for commercial projects, but for a hobbiest MOST OF THE TIME its not. All 'super' deving the plot and setting does is delay the game longer, leaves more room for quiting, and often times can over complicate the game. Just start on the genre and start coding to fit that genre, worry about the story and all that stuff later. That way you actually know whats possible to include in the game.

Tip 2: Dont get too caught up in graphics

In case you did not notice I have nothing in that list involving making models or levels. Worrying about this too soon just sets you up for failure it makes you think you have more done that you actually do when you see that nicely modeled level and character.

Tip 3:

There is an exception to tip 2 every once in a while if things are moving slowly sometimes you get discouraged and quit. Sometimes working on the art will make you feel like you accomplished something and that little boost of happiness may keep you in the game all the longer. This is the only time I recomend breaking tip 2 unless. a) The groundwork is done, or b)You have a team.

Thats all for today hope someone benifits from it. Replys always welcome agree or dissagree.

53
Finished Works and Works in Progress / Re: Anim8or Game
« on: August 15, 2008, 08:33:47 pm »
Responces:
Thanks cloclough I look foreward to showing you ;)

Update 1:

Game Consept: TBD
Lenght: TBD
Type: RPG Turnbased (Can Change)

Tools Thus Far:
Anim8or
Dev c++

Planed specs:

Platform: Windows/Mac
Engine or API: API Opengl with SDL (also Subject to change)
Sound: Open AL (or one of my own creation)
Language: C++
Model Format: OBJ and An8
Scripting: TBD

Possible extras:

Open Source
Map Editor
Internal Script
Tutorials Based On Game
Game Engine

Thats all for today more updates to come!

54
Finished Works and Works in Progress / Re: Bugatti Veyron
« on: August 15, 2008, 07:42:21 pm »
wow quite impressive.

I actually have that car(hotwheels).

55
Finished Works and Works in Progress / Re: Suit of Armor (WIP)
« on: August 15, 2008, 07:38:56 pm »
I like the new texture. The model reminds me of my first suit of armour I made good job man.

56
Finished Works and Works in Progress / Anim8or Game
« on: August 15, 2008, 07:15:41 pm »
Hey anim8or community i know that when you read the subject you probably thought "Not another one of thoes treads" I'm not new to anim8or fourms I know how it is. Well I'm not here to ask the many talented animators here to dedicate thier time to a project that may never work.

No instead I'm here to independently create a game whilst releasing demos and receiving advice along the way.

This tread will hopefully be of use to anyone who doesn't know where to begin with making games. And hopefully the end product will entertain the community and gain anim8or some more spotlight. Well if you have any questions or concerns just post them here.

I will update this thread every day or so, happy animating!

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