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Messages - VBSmiles

Pages: 1 2 3 [4] 5 6 ... 14
46
Anim8or v0.98 Discussion Forum / Re: Avi materials
« on: November 16, 2008, 03:09:07 pm »
I believe Steven mentioned something about him working on avi or animated materials for the upcoming version. Keep your fingers crossed :)

47
ASL Scripts / Re: independant axis?
« on: November 13, 2008, 02:14:43 am »
Oh poo. I think I know what's going on. I'd have to do my own matric math.
I'm pretty rusty on that.

48
ASL Scripts / independant axis?
« on: November 13, 2008, 01:21:55 am »
Gained a new fustration  >:(

Objects seem to have an axis independant of the "Object axis" or "viewport axis"
Turning the model or it's axis appears to do squat when moving a point with a point3 declaration. Moving the axis also doesn't do anything. maybe Im missing something?
Code: [Select]
/*************************************************/
/*** Script in progress made to flatten points ***/
/*** Created by: VBSmiles                              ***/
/*************************************************/
/*** declaration ***/
#command("object"); /*1*//* To start as menu item ? */
point3 $c_point, $ModLoc;    /*2*//* current point */
float $dist;    /*6*//* Distance between points and ... */
shape $model;
int $test, $i, $NP;
file $file;
string $Output;

/*** Initialization ***/
$model = project.curObject.LookupShape("mesh01");
$ModLoc = $model.loc;
/*** Get the number of points in model ***/
if ($model != NULL)
{
$model.Open();

$NP = $model.GetNumPoints();

for $i = 0 to $NP do
 {
   /* Get the selected point */
   $test = $model.GetPointSelected($i);
   
   /*** if selected then store it's values ***/
   if ($test == 1)
      {
      $c_point = $model.GetPoint ($i);

      $c_point.y =  $ModLoc.y;
      /*** move the point ***/
      $model.SetPoint ($i, $c_point);

      }
   }
$model.Close();
refresh();
   $file.open("$console", "w");
  $Output = PrintToString("Parent Location:%e", $ModLoc.y);
   $file.print("\n" +$Output+ "\n");
$file.close;
} else
{
  $file.open("$console", "w");
   $file.print("\n\n where the hell is the model? \n\n");
$file.close;
}

In my code, I used the Parent location to play around with it a little. but even this seems effected by this "invisible axis"

49
ASL Scripts / Re: Yeaaah..
« on: November 12, 2008, 11:38:18 pm »
Sweet! got it to work!

Code: [Select]
/*************************************************/
/*** Script in progress made to flatten points ***/
/*** Created by: VBSmiles                              ***/
/*************************************************/
/*** declaration ***/
#command("object"); /*1*//* To start as menu item ? */
point3 $c_point;     /*2*//* current point */
float $dist;    /*6*//* Distance between points and ... */
shape $model;
int $test, $i, $NP;
file $file;
string $Output;

/*** Initialization ***/
$model = project.curObject.LookupShape("mesh01");
/*** Get the number of points in model ***/
if ($model != NULL)
{
$model.Open();

$NP = $model.GetNumPoints();

for $i = 0 to $NP do
 {
   $Output = PrintToString("%d", $NP);
   $file.open("$console", "w");
   $file.print("\n\n Value of $NP: " +$Output+ "\n\n");
   $Output = PrintToString("%d", $i);
   $file.print("\n\n Value of $i: " +$Output+ "\n\n");
   $file.close;

   /* Get the selected point */
   $test = $model.GetPointSelected($i);
   
   /*** if selected then store it's values ***/
   if ($test == 1)
      {
      $c_point = $model.GetPoint ($i);
      /*** reset it's x componenet to 0 ***/
      $c_point.y = 0;
      /*** move the point ***/
      $model.SetPoint ($i, $c_point);

      }
   }
$model.Close();
refresh();
} else
{
   $file.open("$console", "w");
   $file.print("\n\n where the hell is the model? \n\n");
$file.close;
}

Now I just have to figure out a better way  and add a way to choose axis  ;D

50
Well, don't know what BVH is. but wow that dancing model!

51
ASL Scripts / Re: Yeaaah..
« on: November 12, 2008, 05:13:48 pm »
Thanks guys. I think I caught a few of the mistakes myself when I slowed down and studied ASL a little more closely. Also I am very well aquanted with VB ( hence the name ) rather than  than c++ so have forgotten some of the common differences in opperators and such  :P

theres some other differences I've yet to work out but will check out what you guys have stated.

( Steve )  ;D A common mistake of mine. Maybe I should use my VB compiler to code. It makes those fixes by itself. Just too lazy to load it onto the computer.

52
Finished Works and Works in Progress / Re: abstract
« on: November 09, 2008, 02:52:50 am »
Nice abstract,KiwiNM8OR
( Infinite Reflection )

53
ASL Scripts / Yeaaah..
« on: November 08, 2008, 11:43:45 pm »
Appearently this ASL stuff is rigged. Ok, maybe not. I just seem to be having a little problem with soaking in it as a programmer.


#command("object"); /*1*//* To start as menu item ? */
point3 $C_point;     /*2*//* current point */
float $dist;    /*6*//* Distance between points and ... */
 /*7*/   $model = project.curObject;



/* Get the marked point */
for $i = 0 to GetNumPoints($model)
{

 int $test = GetPointMarked($i);
if ($test = 1){
SetPoint ($i, $c_point.x, 0);
}
}

so uh.... what went wrong?

54
General Anim8or Forum / Re: align to axis?
« on: November 08, 2008, 09:59:55 pm »
Wow, nice trick francesco! Learned something about the tools I didn't know before. ;D

55
General Anim8or Forum / Re: align to axis?
« on: November 08, 2008, 09:35:12 pm »
Points ..... don't think so, but with faces you can. select the faces you want to 'flatten' then go to Object Flatten. and chose x y z or normal.

56
General Anim8or Forum / Re: IMPORTANT! keying and adding key frames
« on: November 08, 2008, 09:27:40 pm »
Considering I am responsible for the creation of the tutorial mix...... what might be the problem with the morphing tutorial? What part of it don't you understand?..... Also did you just "look" at the tutorial or did you actually follow along?

57
General Anim8or Forum / Re: I can't modify sphere or a cube
« on: November 08, 2008, 09:03:38 pm »
I highly recomend the egg tutorial http://www.anim8or.com/tutorials/eggplant/index.html

Best darn egg in the world  ;D

58
Anim8or v0.98 Discussion Forum / Re: Light Rays and neon
« on: November 08, 2008, 08:51:24 pm »
It should work loyd. As far as I can tell, most materials act no different in scanline or ART renderers.... with exception of actually using the attributes.

59


VBSmiles, have you tried taking out the glass in the circles of your lamp and just keep the green cube ? Your image is rather dark so maybe you would get your shadows without anybody noticing that the glass is missing.



Lynn22. That Idea would be ok if I actually used a glass in the lamp. The local light is in the "light", not in front of it. The glowing object is blocking all light, in other words ;)

60
Finished Works and Works in Progress / Re: short and sweet
« on: November 08, 2008, 08:36:17 pm »
The GIF has less frames than the actual video. Might be why your seeing a 'jump' ( though I personally don't see it.)

I used Adobe Photoshop Elements 2. Not really recomended. It exports one frame at a time from video. I've used jasc animation shop in the past, which is better. Another great program is Alchemy Gif Construction Set or something like that.

Edit : Oh, hahaha! that 'jump' you are seeing was supposed to be a bounce off the ground from the fall.

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