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Messages - Thanos

Pages: 1 2 [3] 4 5 ... 7
31
But you are not gonna stop writing, are you? :)
We're sorry to hear you are having difficulties too.

Just crossed my mind, what method was used so for making vsync? Was it WaitForVerticalBlank or something like that?

32
Finished Works and Works in Progress / Re: Ghost Hands [finished]
« on: October 29, 2012, 10:50:02 am »
Well I would be scared if I was in there!

33
We'll be waiting! The project sounds very interesting. What university are you studying in?

34
ASL Scripts / Re: ASL Scripts Database
« on: October 17, 2012, 05:47:01 pm »
Oh my blindness, "Advanced Plane" now I see it. Thanks :)

35
ASL Scripts / Re: ASL Scripts Database
« on: October 11, 2012, 11:07:03 am »
I was looking for the plane plugin, but it's not in the list, could you please add it?

36
Here you are.  :)

You'll have to adjust it to your needs before using it.
I DIDN'T thoroughly debug it, so if it doesn't work... uuh... tell me?

Thanks to Maxima for the hard math.
http://andrejv.github.com/wxmaxima/index.html

37
Finished Works and Works in Progress / Re: First chess figures
« on: October 09, 2012, 09:36:51 am »
I like them!
Are you going to use ART to make the final animation?

38
Hey cooldude234, don't make line-plane intersections your top priority yet, I may come up these days with a .cpp containing this:
bool linePlaneInt (float3 * vert, unsigned int numv, float3 lv1, float3 lv2, float3 * intv);
The least I can do. :)

39
General Anim8or Forum / Re: An82sprite
« on: October 09, 2012, 09:06:51 am »
Reminds me of way back when I made a web-based toolset that used php and imagemagick to do that among other things (automated focal blur using the depth channel, animated gif generator, conversions, etc). Some ideas if you want to make more scripts for the heck of it ;)

Wow... well I could, in some later time. You see, learning Script-Fu and the GIMP batch took me about 2 days, and making the actual script needed less than a couple of hours :) so I believe it won't hurt next time.

EDIT: D'oh... no depth channel when rendering a movie! ...c'est la vie.

40
General Anim8or Forum / Re: An82sprite
« on: October 08, 2012, 10:32:38 am »
@cooldude234: You know what would give us unlimited freedom and ease, to be able to write ASL scripts for expορting rendered images / movies. We would then save renders in *any* format we would like.

Hi this is interesting,can you upload some images to illustrate the end result?, many thanks for this good post.

Sure!

41
General Anim8or Forum / An82sprite
« on: October 07, 2012, 05:09:55 pm »
An82sprite is a GIMP script that takes the .bmp's and the alphas made by an Anim8or movie render, applies transparency according to alphas, and saves them as .png's.

Installation:
1) Move an82sprite.bat to the folder where your renders are located.
2) Move an82sprite.scm to Program Files\GIMP 2\share\gimp\2.0\scripts.

Use:
1) Edit an82sprite.bat and change (without changing any other symbol):
   - name to the name of your render (i.e. if your renders are named foobar0005.bmp and foobara0005.bmp
     respectively, write foobar instead of name).
   - 1 to the number of frames you have rendered.
2) Run an82sprite.bat.

Latest version is 1.0 (final, I hope), you can download it from here.

42
Finished Works and Works in Progress / Re: A Nice Render
« on: October 06, 2012, 02:53:23 am »
It's stylish, and wow, it looks so realistic! Did you use ART or...?

43
Uh huh. So you want to place vegetation on a random object. ouch, bump. It will probably take a lot of thought.

Hmm maybe a workaround. I don't have any code in front of me, but it's the first thing that comes in my mind right now.
Find target x,z of the next plant. Shoot vertical ray and check collisions. Add faces collided with the ray in a list [<-- tough part - you have to first add the objects the ray finds in a list, and the shoot another ray for each object for face detection (I think)]. Find collision point with max y, store the face it was found on too. Find slope of stored face. Place the plant on x,y,z, rotate it with the slope.

I dunno. It looks kinda hard to me.

44
Maybe follow the heightmap? (Although you probably already know this.)

@cello95: Seen it, liked it, suggested it! Nice tool indeed.

45
The texture makes it look very good.
If you need any tips or snippets for the algorithm, PM me... I have something in mind. (Crazy or not :) )

Unity? Not really... I once entered the site as a kid, but I soon got out, because it looked very... you know, big... and I still couldn't even handle GameMaker.

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