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Messages - Kubajzz

Pages: 1 ... 6 7 [8] 9 10 ... 34
106
Finished Works and Works in Progress / Re: my first on-my-own creation
« on: October 06, 2009, 10:10:11 am »
I really like the bench model, but the ground texture makes me feel a bit dizzy :)

I don't know if it was intentional, but it creates a very interesting Escher-ish effect...

107
General Anim8or Forum / Re: problem while smoothing
« on: October 06, 2009, 04:27:43 am »
Yes, the boolean operations plugin is a bit buggy and sometimes it creates a shape with one or more faces missing.

I don't recommend using the plugin for union. You can get virtually the same result if you select the 2 shapes and click "Build > Join Solids". It is faster and more reliable. Basically, you should avoid using boolean operations whenever possible, because the resulting mesh is always kind of messy.

108
General Anim8or Forum / Re: Error in reading file
« on: October 05, 2009, 06:00:30 pm »
Wow, I really like this project :)

I hope you will let us all know once it is finished!

109
General Anim8or Forum / Re: problem while smoothing
« on: October 05, 2009, 05:40:43 pm »
The boolean plugin only works when both shapes are 100% "closed" (for example a sphere or a cube). If a shape is "open" (for example a sphere with one face missing), it is not possible to determine what is inside and what is outside and that's why the script doesn't work.

As for textures, yes, it is possible to load them from file. I recommend reading the "Materials" section of the manual, I believe it will answer all your questions.

110
General Anim8or Forum / Re: Bones will Not move in sequence mode
« on: October 05, 2009, 04:49:22 am »
Rotating bones in the sequence mode is probably the most frequently asked questions...

I spent about 30 seconds searching the forum and this is what I found:

http://www.anim8or.com/smf/index.php?topic=2084.0 (see the FAQ section)
http://www.anim8or.com/smf/index.php?topic=1907.0
http://www.anim8or.com/smf/index.php?topic=2649.0

Well... Does that solve your problem?

As for the disappearing objects, I'm not sure what you mean...

111
General Anim8or Forum / Re: Flat Colors
« on: October 04, 2009, 06:53:41 am »
I suggest setting the brilliance value close to zero, this usually gives a flat look.

Another option is to leave the default value of brilliance, set a very low value of rougnness (no more than 0.5), a high specular value (more than 10) and set both diffuse and ambient values to 0. If you use these settings, you can change the color of the material by changing the specular color.

112
General Anim8or Forum / Re: Error in reading file
« on: October 02, 2009, 03:35:49 pm »
I think there is not any general rule "what to look for" when trying to fix a corrupted file.

My favorite method is to delete a part of the file (I started with a whole object), save the file and try loading it in Anim8or. If the file loads ok, then you know the error is somewhere in the part you have deleted. You can repeat this process several times to locate the problem and in the end you fix the file by deleting only a line or 2... that's all :)

113
General Anim8or Forum / Re: Error in reading file
« on: October 02, 2009, 02:55:59 pm »
Hello Lynn,

I fixed your file. There were 2 malformed faces in "mesh01" (the point indexes were negative). I removed the faces and the file loads without problems so you will only have to redo this part.

Good luck with your model!

114
General Anim8or Forum / Re: Bones wont rotate
« on: September 23, 2009, 04:58:02 pm »
This sounds strange....

Just one thing I couldn't see on your list: did you click on the "head" () of the bone when trying to rotate it?

115
ASL Scripts / Re: Texturing Scripts
« on: September 20, 2009, 04:50:12 am »
Hello Jdez,

I'm not sure if there are any material scripts that use textures... Anyway, I wrote a very simple one for you:

Code: [Select]
#command("object");

material $m;
texture $t;

/* Create a new material */
$m = project.NewMaterial("MyMaterial");

/* Create a new texture */
$t = project.NewTexture("MyTexture");
$t.SetFileName("c:\\Anim8or\\Example.jpg"); /* Enter your file path here */

/* Attach the texture to the newly created material */
$m.SetTexture(TEXTURE_DIFFUSE, $t);

/* Adjust the material settings */
$m.alpha = 0.5;
$m.diffuse = (0, 1, 0.5);
$m.Kd = 1;
$m.Ks = 0;
$m.SetBlendMode(TEXTURE_DIFFUSE, BLEND_MODE_LIGHTEN);
.... (more material settings)


The file path can be absolute or relative. If it is relative, then it starts from the "Project" folder that can be configured in the "File>Configure" dialog box.

I hope it helped ;)

116
Finished Works and Works in Progress / Re: Walk cycle (missed challenge)
« on: September 08, 2009, 07:33:10 am »
Nice video Indian8or! Pity you couldn't enter the challenge :-\

I really like the human model, it looks quite realistic from the given point of view.

I think the animation would look much better if the figure didn't move that fast. The feet are slipping on the floor a little bit because the body movement is faster then the movement of the legs... Never mind, the challenge is over anyway ;)

117
General Anim8or Forum / Re: [Questions]FPS Rate Minimization/X Bone Movement
« on: September 08, 2009, 05:15:40 am »
Go to View > Preferences and change to Other 7...

And make sure the "Limit Playback" checkbox is checked.

118
General Anim8or Forum / Re: Difficulty Extruding along Splines
« on: August 28, 2009, 06:56:18 am »
Here is one thing that might help: the spline that should be extruded (a circle in your case) should be created in the front view.

In other words, extruding along a path is just like extruding along the Z-axis - if you try to extrude your circle along the Z-axis, you'll get a wrong result because you created the circle in the "Left" view. Try rotating the circle 90° along the Y axis and then extrude it along the path, I believe you will get the result you want.

119
Anim8or Challenges / Re: Challenge #7: Old and Rusty.
« on: August 15, 2009, 04:36:33 am »
Thanks Indian8or :)

How come you know exactly what I want the final scene to look like? Of course I'm going to complete it, I just can't make it before the deadline (which was yesterday ???)...

120
Anim8or Challenges / Re: Challenge #7: Old and Rusty.
« on: August 14, 2009, 06:12:15 am »
Nice one Indian8or!

I'm sorry to say I can't finish my entry. I was too ambitious when I thought I could finish this in 5 days... :-\

This image does not count for voting!

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