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Messages - Kubajzz

Pages: 1 ... 7 8 [9] 10 11 ... 34
121
Finished Works and Works in Progress / Re: Naruto Model
« on: August 13, 2009, 03:24:14 pm »
That's an interesting idea to start with a spline. I usually start with a single face, such as the plane primitive shape or a cube with half of the points deleted...

I like your model by the way, I'm looking forward to see the progress!

122
General Anim8or Forum / Re: Simple Walk tutorial
« on: August 12, 2009, 03:35:29 pm »
I understand it's "kinda hard to explain", but I think you could have tried a little harder... I have no idea what you're trying to do, but reading the manual should solve your problems:

Figure Editor
Sequence Editor

If you don't find the answer in the manual, feel free to ask, we all are willing to help you (just try a little harder when describing your problem...).

123
ASL Scripts / Re: stopping scripts
« on: August 12, 2009, 03:21:40 pm »
I said you should always save your project before running a script, not when a script is running.

I'm not sure what would happen if you saved your project while a script is running. I don't think there is a reason to do that...

124
ASL Scripts / Re: stopping scripts
« on: August 12, 2009, 07:27:55 am »
For some reason you cannot close the console window without closing Anim8or. Just leave it open...  When the last line in the window starts with "exit script", the script execution is finished.

It is not usually possible to stop a running script. If the script execution takes too long, you have to wait or quit Anim8or. There are very few scripts that can be stopped, for example by creating an attribute with a specific name. See the header of each script file for a detailed information about its usage.

Some ASL scripts are very slow, especially when working with complex models. Slow scripts usually produce some output to the console window so you can see how fast it's going and you can guess how long it might take. However, this is not a general rule - the console window only shows you what the script author wanted you to see.

There are 2 good reasons to always save your file before running a script: you might have to quit Anim8or to abort the script and script operations cannot be undone.

125
General Anim8or Forum / MOVED: stopping scripts
« on: August 12, 2009, 07:08:58 am »

126
Anim8or Challenges / Re: Challenge #7: Old and Rusty.
« on: August 11, 2009, 03:06:37 pm »
Kubajzz: How did you make the uv-map?
I mapped each of the parts separately in UVMapper (now I have 6 UV-maps...). I started working on the textures and I doubt I will finish it on time... But I'm definitely going to finish this project!

127
Anim8or Challenges / Re: Challenge #7: Old and Rusty.
« on: August 11, 2009, 07:35:15 am »
Wow, good job everybody so far! Pity you won't be able to finish yours, $imon :-\

Here is the beginning of my scene. Now I have to finish the model, texture it and make it look very old and very rusty ;)

128
General Anim8or Forum / Re: Can I convert a mesh into a path?
« on: August 10, 2009, 11:05:07 am »
As far as I know, you can't convert a mesh into a path.

129
General Anim8or Forum / Re: quotes on 3d
« on: August 10, 2009, 11:04:14 am »
Unfortunately this is not easily possible in Anim8or. You will probably have to create the dimensions in an external program (such as Photoshop).

You can use the Two Point Distance plugin to measure the distance between two points.

130
ASL Scripts / Re: Boolean operations plugin is here! (new version!)
« on: August 09, 2009, 06:36:59 pm »
A new version is out!

Direct download link

I fixed several small bugs including the texture coordinates problem. The script is a bit more reliable, although it is still not perfect.

Enjoy!

131
ASL Scripts / Re: Boolean operations plugin is here!
« on: August 08, 2009, 11:21:08 am »
I guess this happens because you are not using the latest version of Anim8or. Try downloading version 0.97d:

http://www.anim8or.com/download/preview/index.html

132
ASL Scripts / Re: Boolean operations plugin is here!
« on: August 02, 2009, 03:07:51 pm »
Thank you everybody for the positive feedback :)

Nice image Indian8or!

Quote from: Indian8or
...some undesirable deformations of the mesh.

I spent some more time testing the plugin and I found out that it is really not perfect... Just don't expect 100% correct results in every situation...

133
ASL Scripts / Re: Boolean operations plugin is here!
« on: August 02, 2009, 06:13:30 am »
Wow, I still can't stop playing with this... My favorite combination is the cage plugin + cylinder (cone).

See the image below (it's an animated .gif and it might take a few moments to load all the frames...)

134
General Anim8or Forum / Re: animation/movie/video
« on: August 02, 2009, 05:26:07 am »
What about the manual?
http://www.anim8or.com/manual/6_sequence_editor.html

This is the best advice I can give you...

135
ASL Scripts / Boolean operations plugin is here! (new version!)
« on: August 02, 2009, 04:45:36 am »
Ladies and gentlemen, it's here! ;D

I started working on this plugin almost a year ago in cooperation with NickE. It was originally a team project, but it soon died out.

NickE did an awful amount of work and he created a boolean operations script that almost worked, but unfortunately his script was buggy and it couldn't deal with complex shapes. That was last October... About 2 weeks ago I decided to finish this piece.

I spent the last 2 weeks working really hard and here's the result! I wrote this whole script myself, but some parts were inspired by NickE's unfinished plugin. Although he doesn't know, he helped me a lot.

This is definitely the most complex ASL script I've ever written and it's probably the largest ASL project ever... more than 1500 lines of code which is absolutely messy and unreadable :o!

Anyway, here it is! This script can deal with any shapes, as long as the shapes are closed and all the faces are flat. Texture coordinates get messed up a bit, I'm still working on it...

The script execution might take a few seconds, see the console window to watch the progress.

Be sure to read the ReadMe file... And have fun!


Edit: re-uploaded the attachment (new version of the script released)

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