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Messages - Kubajzz

Pages: 1 ... 5 6 [7] 8 9 ... 34
91
Anim8or Challenges / Re: Challenge #10: Take a photo
« on: November 01, 2009, 02:29:11 pm »
Good job Tof!

Raxx, it's a pity you can't make your images even more perfect...


Here is my final entry.

Original photo, my final image and the rendered images are attached below.

I rendered the AO pass (the upper-right image) separately to have better control over the amount of ambient occlusion and to cut down the render time.

The other 2 images are depth channel (bottom-left) and specularity pass (bottom-right). I rendered the specularity pass separately to add highlights to all reflective materials, but it is almost invisible in the final image :-\...

92
Anim8or Challenges / Re: Challenge #10: Take a photo
« on: October 28, 2009, 04:50:27 pm »
Nice job menamarco!

Here is a little bit of my progress. I have to finish the textures and improve the lighting and everything... It took about 3 hours to render the image, faster than I expected...

4 days to deadline btw...

93
ASL Scripts / Re: Reload Textures plugin
« on: October 27, 2009, 06:42:50 am »
I found a little bug...

The default "CHECKS" texture was reloaded as well which caused an error message when re-opening the file... Please download a new version of the plugin (I updated the attachment above).

I also added a console output to show the progress.

94
General Anim8or Forum / Re: problems with adding material
« on: October 26, 2009, 04:54:42 pm »
Alright, I'm locking this topic... Kyle's original question was answered more than once and we do not need arguments here.

95
ASL Scripts / Reload Textures plugin
« on: October 26, 2009, 07:55:27 am »
It took less than 5 minutes to write this plugin... And it will save you a lot of time :)

I got this idea when working on my entry for the "Take a photo" challenge. I was working on a texture and whenever I saved a new version of the texture file, I had to open the texture editor in Anim8or, delete the texture and load it again to see my model with the new texture. That's quite annoying...

I always thought it would be cool to have a button that would just reload a texture... Well, here it is!

Install the plugin and then click "Script > ReloadTextures" to reload all the textures in your project instantly. Cube map textures will be reloaded as well.

If you have a lot of textures in the project, reloading might take a few moments. Be patient...

I might create another version of the script to reload only the textures that are used in the currently opened object. It would increase the performance considerably when working on large projects... Let me know what you think about it.

96
Anim8or Challenges / Re: Challenge #10: Take a photo
« on: October 25, 2009, 06:25:04 pm »
Great work Raxx so far!

I agree with hihosilver, adding some scratches and imperfections would make the images look much better. But you said it's just a start so I'm expecting amazing results!


Hey baxter, you picked a difficult one! Good luck with that!

Could you use a NASA Voyager photograph?

Yes. It is recommended to use your own photo, but if you really want to use a photo by NASA, it is not forbidden... Good luck!

97
General Anim8or Forum / Re: problems with adding material
« on: October 20, 2009, 09:44:37 am »
i hate it how people try to act smart and makes it confusing and thinks you understand what they say.

No need to start being rude, both Lynn and Ensoniq5 were trying to help you.

Check out the following chapter in the manual: http://www.anim8or.com/manual/3_object_editor.html#object_edit_operations

Read the part about the UV tool, that is what Ensoniq5 was referring to.

98
Anim8or Challenges / Re: Challenge #10: Take a photo
« on: October 19, 2009, 08:10:27 am »
Amazing job Simon!

It looks like we all will have to try really hard to beat you!

99
Anim8or Challenges / Re: Challenge #10: Take a photo
« on: October 19, 2009, 04:19:01 am »
Great photos Raxx! I can't wait to see your final entry!

Good job so far, Simon. It will be difficult to set up the lighting and materials for this one... But I'm sure you are gonna make it!

Here is the start of my entry... The scene is not very original, I call it "locked pen".

100
General Anim8or Forum / Re: Alien
« on: October 17, 2009, 03:53:10 am »
It's sort of funny to read this topic... You keep asking for a tutorial on a green dude and all you get is eggplant, again and again... I call it bad luck :-\

Alright, seriously now. I don't think there is a tutorial on modeling a little green alien and I doubt anybody is going to write it for you.

What Lynn, Pincho and Jehovahenker are trying to say is you don't need a tutorial on making a green dude. All you need is to learn how to work with Anim8or and the eggplant tutorial is the best place to start. Once you get the basics, you will be able to create much more than a green dude.

Good luck!

101
General Anim8or Forum / Re: Attachments
« on: October 15, 2009, 07:28:29 am »
Well... All I can say is:
  • Please do not bump old topics
  • Please don't ask off-topic questions that don't make sense

I am locking this topic...

102
Anim8or Challenges / [ COMPLETE ] Challenge #10: Take a photo
« on: October 15, 2009, 06:40:35 am »
Take a photo

The goal of this challenge is quite simple - take a photo and then recreate the scene in Anim8or. It may not be as difficult as it seems...

Step 1: Take a photo
That's the first thing you have to do. It can be a photo of anything (as long as it doesn't violate any law or the forum rules, of course). It doesn't necessarily have to be a new one, if you have an older photo you like, feel free to use it. It is not forbidden to use a photo taken by somebody else, but you should take your own one if you can. If you use a photo taken by somebody else, don't forget to give credits to the author.

Step 2: Get modeling
Once you take the photo, you have to re-create the scene in Anim8or. Try to get all the shapes, materials and the light setup as accurate as you can so your final render and your photo are almost indistinguishable!

You don't have to set the position of all objects and the angle of camera exactly the same, more important thing is to make all the materials and the lighting look real.

How complex?
Do not choose a complex scene. In fact it's recommended to choose a very simple one (for example a pencil and a spoon lying on a table), because the goal is to make your render look real, no matter how complex it is.

Your entry
Your final entry will consist of 2 images - the photo and the rendered image. Both images must have the resolution of at least 640x480 pixels.
The image has to be rendered in Anim8or. Minor post-production editing of the final image is allowed (for example adding a DOF blur in Photoshop).

Deadline
This competition ends on Sunday, November 1st

Voting
Voting will be based on the level of realism in your final render. As mentioned above, the complexity of the scene is not important!


Alright, that's probably all you need to know. You can ask questions and post your WIP renders and final entries in this topic. Good luck!

103
Anim8or Challenges / Re: [ COMPLETE ] Challenge #9: Bust-a-Move
« on: October 15, 2009, 05:56:49 am »
Congratulations Dreadkb! Your victory was well deserved!

Nice model hiho, pity you couldn't finish the animation...

The next challenge will start shortly, warm up your mouses and keyboards ;)

104
ASL Scripts / Re: bone editing
« on: October 08, 2009, 04:27:24 pm »
I agree that it would be a very useful plugin, unfortunately ASL scripts are only enabled in the object mode in the current version of Anim8or...

105
Finished Works and Works in Progress / Re: my first on my own creation
« on: October 08, 2009, 02:24:44 pm »
Hello D.Imils,

First of all, I hope you don't mind I moved your post to a separate topic, I believe it's better like this.

As for uploading pictures, the easiest way is to upload the picture as an attachment.

When posting a message, click on the "Additional Options..." link below the text window and then click on the "Browse" button. You can select an image from your hard drive and once you click "Post", the image will show as a part of your post.

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