Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - glorfon

Pages: 1 [2] 3
16
General Anim8or Forum / Re: Managing Large Projects.
« on: February 22, 2009, 05:08:42 pm »
Not 14 characters just 14 models.  Their mostly plants.  If I import models from another file won't I still just end up with one file full of all of my models?

17
General Anim8or Forum / Re: Managing Large Projects.
« on: February 22, 2009, 03:47:26 pm »
Thanks for the advice. 
floyd 86- We must have different standards of complexity.  Modeling texturing and rigging everything will not take me a year, not hardly.  I've modeled and textured 14 of the objects in the last week, though admittedly I've had work time at school.  How would Importing models from a different file make things easier? I don't have experience doing that so I don't understand what that would do.

$imon-My texture files range from 200x200 to 400x400 so they shouldn't be too problematic.  Hiding things probably would help,  many of the scenery elements don't really need to be visible while I'm anim8ing.  And yes I'm using very easy to understand names for everything.

18
General Anim8or Forum / Managing Large Projects.
« on: February 22, 2009, 02:31:40 pm »
I'm embarking on a very large project.  The final video will only be about 4 minutes but it involves many many objects interacting on a continuous land scape.  In the file there will be 32 models most of which are fairly complex, an average of 4 morphs per model, 20-30 textures, and 5 figures.  The scene will involve 150 models most of which are moving and nine lights.  Does anyone know some tips on how to make the file and scene easier to manage with out reducing the complexity of the scene?

19
General Anim8or Forum / Re: live action combined with anim8or
« on: July 27, 2008, 06:57:49 pm »
Where can I get a green screening program for windows? Preferably free.

20
In scene mode move the bones to the position you want then click on a different part of the time line and go back to the frame the you had just posed and it should have assumed the desired pose.  Oh, and make sure you've click the putton with the key on it it should be green.

21
General Anim8or Forum / Re: morphs & figures
« on: July 03, 2008, 11:48:37 am »
Thanks for your help but I discovered another technique once I made the figure the parent of another object the morphs apeared.

22
General Anim8or Forum / Re: Could anyone rig a model for me?
« on: July 02, 2008, 12:20:49 pm »
Just want to say, that's a really cute model

23
General Anim8or Forum / morphs & figures
« on: July 02, 2008, 12:16:47 pm »
I made a figure of a humanoid and I had given the object morphs for lip sinking but now in scene mode I can't find the morphs.  How do I access them? Can I?

24
Anim8or v0.98 Discussion Forum / Re: Trouble with atributes
« on: March 28, 2008, 04:00:18 pm »
I know what they mean.  My problem is that when I open up the atributes window there is a scrolling list where I assume they're sopose to be but it's blank.

25
Anim8or v0.98 Discussion Forum / Trouble with atributes
« on: March 28, 2008, 03:06:51 pm »
I read the instructions about art but I can't find the atributes.  I found the button but when I open up the window the list of atributes aren't there.  Can any one help?

26
General Anim8or Forum / Re: How bout' an anim8or book?
« on: December 28, 2007, 09:35:50 am »
How about you just print out the manual?

In fact someone could make a more printerfriendly version of the manual and distribute that via the website.

27
General Anim8or Forum / Re: Animated short project
« on: December 28, 2007, 09:27:19 am »
I like the greek mythology idea.  How about we tell aclasic myth (preferably one of the shorter ones).

28
General Anim8or Forum / Re: Animated short project
« on: December 27, 2007, 08:43:24 pm »
Sounds great!  I'd love to help but I'm currently atending a bording school and don't have a computer that I can use anim8or on but if you're still working on it this summer I'll join in.  For a sample of my work just search for glorfon on youtube.  I think I'm more than qualified I can model, animate, edit,and  make textures. I'm currently atending the Perpich Center for arts Education my focus being animation and video.
If you need help with anything just ask I've worked on group animation projects before.

29
General Anim8or Forum / Re: Animated short project
« on: December 27, 2007, 01:53:37 pm »
Can you give some details? More people would be interested if they knew what they were getting into.

30
General Anim8or Forum / Re: Future Features For Fun
« on: December 26, 2007, 09:54:55 pm »
Point beveling. I've been wondering why you can't do that.

Backdrop tool (best name I can come up with so far. A white plane that you can move around the screen like a normal model any thing behind it is excluded from selection. It would simplify selecting points while working with very complicated models

Pages: 1 [2] 3