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Messages - Francesco

Pages: 1 ... 4 5 [6] 7 8 ... 13
76
Finished Works and Works in Progress / Re: things on my desk
« on: November 20, 2008, 06:11:38 pm »
ouch... just saw the original shape before the subdivision... that technique is way easier and faster than editing an high-poly with the magnet script! Oh well...

Well done, and thanks again for sharing. You opened my eyes on the real power of subdivisions.

77
General Anim8or Forum / Re: align to axis?
« on: November 20, 2008, 06:00:33 pm »
Sorry for posting that message above so short and sharp, but I happen to post from my mobile phone, sometimes, and I'm afraid of wearing out my thumb ;).

No, jokes apart, I see that Kevinaz did not reply still, but I guess we have already pointed out enough solutions for that missing feature.

I have a further one, since the code was there, ready to be slightly modified and used, I released some scripts that allow easy and fast alignment of points as well as of meshes ("easy" and "fast" are matter of personal measure ok :P ;) )

I hope you can take advantage of the align tools I added to the magnet tools.

( Thank you VBSmiles!
"Never forget the Power of Workarounds" ;) )

78
Finished Works and Works in Progress / Re: things on my desk
« on: November 20, 2008, 05:58:46 pm »
Heck... the textures too? I thought that would have been asking too much, but that's the spirit of the community, thanks a lot benzjie.

79
ASL Scripts / Re: Magnet Tools Package
« on: November 20, 2008, 05:33:56 pm »
Hey Neirao I'm really glad to see your example posted here, thank's a lot my friend, you help me illustrate the way my scripts work, and your images are always source of inspiration for improving the scripts. I'm also glad you found it properly explained and easily useable, seems I hit my purpose.

I do agree with you mcheccyb, this is far from being a real clothing tool, and if I get my hands on the right math surfing the net, I'll do my best to put it in a script.

Meanwhile, I've seen a very cool render from benzjie (click here).
I believe that works like this could be achieved using the magnet tools - but don't ask me if it can be faster or easier, I have no grip on modelling techniques whatsoever - yeah, some grip on coding, but creating these scripts made me feel dumb.

Looking forward for your feedback, have good time people and thanks again.

80
Finished Works and Works in Progress / Re: things on my desk
« on: November 20, 2008, 05:23:56 pm »
That's too kind of you benzjie, would you attach it to a post here so that all the community can take advantage of?

I'm sure I wouldn't be the only one to download it, your model is neatly designed and the texture is perfect... ehehehe, "with real artificial eggs", btw I'd like to read the fine print of the ingredients!

Thanks a lot for sharing dude.

81
Finished Works and Works in Progress / Re: things on my desk
« on: November 20, 2008, 05:10:47 pm »
wasn't made with the magnet tool btw
Yes I imagined that, I guess you used modifiers or vertex editing, eventually on a subdivided structure...

I'd like to know how exactly you made it, and eventually - forgive me for asking such a thing - would you try to do the same work with one of the magnet tools (I mean just squeezing the tube, not modelling it from scratch)?

I wonder if they can be really useful or if they're just a crazy idea of mine, being that I know almost nothing about modelling techniques.

One of the ideas is saving some work to people that already know how to model, and since I believe you know your job, I'd appreciate your feedback.

Sorry for going so off-topic, Benzjie, I look forward for your next renders.

82
ASL Scripts / Re: Magnet Tools Package
« on: November 20, 2008, 12:42:46 pm »
I've updated the package above adding some Magnet scripts and two Align scripts. Here below you can see the render of a wood, where the trees have been fit on the terrain using the Align Mesh script.

83
Finished Works and Works in Progress / Re: things on my desk
« on: November 20, 2008, 12:26:02 pm »
Oh you beat me up.

Making a halfway squeezed tube of something like toothpaste or, there you went, mayonnaise, that was a perfect example of the things you can do with the Magnet Sphere script.

I think I'll link this post on the Magnet tools' thread.

Very well done Benzjie, that's truly a realistic render.

84
Finished Works and Works in Progress / Re: WIP; My First Person
« on: November 19, 2008, 09:29:46 pm »
Really a nice character, Modeler, I do agree with Headwax that the shoes could have smaller points, but that could be fine if you want to give it a funny look.

Hey thanks for pointing out that tutorial headwax, just had a look and seems very very good, I needed something like this, I owe you a drink!

85
ASL Scripts / Re: Magnet Tool
« on: November 19, 2008, 09:05:27 pm »
I've rewritten all the scripts and I've released them in another topic:
Magnet Tools Package

Please refer to that topic for further discussion, thank you.

Consider this thread as locked.

86
ASL Scripts / Magnet Tools Package
« on: November 19, 2008, 09:03:02 pm »
[ Last Package Update: 2008, Nov. 20th ]

Well, I think that after releasing this package I could take a break from ASL and dedicate my time to learn modelling, I severely need it.

Sorry for opening another topic, but once again I made quite some changes to the scripts, filenaming included, so I decided to post them separately, to avoid any confusion.



The attached zip contains the following files:
     1 - Magnet Sphere.a8s
     2 - Magnet Sphere Autodivide.a8s
     3 - Magnet Cube.a8s
     4 - Magnet Mesh.a8s
     5 - Magnet Mesh Autodivide.a8s
     6 - Magnet Mesh World.a8s
     7 - Magnet Mesh + Origin.a8s
     8 - Magnet Mesh + Range.a8s
     9 - Align Cube.a8s
    10 - Align Mesh.a8s
     i - Magnet Tools readme.txt

All the scripts share the same "mag", "mag-xy" etc naming convention.
Align scripts use "ali" instead of "mag".



Some details:

Magnet Sphere.a8s
Magnet Sphere Autodivide.a8s
-- The original spherical magnet, with separate push/pull modes, the second
version subdivides the faces of mesh01 as you enlarge them.

Magnet Cube.a8s
-- The same of the Magnet Sphere, but here you use a cube converted to mesh.
You can n-scale the cube like a plane and use this script to flatten some faces on a mesh. You can also n-scale the cube as a pillar and use it to align some points on a line. Alignments are best done in pull mode, using one axis (to flatten points on a plane) or two axes (to align points on a line).

Align Cube.a8s
--- Same results of the Magnet Cube script except that this one aligns entire meshes by their origins. Align scripts use "ali" instead of "mag".

Both Cube scripts differ from all the others because the changes are made on the cube axes and not on the world coordinates.



These replace the "polimagnet" script:

Magnet Mesh.a8s
-- Checks if the points of mesh01 fall between the magnet's origin and the magnet's faces.

Magnet Mesh Autodivide.a8s
-- Same as above but subdividing "mesh01" in the same way of the Magnet Sphere Autodivide script.

Align Mesh.a8s
-- Same results of the Magnet Mesh but this time moving entire meshes by their origins. I tried it to align a wood of trees on top of a terrain, you can see the picture in the second post of this thread. Align scripts use "ali" instead of "mag".

Magnet Mesh World.a8s
-- Checks if the points of mesh01 fall between the world's origin and the magnet's faces.

Magnet Mesh + Origin.a8s
-- Checks if the points of mesh01 fall between the center of a sphere named "origin" and the magnet's faces.

Magnet Mesh + Range.a8s
-- Checks if the points of mesh01 fall between the center of a sphere named "range" and the magnet's faces, but only points and faces falling into that range sphere are considered.



Magnet Tools readme.txt
-- Contains all the instructions to run the scripts.



For the people who is seeing these scripts for the first time, you can take a look to their evolution in this thread:
Old Magnet Tool

There you can find some other ideas which have been implemented on the road but which have been left out in this release. The old, buggy and slow scripts are still there, if you care to know.

Also, that thread contains some examples of what can be done with these scripts.

I hope you'll find this package useful, I look forward to read your comments and critics, as well as to see some snapshot of the works you will eventually make using these tools.

Thank you for your attention, wish you lots of fun with Anim8or.

87
General Anim8or Forum / Re: designing a funeral urn help
« on: November 19, 2008, 05:37:59 am »
Amazing works Chuck, very well done.

I like the third one in particular, which I guess was no childplay, inlaying the wood must be a tough work by itself.

Thanks for sharing Chuck, wish you all the best for your work.

88
Anim8or v0.98 Discussion Forum / Re: Small New Idea
« on: November 19, 2008, 05:33:03 am »
I'd like to see such feature added, it takes no time to be coded in and can be useful to get an idea about the total render time. Of course it would be an estimate projection, scanlines are different from each other, and the same is for each frame, but I would make it so that if you are rendering a single image you get the average time per scanline and the estimate for the whole image, and if you are rendering a movie, you get the average per frame and the estimate for the whole movie.

89
Finished Works and Works in Progress / Re: FOV Zoom
« on: November 18, 2008, 03:02:38 pm »
Well why don't you post your work anyway thecolclough?
It would be nice if you succeed in doing this effect with a controller, once you have worked out the math other users can take advantage of it - me, for example :P, keying it manually is not handy, and the result isn't good enough.

90
General Anim8or Forum / Re: interface problem
« on: November 18, 2008, 06:32:38 am »
Cool... I didn't know that the tools' panel could be scrolled just like the materials' panel... that's a really good thing to know if you need to work on a small Anim8or window. Thanks for pointing this out hihosilver.

About rellik's problem, since maybe this technique could be unavailable (it works only if the window is resized, and after relliks words seems like the window can't be resized) I suggest to use keyboard shortcuts - that would make also your anim8ing faster.

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