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Messages - Indian8or

Pages: 1 2 [3] 4 5 ... 13
31
General Anim8or Forum / Re: Return
« on: February 11, 2010, 06:20:34 am »
Welcome back buddy.  I hope you remember me and yes we would like to see some interesting stuff from you.

Have a good time animating.

32
Anim8or Challenges / Re: Challenge #13: D-D-D-DRAGON!
« on: February 07, 2010, 10:06:16 pm »
Man!!! this place is full of dragons.  A lot of activity after a long gap.

I better find a protected place to watch the imminent dragon war. ;D

Good luck bravehearts.

33
Finished Works and Works in Progress / Re: Lego 'self-building' animation
« on: January 26, 2010, 06:29:23 am »
Nice one. 

Did you make the parts yourself?

34
Finished Works and Works in Progress / Re: morphing cartooney eyes
« on: January 21, 2010, 04:35:09 am »
Good one johnar.  If it is not too much to ask, can I have the zip for the tutorial.  For some reason, I will not be able to download the youtube video.

How big is the file size?

However, if you cannot, thats perfectly fine.

35
General Anim8or Forum / Re: Goodbye!
« on: January 15, 2010, 12:40:44 am »
Quote
i'm leaving because anim8or is a pretty plane software

One question, which other 3d animation software with a full-fledged raytracer works from windows 98 to windows 7 ?

You have infinite time to answer.

I think I would use all other softwares on the face of the earth, but will continue to use anim8or as well even if it remains in its present form.

36
General Anim8or Forum / Re: TRICK: PARTICLE FIRE RENDER in RAYTRACER MODE
« on: January 12, 2010, 12:19:16 am »
Neirao:  Good workaround and nice result for the fire.  As far as the rocket trail goes, a better result can be obtained if you apply 2 different materials i.e. fire and smoke.

Rellik420:  I think the graphics are pretty self explanatory.  However, I will try to explain it like this.

When we export the terranim8or fire project to an anim8or file, you get an object, which replicates itself into a number of copies in scene mode and all these objects move in a scripted manner in predefined paths to give us a flame effect.  However, if you look at the orientation and paths of these objects they move in one single plane only.  So, the trick is to alter the plane and orientation of these objects in scene mode by rotating them so that they do not move only in one plane, but rather scatter and overlap each other.

For interested viewers, here is my attempt at realistic fire some months back.


37
Anim8or Challenges / Re: Challenge #12: Super-Duper Simple Machine
« on: January 08, 2010, 02:45:04 am »
Quote
I cannot send or see the attachments...is something wrong on the forum or in my computer?

No Tof, there is nothing wrong with your machine.  There seems to be a problem with the forum.  Others have already mentioned that elsewhere.  You need to insert your image, i suppose.  All machines may not allow that, however.

38
Anim8or Challenges / Re: [ COMPLETE ] Challenge #11: Wild Wild West
« on: November 30, 2009, 09:52:37 pm »
Hooorah!!!  Thanks all for your encouragement.  Congratulations to simon, floyd, and Kubazz.

It feels great to win, especially if you have spent hours getting the desired result, almost gave up, gathered steam again, and made it just in the nick of time.

I feel more people should participate in the challenges.

Headwax nice to see you back.

39
Finished Works and Works in Progress / Re: 'Signs' and 'Boxes'
« on: November 29, 2009, 01:16:48 am »
Ha ha ha!!!!

I think that's why they label it as "elevator" nowadays.

Good job johnar.

40
Anim8or Challenges / Re: Challenge #11: Wild Wild West
« on: November 27, 2009, 07:31:48 am »
Thanks Jdez.

It was  a relatively lengthy project.  The models are not rigged, so posing was tricky.

The rendering was the lengthiest part and made me eventually to tone down everything.

I did not want to miss this challenge anyhow.

41
Anim8or Challenges / Re: Challenge #11: Wild Wild West
« on: November 27, 2009, 02:55:16 am »
So this is my final render, seriously.

I had to tone down everything and get rid of some elements.

Quite a shift from my planned scene.

So, here is the story.

It is a blue, cool and gloomy night.  The horses have been fed and watered, and now stand content, picketed on a thick, cotton rope between trees.  It is a dark night with no moon.  A cowboy sits on a hewn, log chair, cradled in his arms is a steel string guitar.  He strums and sings.  His yodeling, foot-stomping, and sad country ballads are offered out to the silent night air.  The fire crackles and pops, flames lick around a pile of logs and then........


42
Finished Works and Works in Progress / Re: MP3-Bot
« on: November 23, 2009, 11:46:23 pm »
Nice render andy-rich.

My suggestion will be some older version of 3ds max.  You can get it second hand.

It is an incredible software and comes packaged with mental ray.

Most impressive thing about 3ds max is the availability of huge resources and toturials on the net.  The tutorials that come with the package or available on its official web site for free download are enough to learn the program fairly quickly.

I was stunned to see how quickly it rendered a sphere of fur.

43
Anim8or Challenges / Re: Challenge #11: Wild Wild West
« on: November 21, 2009, 08:41:41 am »
Thanks all, (takes a bow, pauses for a while and then says) thanks again for the encouragement.

I will try to render the scene with mental ray and post it in WIP section.






44
Anim8or Challenges / Re: Challenge #11: Wild Wild West
« on: November 21, 2009, 01:51:50 am »
Here is my final entry ???


45
General Anim8or Forum / Re: Hi. I need some help
« on: November 20, 2009, 09:27:23 am »
Follow all the above instructions in anim8or and then wait for 110 years for the render to complete.  You will get the desired result. ;D


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