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News:

Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"

Pages: 1 [2] 3 4 ... 10
 11 
 on: August 22, 2025, 07:04:56 am 
Started by Old Codger - Last post by jwalt
I'm trying to use textures to apply logos and text to the side of a model. I made sure that the background of the texture is the same RGB color as the material. Unfortunately the texture is clearly delineated on the model. Suggestions for what I'm doing wrong?

No expert here, but I've also noticed this from time to time. I've been playing with decal and alpha channel stuff recently. You might want to see if this might solve the problem? Again, hope someone with more knowledge will respond. Forum, at the moment, seems eerily quiet. Not sure why, or where everybody went. Did Steve take all the OGs to Italy for the summer?

 12 
 on: August 19, 2025, 01:12:19 pm 
Started by jwalt - Last post by jwalt
Friend commented that my "eyeballs" could also serve as headlights.



I can't seem to quite get the hang of lights in Anim8or.

 13 
 on: August 19, 2025, 11:03:13 am 
Started by jwalt - Last post by jwalt
Forum really quiet, it appears. Sad. Worked this up:





 14 
 on: August 03, 2025, 10:57:22 am 
Started by Old Codger - Last post by Old Codger
I'm trying to use textures to apply logos and text to the side of a model. I made sure that the background of the texture is the same RGB color as the material. Unfortunately the texture is clearly delineated on the model. Suggestions for what I'm doing wrong?

 15 
 on: August 02, 2025, 08:14:54 am 
Started by Old Codger - Last post by Old Codger
I think I figured out what I was doing wrong. When adding textures you have to load the texture in both the ambient AND diffuse channels. I wasn't doing that, only the ambient.

 16 
 on: August 01, 2025, 02:57:25 am 
Started by Old Codger - Last post by ENSONIQ5
Select object/faces, select material and click 'Apply'

 17 
 on: July 30, 2025, 12:04:15 pm 
Started by Old Codger - Last post by selden
It took me a little while to see the button, too. I expected it to be down at the bottom, not in the center.

 18 
 on: July 30, 2025, 12:03:25 pm 
Started by Old Codger - Last post by Old Codger
I finally figured out how to make and delete textures AND I even assigned a jpeg as a texture (does it need to be a .bmp?). Then I applied the material (supposedly) with the texture to the selected faces. THEN I pressed the UV button. Problem: The texture never shows up.

Here's the possibly stupid question: How do I actually apply the texture to the mesh? I selected all the faces to which I want to apply the texture but nothing seems to happen. How to I actually apply the material with the texture file to the selected faces? I cannot find how to do that. If the procedure for doing that is in the manual (and I just missed it) a simple notice of the page in the manual will suffice.

 19 
 on: July 30, 2025, 11:51:19 am 
Started by Old Codger - Last post by Old Codger
Yeah, I finally saw the delete button on the material. Talk about a flat-forehead moment!

 20 
 on: July 30, 2025, 10:05:27 am 
Started by Old Codger - Last post by selden

0. View the object which includes the Material you want to delete
1. Enable the viewing of the Materials menu
2. In the resulting menu of Material icons, Select (double-left-mouse-button-click on) the material you want to delete
3. In the resulting popup menu for that particular Material, Select the "Delete" button
4. In the resulting popup verification option, Select the "OK" button

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