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Author Topic: anim8or game team effort  (Read 213651 times)

Mactetra

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Re: anim8or game team effort
« Reply #75 on: August 20, 2008, 12:32:21 pm »

if this is going to be a game any larger than just one room, i would suggest making WAAAAAY more lowpoly modles, i mean, if those kinds of models are used, even just for small details like swords, it is going to lag like hell on most computers.

keep away from the "convert to subdivided" button!
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almost cool

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Re: anim8or game team effort
« Reply #76 on: August 20, 2008, 12:40:24 pm »

.........good advice :)

EVERYBODY USE SUBDIVIDE FACES NOW!!!!!

not really lol.

The Great Noob

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Re: anim8or game team effort
« Reply #77 on: August 20, 2008, 03:08:37 pm »

if this is going to be a game any larger than just one room, i would suggest making WAAAAAY more lowpoly modles, i mean, if those kinds of models are used, even just for small details like swords, it is going to lag like hell on most computers.

keep away from the "convert to subdivided" button!

you've got a good point. If only there was a "convert to low poly" button
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almost cool

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Re: anim8or game team effort
« Reply #78 on: August 20, 2008, 03:14:38 pm »

well one thing we could do ishave transmapped planes fot some plants.thats what everyone does.even bethesda and valve.

almost cool

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Re: anim8or game team effort
« Reply #79 on: August 20, 2008, 03:45:06 pm »

oh my kentucky fried circutry!!(col.Sanders used to be a crappy I.T. professional)

I was just browsing the forum and i saw tanzims fox he made for someone.you should make bodys,rig and texture,if you like.

the reason why i want someone doing textures with other things is because imagine just texturing while other people are doin fun models.

Mactetra

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Re: anim8or game team effort
« Reply #80 on: August 20, 2008, 04:47:51 pm »

we could use a program to turn those models already made into more lowpoly versions with a program like VVizup, I am working on getting the full version now..

here is an example of what i mean.. of course, it doesn't look as good, but the game would run a lot faster, and could have huge worlds.

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The Great Noob

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Re: anim8or game team effort
« Reply #81 on: August 20, 2008, 04:49:50 pm »

Wow! Do you have to pay for this program?
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Mactetra

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Re: anim8or game team effort
« Reply #82 on: August 20, 2008, 04:57:22 pm »

Wow! Do you have to pay for this program?

probably, but it might be worth it,

it reduced it from
34.240 polygons
to
341.

and that number makes a huge difference when it comes to games.
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almost cool

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Re: anim8or game team effort
« Reply #83 on: August 20, 2008, 05:38:58 pm »

well i dont like the method.it would be easier to just avoid polys.

TheCodedOne

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Re: anim8or game team effort
« Reply #84 on: August 20, 2008, 07:27:57 pm »

.........good advice :)

EVERYBODY USE SUBDIVIDE FACES NOW!!!!!

lol that was great.
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wiipowner

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Re: anim8or game team effort
« Reply #85 on: August 20, 2008, 08:28:37 pm »

ok so can everyone started throwing out ideas for the different races faces so i can start modeling,i just wont subdivide the faces.
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Re: anim8or game team effort
« Reply #86 on: August 20, 2008, 08:51:03 pm »

well thats up to you.

just give us a cool alien face and we will pass it around to see what we cant do.

wiipowner

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Re: anim8or game team effort
« Reply #87 on: August 20, 2008, 09:10:09 pm »

ok well u want big head big black eyes green skin alien or something more like...alien from alien movie series or.......
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almost cool

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Re: anim8or game team effort
« Reply #88 on: August 20, 2008, 09:44:46 pm »

well green is too typical.we need something original...

Suprise Me!

wiipowner

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Re: anim8or game team effort
« Reply #89 on: August 20, 2008, 10:07:34 pm »

*sigh* fine ill just draw something up then make it on my pc*think low poly*.Oh and also i would of put a voice recording of me saying hello ,but my sound card is being gay,and ill probly going to need to get a new one.
« Last Edit: August 20, 2008, 10:11:02 pm by wiipowner »
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