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Author Topic: Kubajzz's toolbox  (Read 114183 times)

headwax

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Re: New mesh clean-up scripts
« Reply #15 on: September 15, 2008, 08:23:54 pm »

Thanks Kubajzz

I care :)
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Kubajzz

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Re: New mesh clean-up scripts
« Reply #16 on: September 16, 2008, 03:41:18 am »

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Kubajzz

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Re: New mesh clean-up scripts
« Reply #17 on: September 16, 2008, 06:35:23 pm »

One more script (again...)!!!!

This time it was something quite difficult - reversed Catmull-Clark subdivision plugin.

Select the mesh you want to unsubdivide and run the script. The unsubdivision may take a long time if you work with complex models; you can enable the console output if you want to watch the process. It's STRONGLY RECOMMENDED to enable console output if your model has more than 500 points. The output will be enabled if you create an attribute called "output" (or "Output"). To create the attribute, click "Object>Attributes>New".

See my blog for more detailed instructions, detailed description of the script and explanation how it works:
http://cg-nation.com/community/index.php?action=blog;blog=28;entry=287

The script file and demo image are attached.
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fik

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Re: New mesh clean-up scripts
« Reply #18 on: September 16, 2008, 09:26:29 pm »

Wow you are making a lot of good scripts. This last one looks a great one  :)
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Kubajzz

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Re: Kubajzz's toolbox
« Reply #19 on: September 21, 2008, 04:22:53 pm »

I changed the title of this topic, because it's not only a set of several cleanup scripts any more.

It's becoming something like a wide collection of plugins you can choose from... I've posted 6 plugins so far, here comes #7 and #8 :)

The first one will help you with multiple selections. If you want to select all 43 copies of the same mesh you have created, select one of them and run the script  ;).
It doesn't only work with meshes, it also works with spheres, cubes, cylinders, points, faces and edges. The attached image shows what the script can do in point-edit mode.

The second script is quite simple and it's a useful example if you want to learn ASL (and you may also find it useful as an Anim8or user...). It will select check all the selected points and select the nearest neighbours.
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Steve

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Re: Kubajzz's toolbox
« Reply #20 on: September 24, 2008, 01:14:07 am »

Fantastic scripts, Kubajzz!
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VBSmiles

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Re: Kubajzz's toolbox
« Reply #21 on: September 24, 2008, 10:37:41 pm »

Ditto!!! ;D ;D I was just inquarring about unsubdivision not long ago. Good to see someone did it !

Never used a script though... but an easier and better way to loop cut would be cool too. ;D
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Steve

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Re: Kubajzz's toolbox
« Reply #22 on: October 12, 2008, 05:01:08 pm »

Kubajzz, your tolbox scripts have some great ideas.  Mind if I steal some of them for Anim8or?
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Kubajzz

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Re: Kubajzz's toolbox
« Reply #23 on: October 12, 2008, 06:12:01 pm »

Kubajzz, your tolbox scripts have some great ideas.  Mind if I steal some of them for Anim8or?
Hm, what about the copyright fee? Just kidding of course, feel free to steal anything you like :) What a honor to be robbed by you ;D ;D


Quote from: VBSmiles
but an easier and better way to loop cut would be cool too. ;D
Hey, VBSmiles, I must have missed your post... What do you mean by "an easier and better way to loop cut"?
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sagedavis

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Re: Kubajzz's toolbox
« Reply #24 on: October 12, 2008, 07:09:45 pm »

Kubajzz
These are fantastic tools ;)
Can I make a suggestion?
go to your first post and click "modify", then you can do a brief write up on each of these scripts and a link to them all, so that folks can get them all at one time without having to remember which post it was that had them.
Thanks again for the cool scripts
Sage
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neirao

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Re: Kubajzz's toolbox
« Reply #25 on: October 12, 2008, 07:17:09 pm »

excellent!!!
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Kubajzz

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Re: Kubajzz's toolbox
« Reply #26 on: October 12, 2008, 07:37:31 pm »

Quote from: sagedavis
Can I make a suggestion?
go to your first post and click "modify", then you can do a brief write up on each of these scripts and a link to them all, so that folks can get them all at one time without having to remember which post it was that had them.

Great idea Sagedavis! I've just done that.

Thanks Neirao...

And... Guess what.... One more plugin! This sounds quite stupid, but I got this idea about an hour ago...

The script will connect 2 points of the same face and split the face in 2. You can use the knife tool instead, but sometimes it's easier to select both points and run a script... I've been missing a function like this...

You can select as many points as you want, but not more than 2 points per face. If some face has more (or less...) than 2 points selected, the script will ignore it.
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sagedavis

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Re: Kubajzz's toolbox
« Reply #27 on: October 13, 2008, 01:20:41 am »

Kubajzz,
Thanks, it's great to have these all in one place. Now when you update them, we can easily get to them.

These are fantastic tools, perhaps not something that I need for all of my projects, but at least they are great to have in the tool box.
Thanks for all your work on it.
Sage
« Last Edit: October 13, 2008, 01:37:52 am by sagedavis »
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Kubajzz

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Re: Kubajzz's toolbox
« Reply #28 on: October 20, 2008, 07:40:07 pm »

I've written one more plugin this morning. This is more a "toy" than a useful plugin, although you'll really need it once you want to create a lot of stones...

This plugin will deform any selected shape randomly. You can select a mesh, subdivision or a parametric shape - the script always creates a copy.

There are 5 attributes you can use:
  • strength - the higher number, the more distorted your shape will be. Default value is 2.5
  • diversity - you can enter any value from 0 to 1. The higher value, the more "complex" the final shape will be. Values higher than 0.3 usually don't give good results, default value is 0.08
  • smoothness - the higher value, the smoother surface. This is not the opposite of diversity (see image below). Default value is 12.0
  • seed - an integer attribute, you can change the random seed
  • refresh - the script is automatically refreshing the screen while the shape is being deformed. You can disable this function by creating an attribute called "refresh"

Check my blog for a bit weird, but detailed explanation:
http://cg-nation.com/community/index.php?action=blog;blog=28;entry=352

The script file, demo image and diversity-smoothness explanation image are attached...
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headwax

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Re: Kubajzz's toolbox
« Reply #29 on: October 20, 2008, 10:44:11 pm »

Many Thanks Kubbajzz

I am even able to spell your name now :)

Now I can get anim8or to run on my laptop I will be abnle to try them out. The join two points and cut face tool looks very handy.

This last one will be great for morphs - and go nicely with morph envy.

cheers and thanjks again

headwax
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