you dont have to import it to scene it should be there. then you give it a # value in either plus or minus. and yes your pose will be the same. to get a better understanding of morphs try this; make a cube, build>morph targets>new it should say morph01. allways remember to name your stuff but for now that will work. now select one point and move it only on the X axis. now go to scene add your object (not talking down to you i just dont know how much you know)open your timeline your object should have a plus by it open and find morph01, in frame 0 give it a value of 0. in frame lets say 24 give it a value of 1. it should look like what you created in object editor. now go to frame 48 and give it a value of 10 it will move 10 times the distance you moved it. now go to 72 and give it a value of -10. it will move 10 time the opisite direction you moved it. now play with that for a while.