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Author Topic: A list of ideas for anim8or  (Read 192833 times)

KiwiNM8OR

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Re: A list of ideas for anim8or
« Reply #75 on: October 18, 2008, 12:58:53 am »

I think bone mirroring is a good idea too Water Music: any copying of a half for symmetry is a quick and useful tool And an option for it whether or not to automatically connect the points at the line of symmetry. I don't know if join solids does the same thing there but it certainly would be a good idea I think. However though and this is not a personal critique not everything has perfect symmetry. Your own face for example. Get a face on photo of yourself and mirror both sides of your face and compare them to your actual face and you will see three separate people who are all you. But I still agree, Good idea. I would use it.
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xalener

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Re: A list of ideas for anim8or
« Reply #76 on: October 18, 2008, 01:04:54 am »

While rendering a video, could there he a "x frames out of x frames" box or someting? To tell the final frame count in addition to the current frame?

Sonetimes I forget how long I make some vids, and get uneasy. I want to know how much time is left until the comp is youtube safe!
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karate5662

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Re: A list of ideas for anim8or
« Reply #77 on: October 18, 2008, 07:12:33 pm »

i wouldn't mind seeing vector materials so that no matter how close you get it always looks crisp and smooth. maybe .svg format
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Mactetra

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Re: A list of ideas for anim8or
« Reply #78 on: October 20, 2008, 07:28:52 pm »

don't know if this is mentioned, but it should be possible to mirror several meshes at a time, it takes ages to mirror, lets say.. a bowl of peas.
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onespirit5777

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Re: A list of ideas for anim8or
« Reply #79 on: October 21, 2008, 12:11:00 am »

I wish you could mirror without have to convert to mesh
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floyd86

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Re: A list of ideas for anim8or
« Reply #80 on: October 21, 2008, 06:15:40 am »

don't know if this is mentioned, but it should be possible to mirror several meshes at a time, it takes ages to mirror, lets say.. a bowl of peas.

Can't you just join solid all the peas and then mirror.

But I do agree, mirroring can have some improvement. symmetry for example, but also just mirroring groups, subdivided and multiple objects. I would make life that bit easier  ;)
« Last Edit: October 21, 2008, 06:17:34 am by floyd86 »
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odp04y

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Re: A list of ideas for anim8or
« Reply #81 on: October 21, 2008, 12:25:02 pm »

I know this has been mentioned before, but copying and pasting in scene mode would be useful as I was trying to do a physics test with Cre8or earlier. I gave up trying too put enough objects in the scene! :(
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bamman62

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Re: A list of ideas for anim8or
« Reply #82 on: October 26, 2008, 03:34:05 am »



Here is another idea

Extrude Points

Works just like extrude faces, but with points. (What a twist) The below picture will clarify on the purpose. (Excuse the bad organizing had a bad error when saving and had to kinda paint over it)









Sorry about kinda ignoring the current topic on bone mirroring :P I appreciate the topic being kept alive :D.
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Kubajzz

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Re: A list of ideas for anim8or
« Reply #83 on: October 26, 2008, 05:10:47 am »

I don't know if I understand it right, but it sounds like you need the edge extrude tool... I think it does the same like the point extrude tool you're requesting.
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bamman62

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Re: A list of ideas for anim8or
« Reply #84 on: October 26, 2008, 01:16:17 pm »

I don't know if I understand it right, but it sounds like you need the edge extrude tool... I think it does the same like the point extrude tool you're requesting.


I don't think extrude edges works with objects with 0 depth. I did find a good substitute though; add points works fine. :P Sometimes I really just skip over tools that are already there.
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huhftyuu

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Re: A list of ideas for anim8or
« Reply #85 on: October 28, 2008, 06:30:07 pm »

Something I'm currently having a lot of trouble with: animation of linear motion. While it IS possible to just use 3 bones for it, it's very time-consuming, trying to find the right position for all three just so the object at the end slides back 10 units while facing the same direction.
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floyd86

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Re: A list of ideas for anim8or
« Reply #86 on: October 28, 2008, 06:58:19 pm »

Linear motion, can most of the time be done by morphtargets. Which is way easier then doing it with bones.

Destroyer

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Re: A list of ideas for anim8or
« Reply #87 on: October 28, 2008, 07:20:46 pm »

Id like to see meta balls implemented into anim8or. not only are they fun to to play around with, there also usefull for anim8ing things like water
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hihosilver

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Re: A list of ideas for anim8or
« Reply #88 on: October 29, 2008, 12:57:13 am »

Edge extrude works fine with an object that has 0 depth, as long as it has depth along 2 axis it should be fine (which is the only way to have a face anyways.)
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bamman62

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Re: A list of ideas for anim8or
« Reply #89 on: November 15, 2008, 05:30:28 pm »

Hah, not very god at using edge extrude then.. I can't seem to get it to work on 0 depth objects.

Anyway, I have always desired the ability to disselect individual things...

Spending 5 minutes individually selecting the proper faces turns into a hassle when you accidentally miss one...

Also, real-time modifiers would be nice :P.

« Last Edit: November 15, 2008, 05:34:26 pm by bamman62 »
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