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Author Topic: A list of ideas for anim8or  (Read 190235 times)

VBSmiles

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Re: A list of ideas for anim8or
« Reply #45 on: September 16, 2008, 08:25:39 pm »

Thanks hihosilver. I remember that prog. back before scripting was possible. Probably a whole new monster now :)
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Renderman

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Re: A list of ideas for anim8or
« Reply #46 on: September 17, 2008, 08:49:43 pm »

I'll be brief.
Video Textures.
Displacement mapping.
Global Illumination.
Motion Blur.
A new 3D Bird picture for the icon.

these are just a couple features that by themselves could make Anim8or a more professional program.
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bamman62

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Re: A list of ideas for anim8or
« Reply #47 on: September 17, 2008, 10:44:42 pm »

I took the liberty of creating a preview of what the 3d bird icon would look like :P. I just edited the front page picture and shrunk it down to a 128*128 image.

It is also good to see all of these great suggestions.
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VBSmiles

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Re: A list of ideas for anim8or
« Reply #48 on: September 18, 2008, 05:33:55 pm »

I'll be brief.
Video Textures.
Displacement mapping.
Global Illumination.
Motion Blur.
A new 3D Bird picture for the icon.

these are just a couple features that by themselves could make Anim8or a more professional program.
Dont knock the bird! that bird is "Da bomb"!!

Global illumination is already possible with the lights. Perhaps someone can make a script for it...... ( maybe even me ) just note that the more lights you use, the slower the rendering.



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bamman62

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Re: A list of ideas for anim8or
« Reply #49 on: September 18, 2008, 06:41:37 pm »

Although sometimes I confuse whether the bird is facing the side or me :P


Now looking at it, I believe the 3d bird is a much better aesthetic choice.

(And I am fairly sure all professionalism will be saved for the VERSION 1.0 RELEASE)

(Oh, this makes the 50th post signifying the VERY HOT TOPICISM)
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Tanzim

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Re: A list of ideas for anim8or
« Reply #50 on: September 19, 2008, 07:56:09 am »

The logo is just a logo, it's all about the program (although the 3D version you created does seem a bit better to me).
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mcheccyb

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Re: A list of ideas for anim8or
« Reply #51 on: September 19, 2008, 01:01:16 pm »

global illumination is actually just simulating light bouncing, it doesn't mean light coming from all directions, though that is a kind of global illumination.

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Water Music

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Re: A list of ideas for anim8or
« Reply #52 on: September 19, 2008, 10:20:57 pm »

I've finally had a chance to test the 97c version.  I have to say that I really love the new 2/3/4 screen viewing options.  Sometimes it really is the simplest things that have the most impact.

My suggestion is to have the Figure Mode absorbed into the Object/Point Edit area of the object mode.  To me that would mean slightly faster build times and it would also open the door to allow users to refine weighting manually via vertex properties.
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onespirit5777

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Re: A list of ideas for anim8or
« Reply #53 on: September 20, 2008, 12:49:51 pm »

Something that would make things easier - to be able to select the faces on the left or right just like you do for front and back that way you have more control over the faces you want to work on.

Select the right faces - drag select the entire object or do ctrl-a and only the right faces are highlighted.

Have this for all face select options.
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mack

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Re: A list of ideas for anim8or
« Reply #54 on: September 20, 2008, 02:40:34 pm »

you should get rid of the arc rotate button, it really slows down the work flow

you should utilize the middle mouse button for things like zooming in and rotating the view
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floyd86

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Re: A list of ideas for anim8or
« Reply #55 on: September 20, 2008, 02:51:17 pm »

you should get rid of the arc rotate button, it really slows down the work flow

you should utilize the middle mouse button for things like zooming in and rotating the view

I think that arc rotate is one of the best functions in anim8or. Ctrl+r to open it, the left mouse button the turn the view, the right to move the view and the middle to zoom. I think it works perfect as it is. If you try out different 3d software, you will see that arc rotate works way better then the other software's view-tools.

mack

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Re: A list of ideas for anim8or
« Reply #56 on: September 20, 2008, 03:17:33 pm »

I'm just saying it should work seamlessly with everything else, having it as a button means that you are either working, or viewing, and not both. It really slows you down

and having it as just a mouse click would mean you could do both
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floyd86

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Re: A list of ideas for anim8or
« Reply #57 on: September 20, 2008, 05:02:04 pm »

Use the shortcut for arc rotate: cltr+r. This works fast and you don't have to move and click with your mouse.

Maxfield

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Re: A list of ideas for anim8or
« Reply #58 on: September 20, 2008, 06:48:43 pm »

My two pennorth:

Separately tileable texture channels

Procedural materials

Arc rotate using middle mouse button

Screen-space ambient occlusion

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DoctorStopMo

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Re: A list of ideas for anim8or
« Reply #59 on: September 21, 2008, 12:48:33 am »

Ooh, ooh!  I love wishlists!  Even though I haven't had much of a chance to use Anim8or much recently :(.

OBJECT MODE:
Chamfer/Fillet - it's a pain to "harden" edges for subdivided models.  Sometimes, it's nigh impossible.  If Anim8or could do this automatically, it'd be incredible.  (If you don't know what this is, Steve, let me know)

Cut Surface - sort of like the Knife tool, but adaptable to follow the contours of the existing surface rather than just making cuts in the plane (poorly explained again - sorry)

Natural Merge Points - for a mirrored object, sometimes it's a pain to find a distance that all points will be merged at.  At other times, it's impossible to do them all at once because some areas have really high point density, while others don't.  It'd be so much nicer if Anim8or were able to recognize analogous points, and 99.99% of the time, it'd be exactly what the user wanted anyway.

Natural Bridge - along the same vein, but with bridging of objects.  I believe Wings3d has such a feature.

FIGURE MODE:
Insert Bone - for those times when you realize it would be so much more convenient to have a bone in a given location...

Painted Weights - as much as I love this tool, it's really hard to use because the brush paints everything behind it, thus requiring multiple revisions of a single area.

SEQUENCE MODE:
IK - I know it's in the works, but just saying :).

Range of Motion Alteration - currently, the values can be changed, but the mode must be changed afterwards for them to be used.  If this could all occur in Sequence mode, it'd be nicer.

A brief list, but, I hope, realistic, and doable by Anim8or v.99. :)
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