It was really quite simple.
1) I found a texture or 2
2) I entered anim8or and created a material
3) I loaded the textures I found as diffuse textures
4) I converted my model to mesh then selected individual faces or groups of faces
5) I then used the anim8or UV texture editor on the left hand pannal to zoom and move the texture untill I liked the position.
6) I basically repeated this for the whole mesh.
7)The modeling and texturing in combination with creating a few metalic materials took 20 - 30mins give or take.
I don't use any other texture editors like 'UV Mapper' or the like because i've become proficiant at the anim8or Texturer.
Well i hope this gives you a good idea of how I texture my models, this is not always practical especially for many larger high polly models, but it works. Sorry if this disappoints you guys because you already use this method. If you need a more descriptive example I will update this post.