Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"

Pages: 1 [2] 3 4

Author Topic: A List of Ideas for Anim8or- Neirao  (Read 66028 times)

VBSmiles

  • Full Member
  • ***
  • Posts: 203
    • View Profile
Re: A List of Ideas for Anim8or- Neirao
« Reply #15 on: October 08, 2008, 09:36:36 pm »

One thing I'd like to see is the ability to rotate as you are adding and stretching a  bone. ( of course I havent played with bones in quite a while.... maybe already possible? hmmmm
Logged

floyd86

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 1056
    • View Profile
    • http://youtube.com/profile?user=floyd386
Re: A List of Ideas for Anim8or- Neirao
« Reply #16 on: October 09, 2008, 06:48:43 am »

Do you mean rorating the bone you just created? That's already possible: use this button in figure mode.

xalener

  • Sr. Member
  • ****
  • Posts: 257
    • View Profile
Re: A List of Ideas for Anim8or- Neirao
« Reply #17 on: October 09, 2008, 03:51:26 pm »

I know what you mean....I don;t think it's possible yet.

What he means is to drag the end of the bone, creating it, rotating it, and scaling it all at the same time.
Logged

Kilminster

  • Newbie
  • *
  • Posts: 11
    • View Profile
Re: A List of Ideas for Anim8or- Neirao
« Reply #18 on: October 10, 2008, 10:47:50 am »

Something I just stumbled over.
I detatched quite a view faces for some further editing and was left with the original mesh having a lot of "empty" lines.

Deleting those lines is not really that much of a hastle but since they are shown in different colours I suspect that the data is somewhere in the program already to do something like "select all edges with 0 faces connected".

Logged
Louder is better!

Kubajzz

  • Flying Platypus
  • Global Moderator
  • Sr. Member
  • *****
  • Posts: 548
  • Little doggie ate my avatar...
    • View Profile
Re: A List of Ideas for Anim8or- Neirao
« Reply #19 on: October 10, 2008, 12:56:38 pm »

Quote from: Kilminster
Deleting those lines is not really that much of a hastle but since they are shown in different colours I suspect that the data is somewhere in the program already to do something like "select all edges with 0 faces connected".

This can be easily done using ASL. I've already written a plugin that does something like this, check it out (12th post in that topic):
http://www.anim8or.com/smf/index.php?topic=1105.msg8892#msg8892

The plugin will delete every "empty" line and also every point that doesn't have any faces attached. If you only want to select those lines instead of deleting them, let me know and I'll edit the code for you.
Logged

neirao

  • Sr. Member
  • ****
  • Posts: 624
  • Neirao
    • View Profile
TWO NEWS SUGESTIONS ..
« Reply #20 on: October 29, 2008, 08:20:23 pm »

hi Steve and all! Good evening!

i know then you is work hard, but i need post MORE this two sugestions, who knows in the future can be implemented in Anim8or..  ::)

1- LOCK / UNLOCK OBJECTS
2- SELECT NEW MORPH TARGET REFERENCE BASE

Steve, in some cases we need move points/edge/faces etc..
but need to have the the object as REFERENCE
while we make this...

I try show examples...

1 - LOCK / UNLOCK OBJECTS


2 - SELECT NEW MORPH TARGET REFERENCE BASE


i´m try before this way: Copy object of "morph01" and Paste in "morph02"...but..dont work... :-[

i hope then you understands this sugestions ok  ::)

Sorry my english,

Thank you so Much!! :D



« Last Edit: October 31, 2008, 10:08:10 am by neirao »
Logged

headwax

  • Sr. Member
  • ****
  • Posts: 600
    • View Profile
    • Headwax's Website
Re: A List of Ideas for Anim8or- Neirao
« Reply #21 on: October 30, 2008, 12:31:50 am »

Great idea.

May I suggest you group the object you want locked? Then you won't be able to move the verticies etc unless you use the arrow keys.

Second suggestion is good also. You can do this in morphenvy.

You make yourt first object.
Make a morph target with this object.
Copy this object while it is in morph state.
Paste it into  a new object and you will find you have pasted your morphed object  (ie target), not the original.

Keep going for as many morphs as you like.

Then use morphenvy to combine them into one object with a lot of different morph targets.

Remember morphenvy is dos based ? so use simple names

cheerios
Logged

neirao

  • Sr. Member
  • ****
  • Posts: 624
  • Neirao
    • View Profile
Re: A List of Ideas for Anim8or- Neirao
« Reply #22 on: October 30, 2008, 10:32:08 am »

hi headwax,  :)

the Morphenvy i some cases dont work..
i try use in some figure used in my previos post..but dont work..
in other yes..he work...

- One the BIGs QUALITYs in Anim8or is the mode EASY to modeling,
mys suggestions is only for increase this power.

thank you so much! :D

Neirao
Logged

Francesco

  • Full Member
  • ***
  • Posts: 182
    • View Profile
Re: A List of Ideas for Anim8or- Neirao
« Reply #23 on: October 30, 2008, 11:31:54 am »

Again a lot of very cool ideas Neirao!

I'm really looking forward for the next release of Anim8or.
Logged

neirao

  • Sr. Member
  • ****
  • Posts: 624
  • Neirao
    • View Profile
Re: A List of Ideas for Anim8or- Neirao
« Reply #24 on: October 30, 2008, 12:24:56 pm »

thank Francesco! ;)

i hope then in the future Steve can implement this too...

obrigado!
Logged

headwax

  • Sr. Member
  • ****
  • Posts: 600
    • View Profile
    • Headwax's Website
Re: A List of Ideas for Anim8or- Neirao
« Reply #25 on: October 30, 2008, 06:36:36 pm »

Hi neirao

Pity you have trouble with morphenvy!

The only problems I ever had was when I named objects files whatever with too long names or incorrectly.


It's a good program
Logged

neirao

  • Sr. Member
  • ****
  • Posts: 624
  • Neirao
    • View Profile
Re: A List of Ideas for Anim8or- Neirao
« Reply #26 on: October 30, 2008, 06:54:01 pm »

headwax,

but the Morphenvy dont work with "subdivided meshes", right?

i try too, after convert the objects in mesh..but don´t work..too..

I ATTACH THE FILE FOR YOU TRY OK!
----------------------------
file name = teste.an8
object name= ob1
target object = ob2
----------------------------
The morph is made, but is like "none"... :(
----------------------------


PS: i made download of version:
Morphenvy 1.1 ---- Christian Storay ---- May 8th, 2006

thank you! ;)

« Last Edit: October 30, 2008, 07:02:01 pm by neirao »
Logged

VBSmiles

  • Full Member
  • ***
  • Posts: 203
    • View Profile
Re: A List of Ideas for Anim8or- Neirao
« Reply #27 on: October 30, 2008, 08:48:58 pm »

The lock/unlock idea sounds great. I would also include with this colored wireframes to indicate the state and as seporation of the objects.

As for the second suggestion. you should not need more than one of a specific morph.
To close the mouth, just reverse your effects/

Open mouth - close mouth.
Open mouth - open wider - cloaw mouth

First note that close mouth IS your original object. thus an actual "close mouth" is not really needed.

if you have "open wider" set as it's own morph from original object, then you can easily reverse Open mouth at the same time "Open wider".

If you have not done so, check out my tutorial on morphs. As simple as it is, it will give you a very good understanding on how morphs work and can be applied
« Last Edit: October 30, 2008, 08:57:21 pm by VBSmiles »
Logged

RnDr FOX

  • Sr. Member
  • ****
  • Posts: 259
  • Just Relax
    • View Profile
Re: A List of Ideas for Anim8or- Neirao
« Reply #28 on: October 30, 2008, 10:13:28 pm »

I like the lock/unlock myself :D
Logged

headwax

  • Sr. Member
  • ****
  • Posts: 600
    • View Profile
    • Headwax's Website
Re: A List of Ideas for Anim8or- Neirao
« Reply #29 on: October 30, 2008, 10:40:40 pm »

aha :)

sounds like I am wrong! (But I am never wrong! So how can that be ;) )

I'll run it through this afternoon.

cheers
Logged
Pages: 1 [2] 3 4