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Author Topic: I call him doob  (Read 33981 times)

ncl32

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I call him doob
« on: September 23, 2008, 03:49:17 pm »

So I was excited about the new Anim8or release that I wanted to make a small rigged character. So I did. I call him "doob". I normally refer my random drawings as "doobles" so the name fit.
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thecolclough

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Re: I call him doob
« Reply #1 on: September 23, 2008, 05:03:25 pm »

simple but expressive... i especially like the second pic
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ncl32

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Re: I call him doob
« Reply #2 on: September 23, 2008, 05:25:29 pm »

Thanks for the comment. I plan on doing a lot more with him. I like the simple low-poly look. I decided that I am also going to start posting a lot more on the forum. I have all this work that has never seen the light of day. And that was even since the old forum where i went by the same handle. I started using Anim8or since version .6 or .65 cant remember.lol Any way enjoy and I'll be sure to post more soon!

Nate
ncl32
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3D Joe Wiltshire

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Re: I call him doob
« Reply #3 on: September 23, 2008, 05:30:24 pm »

Ah, where one door is closed, another opens.

Aint that right Colclough?
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lynn22

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Re: I call him doob
« Reply #4 on: September 23, 2008, 06:06:53 pm »

Doob is cute. I specially like the "missing bits", that's original  :)
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onespirit5777

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Re: I call him doob
« Reply #5 on: September 24, 2008, 12:42:07 am »

works for me
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ncl32

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Re: I call him doob
« Reply #6 on: September 24, 2008, 12:54:26 am »

Thanks guys for all the comments. You know Colclough, I just realized that we are both 20. Thats funny. Anim8or since 02 too. Yeah so I will hopefully have some more up soon.


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KiwiNM8OR

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Re: I call him doob
« Reply #7 on: September 24, 2008, 04:58:16 am »

What a doob! He looks as if he could end up in some cool adventures. Maybe meet up with other doobs with missing bits or go looking for his missing bits, yet never find them, but always searching and ending up in exciting adventures with unexpected results. Fun times. It's cool to be a doob.
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ENSONIQ5

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Re: I call him doob
« Reply #8 on: September 24, 2008, 05:05:10 am »

Very nice, great little character.  The expressionless face means that you have to use clear body language to express emotions, and you have certainly done that in the first two pics.  The lack of legs makes me wonder how minimally defined a character can be while still being perceived as a character rather than a collection of body parts, because this little bloke is certainly perceived as a complete figure, even with the gaps.  Makes me think of Rayman a bit, in method if not actual appearance.

I would love to see an animation with this character, and to see how you can use body movement to portray emotion in the absence of facial expression.  The current contest at http://animanon.com/Forum/index.php?board=97.0 is based on this concept.  It is about to close, but I would still like to see what you can do with "Doob"
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ncl32

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Re: I call him doob
« Reply #9 on: September 24, 2008, 01:38:25 pm »

Thanks yet again for the comments. And to Ensoniq5, I am actually in the process of animating him now, so I will be posting more action shots and some video content today. Thanks for your enthusiasm though guys. I forgot how this forum can cure artistic block.

Nate
ncl32

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ncl32

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Re: I call him doob
« Reply #10 on: September 24, 2008, 09:48:34 pm »

ok, sorry for no sudden replies, but I finally woke up from napping all day, and decided to do some work on doob. Nothing special, two doob's, some new skin, and a prettier scene. Animation and more interactive play things and characters coming soon.

Nate
ncl32


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ncl32

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Re: I call him doob
« Reply #11 on: September 24, 2008, 09:59:58 pm »

I actually decided to render a bigger view of him forgetting that I am running a Apple Mac Pro with 2-2.8GHz Quad core processors... (Grant only one of those cores is being utilized...)
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lynn22

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Re: I call him doob
« Reply #12 on: September 25, 2008, 06:13:01 am »

I think that doob would look better if you reduced the size of the pattern of your texture which is rather overwhelming for this little character. Doob is losing his cuteness  ;)
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KiwiNM8OR

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Re: I call him doob
« Reply #13 on: September 25, 2008, 08:17:25 am »

I like that he has thumbs. The potential for expression there will be fun to see. I'm not too sure what design your going to stick with but considering the new scene I would suggest using the same material for the bump map as well. I find that with the right texture the bump map will give a more vivid impression. But I still like the thumbs.
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ncl32

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Re: I call him doob
« Reply #14 on: September 25, 2008, 11:41:29 am »

Hi guys yet again thank you for commenting on my char. To lynn22, I can tell you know that doob's texture isnt repeating at all actually. And the bump map is actually quite subtle. What your seeing is probably just your eyes tricking you to belive that some of the lighter points on doob are an outstanding bump map. See with doob I was going for a "paper-ish" look for his skin. So I created a paper bag looking texture for him, and then applied. Now as you can see though I did end up adding small defects like scuffs and such to his skin giving him a bit of a worn feel. Sorry for the slight misunderstanding, however I will take your advice and try some more texturing to see the out come. Then I will post them and see how you guys rate the look of doob. Thank you guys for helping me develop my char.

Nate
ncl32
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