Hi all, here is a small attempt at doing a FOV zoom effect with Anim8or.
The effect is done by changing the distance and the FOV of the camera at the same time, the problem is that while the camera movement can be linear, the FOV change should be non-linear (logarithmic or geometric or whatever, I don't know).
The project and a small video are attached, just to get a quick idea if you don't have Anim8or under hands.
I guess that the FOV change should be made with a controller, but I'm already choking on ASL in object mode (see my post in the ASL section for that attempt). By now I tried to key it manually.
The aim is to change the perspective of the whole scene while keeping the size of the subject more or less constant (in this case the subject is the dodecahedron).
Take a look if you like.