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Author Topic: Sage ASL collection  (Read 9935 times)

sagedavis

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Sage ASL collection
« on: October 14, 2008, 10:48:41 pm »

Since Kubajzz had started a little tool box of his own, I thought it would be cool to begin a small collection of my own as well. Having them on this board all in one place is pretty neat. Perhaps larger collections could get stikied up so that they can be found every time.

This is my first contribution (well, my first one to be added to this new board at least)

Over at http://www.anim8or.com/smf/index.php?topic=1361.0 VBSmiles posted some really great metalic materials to use with ART for really great metallic effects.

I took the liberty of using the export_materials tool to convert that set into a materials script. The export_materials tool only attaches them to an object at the moment, so, I edited the script to appear in the "file" tab of the material editor so that you can use them throughout your project.

Enjoy.
Sage

EDIT: unfortunately, this one did not export the attributes that made these items so awesome, I'll work on editing them to get those in. Perhaps Bob_its will edit (or allow me to mess with) the export script to try to figure out how to include those items.
« Last Edit: October 14, 2008, 11:10:18 pm by sagedavis »
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Kubajzz

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Re: Sage ASL collection
« Reply #1 on: October 15, 2008, 11:50:02 am »

Nice idea!

I'm afraid it's not possible to access material attributes in ASL... I didn't find anything about it in the ASL specification...

Nice to see you starting your own collection! I'm looking forward to see more plugins from you!
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VBSmiles

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Re: Sage ASL collection
« Reply #2 on: October 24, 2008, 11:13:46 pm »

Great idea. and yes, its the only reason I havent made it a script yet ( no way to add the attributes ) I have some additional metals I'd like to add to that group using glossy as well.
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birdofash

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Re: Sage ASL collection
« Reply #3 on: November 23, 2008, 11:48:36 pm »

I have no experience with ASL, but I was experimenting with direct manipulation of the project save files (like with the particle animation tutorial) and after reading this thread about not being able to save the attributes using ASL, I got the idea that maybe a non-ASL script could be run externally to add the materials list to the file section of the materials list, attributes and all. Would this be possible?
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