So sweet... I am no modeller but I fell in love with the newborn script attached below...
The polimagnet 3 script of some posts above has been downloaded 9 times. I downloaded it once, so at least eight people had a try at it - assuming that nobody downloaded it twice (me, eventually
). So let's speak frankly, there must be a good modeller capable to make something cool with these scripts, among those who keep an eye here.
The new one that I am attaching below is a simple spherical magnet just like the very frist script of this thread, but it has some interesting features added:
- all triangle faces of mesh01 get automatically subdivided as you enlarge them with the magnet
- all modes are switched by changing the magnet's name (simple and effective, you doubleclick on the magnet, you change its name and you have switched the mode while the script is running).
- it can cause Anim8or to crash (yes, this is a feature, not a bug
)
no, seriously, I don't know why but it crashes if you try to move too much points at once.
Believe me it's fun, have a try, you will not crash anim8or if you move few points at once - but save your work and don't leave any important project open in anim8or.
I don't want to force you to open the script and read the comments, hence I'm reporting them here.
/*
To use this script you need a mesh named "mesh01", as usual.
the script subdivides only triangular facets, you do the math,
I suggest you to try with a division 3 geodesic (and remember to
do "build->convert to mesh").
As for the magnet, you need a sphere named in one of the following ways:
(use lowercases exactly as reported into the double quotes)
"mag" --> push mode, change all coordinates
"mag x" --> push mode, change x coords
"mag y" --> push mode, change y coords
"mag z" --> push mode, change z coords
"mag xy" --> push mode, change xy coords
"mag yz" --> push mode, change yz coords
"mag xz" --> push mode, change xz coords
Add a minus sign for switching to pull mode (useful for
rushing points together, eheheeh, no, seriously, if you
use a really small magnet you can use pull-mode for
fine-point-tuning without using point-edit mode)
"mag-" --> pull mode, change all coordinates
"mag-x" --> pull mode, change x coords
"mag-y" --> pull mode, change y coords
"mag-z" --> pull mode, change z coords
"mag-xy" --> pull mode, change xy coords
"mag-yz" --> pull mode, change yz coords
"mag-xz" --> pull mode, change xz coords
Exceeding characters will be ignored, as well as
non-exact entries, hence, for example:
"magnet" --> "mag" (push mode, all dirs)
"mag-xyy" --> "mag-" (pull mode, all dirs)
Careful with doubled spaces:
.1234567. << chars 4 and 5, doubled space
"mag xy" --> "mag" (push mode, all dirs)
To strop the script (pick one):
- delete the magnet
- change magnet's name to an invalid one
(remember that all names starting with "mag" are valid names)
- delete "mesh01"
- rename "mesh01"
Don't worry if you start seeing holes in your models, they're not holes.
For some reason, some faces are there but aren't visible. If you save the
project and reopen it, you get a couple of errors about missing materials
and everything will be fine, your model will be a fully faceted arlequin.
*/
Sorry for posting just a silly example, but I want you to post some interesting one. You can use this tool far better than me, I'm sure. I'm also sure that when you're done with the volume you could build a really cool low-poly model out of the tri-models that this tool allows you to make.
I believe in Anim8ors.