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Author Topic: morph envy  (Read 9381 times)

odp04y

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morph envy
« on: October 28, 2008, 06:07:16 pm »

Does anybody have a copy of Morphenvy (by Howizter) to download?
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Kubajzz

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Re: morph envy
« Reply #1 on: October 28, 2008, 06:34:00 pm »

You can get it here :)
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odp04y

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Re: morph envy
« Reply #2 on: October 31, 2008, 03:36:39 pm »

Thx
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lynn22

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Re: morph envy
« Reply #3 on: October 31, 2008, 08:07:59 pm »

odp04y, are you afraid of wearing out your keyboard ?
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odp04y

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Re: morph envy
« Reply #4 on: November 01, 2008, 09:36:41 am »

No I'm just to lazy to type ;D
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QSabot

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Re: morph envy
« Reply #5 on: November 20, 2010, 12:27:05 am »

It's no longer up there.
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kreator

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Re: morph envy
« Reply #6 on: November 20, 2010, 02:24:31 am »

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QSabot

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Re: morph envy
« Reply #7 on: May 19, 2011, 10:29:45 pm »

Thanks for the link, Kreator, but it's dead there too.
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headwax

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Re: morph envy
« Reply #8 on: May 20, 2011, 01:58:42 am »

hey it's halfway down this thread

good program

http://www.anim8or.com/smf/index.php?topic=3875.0
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QSabot

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Re: morph envy
« Reply #9 on: May 20, 2011, 10:33:21 am »

That one's supposed to be an EXE, but how do I deploy it?  Is there any documentation? :-\
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headwax

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Re: morph envy
« Reply #10 on: May 20, 2011, 04:11:26 pm »

you change the name from zip to exe
then you click on it to install
the read me is in the same post that I refferred to
it is labelled read me.txt

if you open tha file it will say

"MorphEnvy 1.1   May 8th, 2006

By Christian Storay

The Anim8or file name goes in
Filename

The name of the first object goes in
Object name

The name of the second object goes in
Target object name

Make up a name and put it in
New morphtarget name

If one of the object names is wrong, the file will not be
processed.  If either object does not have the mesh name
of mesh01, OR if either object is subdivided, don't worry,
the program will crash and your file will not be processed.

Possible uses could be:

You may prefer to work on your morphs by copying your mesh
to a second object workspace, then altering the geometry.

You may import your mesh to a program such as
SharpConstruct, Blender, or zBrush, alter it, then import
it back into Anim8or as a second mesh.  Then you could use
Morphenvy and apply the second object as a morphtarget to
the first.

Objects imported to other programs then exported back are
changed, so it is best to export the unchanged mesh from
the other program as well as the changed mesh and import
them both back to Anim8or to insure that they are
compatible.

Your best bet if you are exporting and importing between
another program, is to use the obj format."
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