Thanks everybody
Andrew, I'm not sure if I got your sentence right:
I ran hooker walk through truspace then resaved it. Don't think it will make much difference. seems to have just changed the frame rate! Reason? Sometimes the bvh files act weird in parts regardless of the software. Truesoace tends to filter it somehow.
Do you mean that importing the hooker walk into truespace gives more or less the same problems that my video shows, I mean, the legs bending at weird angles sometimes?
I'm asking because I'm getting crazy to find a combination that gives a result that matches perfectly the animations that bvhacker gives of that BVH file.
Technical issue again: the order of rotations in BVH is ZXY, whereas I suppose Anim8or's order to be XYZ. I've read somewhere that this order can be meaningful depending on the animation you want to represent with euler angles, in particular to avoid gimbal lock.
Being that ZXY works fine with BVH, I suppose that a mere conversion of order would not get a perfect result in Anim8or.
So the question is: being that Anim8or too stores angle motion in eulers, does it suffer from the same gimbal lock issues? In other words again, shal I build the skeleton aligning it to another axis and switch rotations around, in order to get a perfect match?
I hope that someone out there can illuminate me on it.