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Author Topic: dragons  (Read 21116 times)

lizeal93

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dragons
« on: November 16, 2008, 11:12:55 am »

this model took about six hours to model and five minutes to render:

please ctitique. other than the mild texture stretch on the wings.
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rellik420

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Re: dragons
« Reply #1 on: November 16, 2008, 10:53:45 pm »

that looks good. you cant really say anything bad about it. butthe only thing i would change is the second dragon. its good u textured it differently, but u can easily tell its just a copied model. even then its not necesarry. but good job dude
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hihosilver

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Re: dragons
« Reply #2 on: November 17, 2008, 03:43:25 am »

That looks like a good start.  The textures could stand to be a bit less stretched all over the dragon, not just the wings.  Perhaps a bit higher quality as well.  You could then do things such as define scales on him.
The chain is nice, perhaps you could give the chain reflections as well to add realism to the scene.
lastly, the mouth looks a bit static and stiff.  Perhaps it could use some altering, as well as a light inside it to be realistic with the flame coming out.

Its a decent start though!  I look forward to your work.
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lizeal93

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Re: dragons
« Reply #3 on: November 17, 2008, 09:01:40 pm »

thanks guys.

i added a reflection to the chains. and i am going to change the chains for the second dragon so they trial differently.

i had lights in front of the dragons but not in the mouths. i''l add that in.

i'm currently working on a better bump map.

will post soon
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there are two things that are contstant. human stupitity and matter.
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3D Joe Wiltshire

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Re: dragons
« Reply #4 on: November 18, 2008, 03:19:14 pm »

I had difficulty finding something wrong with this, but the tail looks a bit thin, I think it might need a bit of fleshing out.
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lizeal93

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Re: dragons
« Reply #5 on: November 18, 2008, 10:27:01 pm »

heres what i fixed.

reflections on the chains.
different chains on the second dragon.
new bump map.

the images are. edge loop, wie, and final.

i will have a better res texture next upload.
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there are two things that are contstant. human stupitity and matter.
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headwax

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Re: dragons
« Reply #6 on: November 19, 2008, 10:20:18 pm »

Hello it's  a great image.

Here's my c . I'd like to see some kind of suggestion of speed. Maybe the flames could be bent slightly. The teeth might look better hooked like a carnivor'es and maybe there could be a lot more of them.

Also some legs? With talons.?

The chain   perhaps should reflect some of the body and fire, and have a  yellow orange cast rather than a cold white cast.

I lkike the compostion and how you have broken the edges of the frame to make it mor dynamic.
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onespirit5777

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Re: dragons
« Reply #7 on: November 20, 2008, 12:35:43 am »

looking really nice - I like the chain flow
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lizeal93

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Re: dragons
« Reply #8 on: November 21, 2008, 12:22:10 am »

headwax: thank you very much for the sugestiobns. the dragon/drake was origannaly not supposed t0 have any legs but if i get around to adding any it will just be hind legs since it is not actually supposed to be a dragon but rather a drake. contrary to the title of this topic.

i added spikes to the back of the second dragon. and hair ver its eues and chin.
i also added a third dragon in the background.

i want to add a "speed" flame but i'm not sure exactly what you mean. "after effects motion blur.?"

i added ray traced reflection to the chains in addition to the enviroment map for the background image.

included is the new dragon image and a rough "dragon roost"
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there are two things that are contstant. human stupitity and matter.
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3D Joe Wiltshire

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Re: dragons
« Reply #9 on: November 21, 2008, 03:17:07 pm »

Nice roost, but to me the spikes on the 2nd dragon look a bit out of place, and too well organised

Mabye it's the colour that makes them stand out too much, and there could be a few spikes missing as war wounds.

Just giving my opinion

What sort of materials have you got in the roost, and how long did it take to make?
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lizeal93

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Re: dragons
« Reply #10 on: November 21, 2008, 04:59:39 pm »

i'm not sure how long, but it was under three hours.

probably 1 1/2 and another one for tweaking and such.

the dragon pic includes a much higher res texture and new scale bumbmap.
i aslo deleated some of the spikes on the second dragon. i noticed that half of them are not textured with the spike texture. will do next.

the materials ofr the roost.
-floor-

-amb-.4
-diff-.8
-spec-.2 (with attributes raytraced reflections.)

the wires are a simple grey with high roughness. the "bump effect" was made by converting them to subdivisions and setting the smooth angle to 1.

the tops of the pillars are simple material with raytraced specular of .2 and a slight bumpmap.

most of the rocks were made with the rock script except for the big ones. right by the camera.






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there are two things that are contstant. human stupitity and matter.
and i'm not to sure about the second one.
-Albert Einstien

3D Joe Wiltshire

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Re: dragons
« Reply #11 on: November 21, 2008, 07:07:52 pm »

Nice, looking a lot better, just a small thing to note now, the eye is confused slightly by the end of the first dragon's chain ending at the 3rd dragon's tail.

Glad you're taking all these comments well! lots of progress.
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lizeal93

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Re: dragons
« Reply #12 on: November 22, 2008, 07:33:47 pm »

thyanks for all the comments guys. i like the way the model(s) are going.

i started modeling the hind legs of the red dragon. not sure if i will put in front legs. maybe hooks on the wings.

i did move the small dragon away from the chain. if you have a recomendation where i am open.

by the way the red dragon has 21518 faces and most of it is subdivisions which eliminates many of the faces

edit- i finished the legs and hands. rigged and txtured them. and posted the pic
« Last Edit: November 22, 2008, 09:08:44 pm by lizeal93 »
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there are two things that are contstant. human stupitity and matter.
and i'm not to sure about the second one.
-Albert Einstien

General Clivis

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Re: dragons
« Reply #13 on: November 23, 2008, 10:23:10 am »

nicly done.
i like the head.
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MegaMuse

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Re: dragons
« Reply #14 on: November 23, 2008, 05:28:10 pm »

nice! I like it a lot. I like the ripped chain.
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