Man, I feel like a first year apprentice tombstone carver showing off his best work in at a trade show with Michelangelo.
It is humbling, let's put it that way.
The torso was done with wire modeling, as was the face, which was built around a an extruded path profile, then mirrored and joined. Except for the teeth and eye brows, which are lifted facets. The legs and arms are extruded facets, the hands are box modeling, using the basics from the tutorial on this site. The shoes are a half dodecahedron primitive, with more wire modeling for the back of the foot, and some lifted faces for the heels. The hair is another dodecahedron primitive, with chunks cut out and some wire modeled 'strands', then whatever you call it when you create another inner surface on a model to add depth.
It's my best work yet, and took me about a day of near constant work.