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Author Topic: Fatty Green Monster -WIP-  (Read 32833 times)

kingku

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Fatty Green Monster -WIP-
« on: January 21, 2008, 11:28:47 pm »

Hey everyone! I haven't used anim8or for about 6 months, so I've decided to give it a try again.

This is my second attempt at edge loops, so I'm learning alot from this model. :)




Personally, I think the eyes look kinda wierd, but I wanted to see what others thought.

soo.. any C&C?
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Ralf1324

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Re: Fatty Green Monster -WIP-
« Reply #1 on: January 21, 2008, 11:30:08 pm »

That thing scares me O_O. I like it, though. The eyes DO look slightly out of place, but I don't know how you could change them...Too tired..NEED SLEEPSSSSS!
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-=Ralf124=-

kingku

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Re: Fatty Green Monster -WIP-
« Reply #2 on: January 21, 2008, 11:35:59 pm »

That thing scares me O_O. I like it, though. The eyes DO look slightly out of place, but I don't know how you could change them...Too tired..NEED SLEEPSSSSS!
Thanks. Haha... if it scares you then I must be doing something right! :P

Heres a bit of an update at a different angle.

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hihosilver

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Re: Fatty Green Monster -WIP-
« Reply #3 on: January 22, 2008, 01:02:42 am »

I believe the eyes need to be indented into the face more to make them more realistic.  Then you'll have somewhat of eyebrow ridges above the eye sockets.  It looks like a good start though, can we see a wireframe?
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thecolclough

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Re: Fatty Green Monster -WIP-
« Reply #4 on: January 22, 2008, 03:57:46 am »

it looks as though the eyes should fill those sockets, rather than being little bits in the middle of the sockets.  and it could do with a slightly less plasticky texture (perhaps use a texture map?), and some modelling for the insides of the mouth.  nice teeth, but it could do with a tongue and stuff as well.

otherwise, though, it's very cool.  related to the hutts at all?  i'd agree with ralf1324 that it's a bit scary 8Z

and i'll second hihosilver on asking for a wireframe 8]

- colclough
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kingku

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Re: Fatty Green Monster -WIP-
« Reply #5 on: January 22, 2008, 08:40:41 pm »

Thanks for the helpful comments and ideas guys!

I've never posted a wireframe before, but I guess this is what you want?



Also, yes, I believe he is a relative of the Hutts. :P
« Last Edit: January 22, 2008, 08:46:26 pm by kingku »
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hihosilver

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Re: Fatty Green Monster -WIP-
« Reply #6 on: January 22, 2008, 09:13:19 pm »

That is the correct way to do it, but It would be preferred if you posted a flat shaded wireframe.  With the wireframe you're displaying, the mesh can be very complicated to the eye as you can see both sides.  It's also hard to make out edge loops while in the flat shaded view you can see the shading of the object and also see only the edge loops.   Thanks.
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kingku

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Re: Fatty Green Monster -WIP-
« Reply #7 on: January 22, 2008, 09:42:42 pm »

Ok I think I see where your going lol.
Front view:


Updated mouth (Not done... just a test for the tongue)
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hihosilver

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Re: Fatty Green Monster -WIP-
« Reply #8 on: January 22, 2008, 10:54:35 pm »

Thanks, normally when I ask for the wires it's to see someone's edge looping, unless it's a lowpoly model, then it's to see how they used polys.  You seem to have some very clean edge looping here.  It looks good.  It looks like you could connect the vertical loop through the chin though.  It ends on either side of the chin, and it would be cleaner if it went right through.  For the eyes, I'd try to get the inner and outer corners of the eyes to merge in with the face as your eyes do themselves.
There also seems to be a bit of a mesh issue around the nose.  You will want to try to get all the polies around there to be quads that flow in nice edge loops.
It looks good though, I hope to see improvements!
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kingku

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Re: Fatty Green Monster -WIP-
« Reply #9 on: January 22, 2008, 11:03:28 pm »

Thanks, normally when I ask for the wires it's to see someone's edge looping, unless it's a lowpoly model, then it's to see how they used polys.  You seem to have some very clean edge looping here.  It looks good.  It looks like you could connect the vertical loop through the chin though.  It ends on either side of the chin, and it would be cleaner if it went right through.  For the eyes, I'd try to get the inner and outer corners of the eyes to merge in with the face as your eyes do themselves.
There also seems to be a bit of a mesh issue around the nose.  You will want to try to get all the polies around there to be quads that flow in nice edge loops.
It looks good though, I hope to see improvements!

Thanks for the critique. I have a (crappy) image with some questions. -made in paint


By the way, the chin and nose areas were made by insetting the faces and then messing with the verts made by the inset. I have no idea if this was a good idea or not, it was the only way I knew how to model those areas in that way. (Sorry for not being more useful... my 3D vocabulary isn't great at the moment haha)
« Last Edit: January 22, 2008, 11:08:27 pm by kingku »
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hihosilver

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Re: Fatty Green Monster -WIP-
« Reply #10 on: January 22, 2008, 11:18:54 pm »

First, those are the correct corners for the eyes I'm talking about, but you shouldn't actually merge the faces.  What you want to do is just push in the edges around that section of the eye so that you get a smooth transition too the face from the eye socket.  I also feel that the eyes should be inset into the face a bit more, which would only require you to move the points around the eye back into the head a bit more.

As for the nose, I can't help you fix that unless you show me an unsubdivided wireframe :p
sorry for all the wireframe requests, but it's easier to fix something like that if I know how exactly all the polies are put together.  So basically what would be nice is the same wireframe you're showing here, but not subdivided (you can double-click the object and change the 'working' parameter to '0')
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kingku

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Re: Fatty Green Monster -WIP-
« Reply #11 on: January 22, 2008, 11:29:41 pm »

I was actually just looking at the unsubdivided wireframe, to figure out what needed to be done... Hopefully the attached picture is what you want to look at. Also, I just want to say that I really appreciate you giving me out tips like this. They are really helpful.

(I took out the eyes so that you can see the model better)


Also, I [think] I know exactly what you mean by smoothing out the corners of the eyes. It makes sense to me now. :)
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hihosilver

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Re: Fatty Green Monster -WIP-
« Reply #12 on: January 23, 2008, 12:24:59 am »

Thank you, the attached picture is exactly what I wanted.
I drew in two different ways you could change the mesh to get proper edgeloops.  The method in red is the simplest as you can see, though I'm not quite sure if it will get rid of mesh deformations, though it probably will.  The second way shown in blue just continues the edges to form a new loop around the face.  I feel it gives more control on the mesh, though it could also clutter up the mesh.  So it's all up to you what method you want to use ;)
Lastly I included a small yellow line on the chin where you want to connect the two vertices with an edge.

I'm glad you think you understand about the eyes :)
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kingku

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Re: Fatty Green Monster -WIP-
« Reply #13 on: January 23, 2008, 12:30:05 am »

Thanks for the useful examples. They make everything much clearer.

I was wondering if that second (blue lined) way would work. Like you said, I was thinking it might clutter things up more. I'll definitely try both ways out and post the results! :D
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kingku

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Re: Fatty Green Monster -WIP-
« Reply #14 on: January 23, 2008, 01:54:10 am »

Alright a few pics- updates...

This is just of the general loops...


The better eye socket... (still needs work)


Random scaryish render. :)
« Last Edit: January 23, 2008, 02:19:11 am by kingku »
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