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Author Topic: Christmas Scene  (Read 14315 times)

anim8r

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Christmas Scene
« on: December 05, 2008, 11:37:46 am »

Hi, I am working on a Christmas scene with a tree, fireplace, presents, etc. So far I have the tree but its decorations aren't finished. To make it I had a cone length 40 start 2 end 30, long 14 lat 10 and I peaked all the faces, moved the points in and down and subdivided, then added the fir tree texture. I made a gold, silver and red ball and put about 10 on the tree. The balls have a single image environment map of the fir tree texture set to 10% to make it look like its reflecting it. I tried making lights for the tree but couldn't make it look like they're turned on, shining. Any help on that would be appreciated. I also put a bark texture on the stump of the tree. I'm doing this in Anim8or 095, Scanline Renderer. I also made a star (a peaked pentagon) with a texture. I'm trying to get a bow on top of the presents I made with wrapping paper texture, but not sure how to make it. Constructive Criticism, comments or suggestions are welcome.
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anim8r

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Re: Christmas Scene
« Reply #1 on: December 05, 2008, 11:41:01 am »

Here are the other pictures.
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anim8r

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Re: Christmas Scene
« Reply #2 on: December 05, 2008, 01:52:52 pm »

I thought I had already fixed this, but the balls arent actually on the needles, as you can see in the bottom view pic, so heres the tree with the balls actually attached.

Please comment I don't know what to do next I can't figure out how to make the lights.
« Last Edit: December 05, 2008, 04:02:47 pm by anim8r »
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anim8r

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Re: Christmas Scene
« Reply #3 on: December 06, 2008, 11:12:58 am »

please someone reply
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3D Joe Wiltshire

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Re: Christmas Scene
« Reply #4 on: December 06, 2008, 02:14:03 pm »

http://www.anim8or.com/smf/index.php?topic=1503.0

6th post might help you with the lights, aswell as small local lights
Although you could always just add effects in a picture editing program like photoshop.
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VBSmiles

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Re: Christmas Scene
« Reply #5 on: December 06, 2008, 10:22:43 pm »

As for the small local lights.... that would eat up ALOT of render time. But in a dark scene the emissive values on the objects should look pretty nice.
However. If you keep a minimum amount of colors in your lights. you might be able to slip in a couple locals for the feel.
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anim8r

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Re: Christmas Scene
« Reply #6 on: December 07, 2008, 04:50:56 pm »

Ok i think I'm gonna just have glass bulbs with yellow emmisive spheres inside, 2 or 3 having a local light inside.
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anim8r

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Re: Christmas Scene
« Reply #7 on: December 07, 2008, 10:29:52 pm »

I added lights to the tree, 2 have a small local light inside. I also started the marble fireplace, and the log model for it. I'm also making the tools (shovel, brush, tongs, poker) so far box modeled the poker, which got a small hole in it in subdivision where I bridged a sphere to the extruded part of another one, suggestions on the fix for that appreciated, and I box modeled the brush. I peaked a rectangle with many x divisions for the bristles. The lights still don't look to bright on the tree  :(.
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anim8r

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Re: Christmas Scene
« Reply #8 on: December 07, 2008, 10:37:23 pm »

sorry for triple posting but the tree with lights didn't show up, but i'm pretty sure I uploaded it.. anyway here it is.
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anim8r

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Re: Christmas Scene
« Reply #9 on: December 07, 2008, 11:08:36 pm »

Ughh it was the wrong file heres the right one.. atleast it should be.
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kreator

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Re: Christmas Scene
« Reply #10 on: December 08, 2008, 03:42:42 pm »

Heres a couple of bits I,ve been working on with Animanon`s Christmas project lighting wise...perhaps these might be helpful to you
« Last Edit: December 08, 2008, 03:47:02 pm by kreator »
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VBSmiles

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Re: Christmas Scene
« Reply #11 on: December 08, 2008, 08:47:47 pm »

Nice light trick Kreator. Wouldn't have thought of that one myself.
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