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Author Topic: Textures don't work with bevel?  (Read 4051 times)


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Textures don't work with bevel?
« on: December 12, 2008, 08:24:29 pm »

I don't know if this bug has been reported or if it is an actual bug at all but I made a pawn and I have tried many different textures and they will not apply to the beveled part.




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Re: Textures don't work with bevel?
« Reply #1 on: December 12, 2008, 08:38:54 pm »

It's not so much that textures aren't working on beveled areas, it's that you need to re-uvmap that area. Anim8or doesn't generate UVs for beveled areas since it's adding geometry. Since your object is cylindrical, you can easily apply a cylindrical projection UV to it and it'll be good to go.

It's certainly possible to implement smart UV generation for added geometry based on the surrounding mesh the way other programs do, but it's probably not easy to add that feature.

General rule of thumb: Prep your UVs after completely finishing the model so as to avoid cases like this.