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Author Topic: WIP: AI  (Read 28646 times)

floyd86

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Re: WIP: AI
« Reply #15 on: December 16, 2008, 06:22:11 am »

Hi guys.  Really nice lab.  I liked it.  Only one thing,  the closed door in the front chamber should have been in the center i.e. should have walls of same lengh on both sides, does not look symmetric.

Of course, its once choice and one can place a door anywhere.

Hehe your right, i didn't even noticed that. There is probably a good reason why i didn't put the door in the middle, i just can't remember why. Probably lazyness ^^

floyd86

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Re: WIP: AI
« Reply #16 on: January 07, 2009, 05:55:17 pm »

Here it is, finally i'm done...AI. Well,... done? I'm finished modeling. Now the texturing part comes.
It will probably take some more days (or weeks?, let's hope not) to complete it. I'm going to keep the textures really simple and basic. But that's all this scene needs imo. Really complecated and realistic textures won't work, i think.

Tell me what you think. C&C welcome ofcourse.

p.s. i removed the ceiling for this AO render, that's why to ceiling might look weird (because there isn't any..). Note: with the ceiling a AO render give a ugly result.

headwax

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Re: WIP: AI
« Reply #17 on: January 07, 2009, 09:31:50 pm »

Beautiful work Floyd!!!!!!!!!!!!!!  I like how the robot appears to be hurrying towards   the oil can. It's good when a picture tells a story.
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Indian8or

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Re: WIP: AI
« Reply #18 on: January 07, 2009, 11:13:12 pm »

Excellent work.  Detailing is mind boggling.  My suggestion is no matter what textures you use, maintain the sophistication the lab reflects at its current form.  Retain the "white element" whereever possible.  May be a 2-color tone texturing with high gloss, high reflective flooring and matte wall pannelling will do the trick.  The machinery, however, will require either chrome/aluminium finish or bright paint.  OR  just a black and white image with may be a bright red or blue flower vase somewhere will be a nice deviation.
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floyd86

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Re: WIP: AI
« Reply #19 on: January 08, 2009, 05:50:51 am »

@headwax: Thanks! I like it too wel a picture tells a little story.

@Indian8or You have exacly the same ideas about the texturing as i have. I planning to keep allot of the white with blue and red accents and some chrome. A bit in the style of the game 'Mirror's Edge'.
Which has a really clean, white looking environment which will fit perfectly in this scene i think.
The differcult part will be high lighting the parts that matter: the robot, the anvil and the oil can. The rest of the scene needs to blend in.

ENSONIQ5

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Re: WIP: AI
« Reply #20 on: January 08, 2009, 08:34:17 pm »

That is a really excellent piece of modelling floyd86.  I have commented before on your excellent attention to detail, and it is certainly not lacking in this image, from the louvres in the overhead fluorescents and the ceiling fans to the knot in the rope holding the anvil (looks a little loose that knot, but having gone to the trouble to model it you will get NO criticism of it from me!).  The rope attached to the robot's back could arc a little more fluidly to the floor, and might need to be textured in a brightish colour for the visual joke (robot pulls out pin, anvil falls crushing robot) to be clear.  I think this is already one of the best things produced with Anim8or and I think the final beauty render will no doubt earn a place in the gallery.
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floyd86

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Re: WIP: AI
« Reply #21 on: January 09, 2009, 08:09:43 am »

@ENSONIQ5:Thanks for the comment.

I have commented before on your excellent attention to detail, and it is certainly not lacking in this image, from the louvres in the overhead fluorescents and the ceiling fans to the knot in the rope holding the anvil (looks a little loose that knot, but having gone to the trouble to model it you will get NO criticism of it from me!).  The rope attached to the robot's back could arc a little more fluidly to the floor, and might need to be textured in a brightish colour for the visual joke (robot pulls out pin, anvil falls crushing robot) to be clear.

I really liked modelling all the details, most of them can't even be seen that good. It's good to know that you saw them and i didn't do it for nothing ;D. The knot in the rope is indeed a bit loose, but it's a hell of a job to get it right  ;).
As for the rope on the robot's back: Thanks for noticing. I forgot to place it in a little arch.

I think this is already one of the best things produced with Anim8or and I think the final beauty render will no doubt earn a place in the gallery.

Isn't that too much honour for me: two images in the gallery  :D
Let's first wait how the final turns out, shall we?

floyd86

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Re: WIP: AI
« Reply #22 on: January 11, 2009, 05:56:09 pm »

I worked on some textures. Just trying out how it will look, nothing final yet.

thecolclough

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Re: WIP: AI
« Reply #23 on: January 14, 2009, 04:34:16 pm »

gaah!  no no no!  the red and blue look terrible, and they completely distract the eye away from what should be the focal elements.  the earlier renders look fantastic, but the saturated colours are a massive step in the wrong direction.  if you tone down the colours by about 80%, it could look good, but that last render looks to me like some 2-year-old has come along with a box of crayons and scrawled over your beautiful picture.

okay, i'm now officially finished overreacting ;D

- c
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floyd86

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Re: WIP: AI
« Reply #24 on: January 14, 2009, 05:58:08 pm »

gaah!  no no no!  the red and blue look terrible, and they completely distract the eye away from what should be the focal elements.  the earlier renders look fantastic, but the saturated colours are a massive step in the wrong direction.  if you tone down the colours by about 80%, it could look good, but that last render looks to me like some 2-year-old has come along with a box of crayons and scrawled over your beautiful picture.

okay, i'm now officially finished overreacting ;D

- c

Thanks for comparing me with a 2 year old ;D, it made my day.
You haven't seen the final yet ;), most of the things aren't textured (properly) yet. The lastest renders look great though. I'm going keep them for myself right now, but soon i will post some progress ( or a final!).

Good to have you back though.

thecolclough

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Re: WIP: AI
« Reply #25 on: January 14, 2009, 06:04:59 pm »

Thanks for comparing me with a 2 year old ;D, it made my day.
ummm... you're welcome, i guess :D

You haven't seen the final yet ;), most of the things aren't textured (properly) yet. The lastest renders look great though. I'm going keep them for myself right now, but soon i will post some progress ( or a final!).
sounds good.  i'm looking forward to it!

Good to have you back though.
thank ye ;D

- c
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Bobert

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Re: WIP: AI
« Reply #26 on: January 17, 2009, 04:46:01 pm »

I seriously can't wait for the finished product!
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floyd86

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Re: WIP: AI
« Reply #27 on: January 18, 2009, 10:13:02 am »

Some more progress, not done yet with the texturing, but it starts to look good imo.

Bobert

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Re: WIP: AI
« Reply #28 on: January 18, 2009, 12:23:49 pm »

I really like the metalic floor. Did you use a bump map for it?
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floyd86

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Re: WIP: AI
« Reply #29 on: January 18, 2009, 02:19:58 pm »

I really like the metalic floor. Did you use a bump map for it?

Yes i did ;)
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