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Author Topic: ASL Scripts Database  (Read 237167 times)

lppena

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Re: ASL Scripts Database
« Reply #60 on: May 25, 2012, 06:00:21 am »

Hey folks I found this .MSH Orbiter script on the web and thought I'd post it for you all. Haven't tried it yet though. Hope some one can use it. Leroy.

FYI: Here's the web link to where I found the Anim8or MSH script
 
http://orbithangar.com/searchid.php?ID=2698

Here's a link to a open gl orbiter mesh viewer.

http://www.orbithangar.com/searchid.php?ID=5007
« Last Edit: May 25, 2012, 06:42:06 am by lppena »
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lppena

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Re: ASL Scripts Database
« Reply #61 on: May 28, 2012, 12:11:52 pm »

I found another export script and wanted to share it with you all. It appareently outputs a crude form of the IMVU XMF format similar to the existing C format exporter. Hope someone has some use for it. Leroy.
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lppena

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Re: ASL Scripts Database
« Reply #62 on: May 28, 2012, 12:28:56 pm »

Here's 10 Anim8or scripts for RCT3. Don't really know anything about them, but posted them anyways. Leroy. Oops: I guess I forgot to mention that they are for the Sims videogame.
« Last Edit: June 08, 2012, 07:22:10 pm by lppena »
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lppena

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Re: ASL Scripts Database
« Reply #63 on: May 31, 2012, 12:22:02 pm »

I found this Torque DTS exporter, but it looks like it's a WIP still. Thought I'd post it anyways for those of you who may find it of use or would like to modify the script to improve it.
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lppena

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Re: ASL Scripts Database
« Reply #64 on: June 16, 2012, 08:44:21 pm »

Here's an X3D/XML version 1 exporter script and a free X3D viewer to rotate your models in 3D space. Download it @ SourceForge PS: I don't see the texture that I put on the model. I tries copying the texture to the same folder but still no luck. Any suggestions on what to try? Thanks, Leroy.


PS: I really like the 3D model viewable formats like X3D and VRML. It really seems like an awesome way to see models as aposed to just in the Anim8or workspace. The viewer is also able to open VRML model files as welland seems to work well with the VRML and X3D model exporters that Anim8or supports.
« Last Edit: June 18, 2012, 11:12:30 am by lppena »
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B_twist

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Re: ASL Scripts Database
« Reply #65 on: July 27, 2012, 10:56:19 pm »

Raxx,  I have started my own extrusion plugin for point meshes.  A controll freak like me likes to use the knife and fix meshes prior to extruding them.
  A preliminary test program and readme file are available at: 1. E_track
2. Brian Heath (B_twist)
3. http://www.seahorsediveclub.com/Club%20Photos/Forms/AllItems.aspx?RootFolder=%2FClub%20Photos%2FAnim8ion
OR follow root to 'club photos'  then to 'Anim8ion' folder. 
4. A script to extruded meshes. See readme file for directions.
5. The files are on a sharepoint website until the admins say otherwise. 
6. will add the 30x30 jpg to next post
  Many debug print statements are still in this 'inwork' code. (slightly user brutal.)
I'm looking for peer review and to make how much more programming is desired before final release to the general Anim8or community. 
    Thanks
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lppena

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Re: ASL Scripts Database
« Reply #66 on: July 29, 2012, 12:25:49 pm »

I found this export script for the Trinity format and thought I'd post it for perhaps more information and just in case someone had a a use for it. Leroy.
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B_twist

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Re: ASL Scripts Database
« Reply #67 on: August 03, 2012, 12:57:55 pm »

Plugin for extruding point meshes is ready for peer review testing.  zip file contains the readme file and plugin. 
Program: E_track
Author: Brian Heath (B_twist)
Description:  Extrusion program to make a shape from meshes made with the POINT editor.
Both profile and path mesh must be point meshes.  See readme file.
Testing as been sucessfull for paths in the XY plane and YZ pllane.  Profile mesh must be made in the XY-plane. 
Location:
http://www.seahorsediveclub.com/Club%20Photos/Forms/AllItems.aspx?RootFolder=%2FClub%20Photos%2FAnim8ion&View={91233F6A-64AD-433C-930F-4426210C992A}

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lppena

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Re: ASL Scripts Database
« Reply #68 on: August 04, 2012, 06:42:51 am »

Cool, when you have time upload it to the script data base.
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Thanos

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Re: ASL Scripts Database
« Reply #69 on: October 11, 2012, 11:07:03 am »

I was looking for the plane plugin, but it's not in the list, could you please add it?
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kreator

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Re: ASL Scripts Database
« Reply #70 on: October 15, 2012, 08:09:05 am »

Advanced Plane is in the list, Perlin Plane is not, all my plugins including some that are not on the list are here..
http://www.anim8orworld.com/Forum/MGalleryItem.php?id=42








« Last Edit: June 08, 2017, 11:48:16 am by kreator »
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Thanos

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Re: ASL Scripts Database
« Reply #71 on: October 17, 2012, 05:47:01 pm »

Oh my blindness, "Advanced Plane" now I see it. Thanks :)
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Raxx

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Re: ASL Scripts Database
« Reply #72 on: December 18, 2012, 02:12:59 pm »

Updated the database a bit, added third party tools as well. If you see that something needs to be in there, let me know.
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polyGon_tError

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Re: ASL Scripts Database
« Reply #73 on: December 21, 2013, 09:44:57 am »

Raxx: i wish following Script to be listed here ( and a Link to my Post if possible ):

Description - Name of the Script.
* Alternate Face Select (Selective)   -AlterFace_Ex.a8s
* Group Point/Vertex Slide (interactive)   -GroupSlide.a8s
* Split a Point/Vertex   -SplitPoint.a8s
* Merge Edge together   -EdgeMerge.a8s
* Stabilize/Smooth Seam/Edge-Line/Joint/Loop   -StabilizeSeam.a8s
* turn Mesh into Rhombic Form   -RhombicForm.a8s
* turn Mesh into Grille/Lattice-like Form (auto)   -FormGrille_Ex.a8s
* find Edge Ring Around Selection   -EdgeRing.a8s
* find Face By Edge   -EdgeFace.a8s
* Snap Point/Vertex by Average   -SnapAvg.a8s
* find Edge loop around Selection   -EdgeBorder_Ex.a8s
* find Edge Loop around Face Group   -FaceBorder.a8s
* Swap two Object Location/Rotation   -SwapObject.a8s

*recently NickE posted his 'Boolean Mesh' Script in 'Feature Request Thread', it is working great, please add it as well, thank you.
« Last Edit: December 21, 2013, 09:49:11 am by polyGon_tError »
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TheBlackHole

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Re: ASL Scripts Database
« Reply #74 on: February 10, 2014, 07:36:23 pm »

The links are broken. :(
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